Mesh preview now scales + grid update on cell size change
The mesh preview now correctly scales with cell_scale Refactor the grids creation into _draw_grids() and call it if the cell_size property is changed
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119bf23720
commit
fa53c0b774
3 changed files with 76 additions and 70 deletions
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@ -227,10 +227,10 @@ Ref<MeshLibrary> GridMap::get_mesh_library() const {
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}
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void GridMap::set_cell_size(const Vector3 &p_size) {
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ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001);
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cell_size = p_size;
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_recreate_octant_data();
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emit_signal("cell_size_changed", cell_size);
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}
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Vector3 GridMap::get_cell_size() const {
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@ -902,6 +902,8 @@ void GridMap::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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BIND_CONSTANT(INVALID_CELL_ITEM);
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ADD_SIGNAL(MethodInfo("cell_size_changed", PropertyInfo(Variant::VECTOR3, "cell_size")));
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}
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void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) {
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@ -279,6 +279,7 @@ void GridMapEditor::_update_cursor_transform() {
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cursor_transform = Transform();
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cursor_transform.origin = cursor_origin;
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cursor_transform.basis.set_orthogonal_index(cursor_rot);
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cursor_transform.basis *= node->get_cell_scale();
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cursor_transform = node->get_global_transform() * cursor_transform;
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if (cursor_instance.is_valid()) {
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@ -301,7 +302,7 @@ void GridMapEditor::_update_selection_transform() {
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}
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Transform xf;
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xf.scale(Vector3(1, 1, 1) * (Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size());
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xf.scale((Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size());
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xf.origin = selection.begin * node->get_cell_size();
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VisualServer::get_singleton()->instance_set_transform(selection_instance, node->get_global_transform() * xf);
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@ -591,7 +592,7 @@ void GridMapEditor::_update_paste_indicator() {
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Basis item_rot;
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item_rot.set_orthogonal_index(item.orientation);
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xf.basis = item_rot * xf.basis;
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xf.basis = item_rot * xf.basis * node->get_cell_scale();
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VisualServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
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}
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@ -929,9 +930,10 @@ void GridMapEditor::update_palette() {
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}
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void GridMapEditor::edit(GridMap *p_gridmap) {
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if (!p_gridmap && node)
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node->disconnect("cell_size_changed", this, "_draw_grids");
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node = p_gridmap;
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VS *vs = VS::get_singleton();
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input_action = INPUT_NONE;
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selection.active = false;
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@ -957,75 +959,13 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
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set_process(true);
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Vector3 edited_floor = p_gridmap->has_meta("_editor_floor_") ? p_gridmap->get_meta("_editor_floor_") : Variant();
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clip_mode = p_gridmap->has_meta("_editor_clip_") ? ClipMode(p_gridmap->get_meta("_editor_clip_").operator int()) : CLIP_DISABLED;
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for (int i = 0; i < 3; i++) {
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if (vs->mesh_get_surface_count(grid[i]) > 0)
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vs->mesh_remove_surface(grid[i], 0);
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edit_floor[i] = edited_floor[i];
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}
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{
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// Update grids.
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indicator_mat.instance();
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indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
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Vector<Vector3> grid_points[3];
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Vector<Color> grid_colors[3];
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float cell_size[3] = { p_gridmap->get_cell_size().x, p_gridmap->get_cell_size().y, p_gridmap->get_cell_size().z };
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for (int i = 0; i < 3; i++) {
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Vector3 axis;
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axis[i] = 1;
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Vector3 axis_n1;
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axis_n1[(i + 1) % 3] = cell_size[(i + 1) % 3];
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Vector3 axis_n2;
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axis_n2[(i + 2) % 3] = cell_size[(i + 2) % 3];
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for (int j = -GRID_CURSOR_SIZE; j <= GRID_CURSOR_SIZE; j++) {
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for (int k = -GRID_CURSOR_SIZE; k <= GRID_CURSOR_SIZE; k++) {
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Vector3 p = axis_n1 * j + axis_n2 * k;
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float trans = Math::pow(MAX(0, 1.0 - (Vector2(j, k).length() / GRID_CURSOR_SIZE)), 2);
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Vector3 pj = axis_n1 * (j + 1) + axis_n2 * k;
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float transj = Math::pow(MAX(0, 1.0 - (Vector2(j + 1, k).length() / GRID_CURSOR_SIZE)), 2);
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Vector3 pk = axis_n1 * j + axis_n2 * (k + 1);
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float transk = Math::pow(MAX(0, 1.0 - (Vector2(j, k + 1).length() / GRID_CURSOR_SIZE)), 2);
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grid_points[i].push_back(p);
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grid_points[i].push_back(pk);
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grid_colors[i].push_back(Color(1, 1, 1, trans));
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grid_colors[i].push_back(Color(1, 1, 1, transk));
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grid_points[i].push_back(p);
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grid_points[i].push_back(pj);
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grid_colors[i].push_back(Color(1, 1, 1, trans));
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grid_colors[i].push_back(Color(1, 1, 1, transj));
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}
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}
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Array d;
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d.resize(VS::ARRAY_MAX);
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d[VS::ARRAY_VERTEX] = grid_points[i];
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d[VS::ARRAY_COLOR] = grid_colors[i];
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], VisualServer::PRIMITIVE_LINES, d);
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VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
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}
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}
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_draw_grids(node->get_cell_size());
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update_grid();
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_update_clip();
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node->connect("cell_size_changed", this, "_draw_grids");
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}
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void GridMapEditor::_update_clip() {
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@ -1055,6 +995,61 @@ void GridMapEditor::update_grid() {
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updating = false;
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}
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void GridMapEditor::_draw_grids(const Vector3 &cell_size) {
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Vector3 edited_floor = node->has_meta("_editor_floor_") ? node->get_meta("_editor_floor_") : Variant();
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for (int i = 0; i < 3; i++) {
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if (VS::get_singleton()->mesh_get_surface_count(grid[i]) > 0)
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VS::get_singleton()->mesh_remove_surface(grid[i], 0);
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edit_floor[i] = edited_floor[i];
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}
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Vector<Vector3> grid_points[3];
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Vector<Color> grid_colors[3];
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for (int i = 0; i < 3; i++) {
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Vector3 axis;
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axis[i] = 1;
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Vector3 axis_n1;
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axis_n1[(i + 1) % 3] = cell_size[(i + 1) % 3];
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Vector3 axis_n2;
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axis_n2[(i + 2) % 3] = cell_size[(i + 2) % 3];
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for (int j = -GRID_CURSOR_SIZE; j <= GRID_CURSOR_SIZE; j++) {
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for (int k = -GRID_CURSOR_SIZE; k <= GRID_CURSOR_SIZE; k++) {
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Vector3 p = axis_n1 * j + axis_n2 * k;
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float trans = Math::pow(MAX(0, 1.0 - (Vector2(j, k).length() / GRID_CURSOR_SIZE)), 2);
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Vector3 pj = axis_n1 * (j + 1) + axis_n2 * k;
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float transj = Math::pow(MAX(0, 1.0 - (Vector2(j + 1, k).length() / GRID_CURSOR_SIZE)), 2);
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Vector3 pk = axis_n1 * j + axis_n2 * (k + 1);
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float transk = Math::pow(MAX(0, 1.0 - (Vector2(j, k + 1).length() / GRID_CURSOR_SIZE)), 2);
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grid_points[i].push_back(p);
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grid_points[i].push_back(pk);
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grid_colors[i].push_back(Color(1, 1, 1, trans));
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grid_colors[i].push_back(Color(1, 1, 1, transk));
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grid_points[i].push_back(p);
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grid_points[i].push_back(pj);
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grid_colors[i].push_back(Color(1, 1, 1, trans));
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grid_colors[i].push_back(Color(1, 1, 1, transj));
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}
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}
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Array d;
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d.resize(VS::ARRAY_MAX);
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d[VS::ARRAY_VERTEX] = grid_points[i];
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d[VS::ARRAY_COLOR] = grid_colors[i];
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], VisualServer::PRIMITIVE_LINES, d);
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VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
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}
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}
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void GridMapEditor::_notification(int p_what) {
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switch (p_what) {
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@ -1193,6 +1188,7 @@ void GridMapEditor::_bind_methods() {
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ClassDB::bind_method("_node_removed", &GridMapEditor::_node_removed);
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ClassDB::bind_method(D_METHOD("_set_display_mode", "mode"), &GridMapEditor::_set_display_mode);
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ClassDB::bind_method("_draw_grids", &GridMapEditor::_draw_grids);
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}
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GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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@ -1468,6 +1464,13 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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selection.active = false;
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updating = false;
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accumulated_floor_delta = 0.0;
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indicator_mat.instance();
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indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
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}
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GridMapEditor::~GridMapEditor() {
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@ -201,7 +201,8 @@ class GridMapEditor : public VBoxContainer {
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EditorNode *editor;
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void update_grid();
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void update_grid(); // Change which and where the grid is displayed
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void _draw_grids(const Vector3 &cell_size);
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void _configure();
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void _menu_option(int);
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void update_palette();
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