From 809dad907a82e49173d8d417c8215d328568aa31 Mon Sep 17 00:00:00 2001 From: Micky Date: Wed, 31 Aug 2022 00:52:05 +0200 Subject: [PATCH] Add buttons in Remote Scene Tree A Scene button to any scene instantiated from file. When clicked, it opens the original PackedScene. A toggle visibility button is also available. --- editor/debugger/editor_debugger_node.cpp | 19 +++++++++++ editor/debugger/editor_debugger_node.h | 1 + editor/debugger/editor_debugger_tree.cpp | 32 ++++++++++++++++-- editor/debugger/editor_debugger_tree.h | 5 +++ editor/scene_tree_dock.cpp | 2 ++ scene/debugger/scene_debugger.cpp | 42 +++++++++++++++++++----- scene/debugger/scene_debugger.h | 13 +++++++- 7 files changed, 103 insertions(+), 11 deletions(-) diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 06b73cf296e..ecd8fcb2bad 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -77,6 +77,7 @@ EditorDebuggerNode::EditorDebuggerNode() { remote_scene_tree = memnew(EditorDebuggerTree); remote_scene_tree->connect("object_selected", callable_mp(this, &EditorDebuggerNode::_remote_object_requested)); remote_scene_tree->connect("save_node", callable_mp(this, &EditorDebuggerNode::_save_node_requested)); + remote_scene_tree->connect("button_clicked", callable_mp(this, &EditorDebuggerNode::_remote_tree_button_pressed)); SceneTreeDock::get_singleton()->add_remote_tree_editor(remote_scene_tree); SceneTreeDock::get_singleton()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree)); @@ -573,6 +574,24 @@ void EditorDebuggerNode::_remote_tree_updated(int p_debugger) { remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger); } +void EditorDebuggerNode::_remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) { + if (p_button != MouseButton::LEFT) { + return; + } + + TreeItem *item = Object::cast_to(p_item); + ERR_FAIL_COND(!item); + + if (p_id == EditorDebuggerTree::BUTTON_SUBSCENE) { + remote_scene_tree->emit_signal(SNAME("open"), item->get_meta("scene_file_path")); + } else if (p_id == EditorDebuggerTree::BUTTON_VISIBILITY) { + ObjectID obj_id = item->get_metadata(0); + ERR_FAIL_COND(obj_id.is_null()); + get_current_debugger()->update_remote_object(obj_id, "visible", !item->get_meta("visible")); + get_current_debugger()->request_remote_tree(); + } +} + void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) { if (p_debugger != tabs->get_current_tab()) { return; diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h index e79e60b180c..305f18a6527 100644 --- a/editor/debugger/editor_debugger_node.h +++ b/editor/debugger/editor_debugger_node.h @@ -129,6 +129,7 @@ protected: void _debugger_wants_stop(int p_id); void _debugger_changed(int p_tab); void _remote_tree_updated(int p_debugger); + void _remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button); void _remote_object_updated(ObjectID p_id, int p_debugger); void _remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger); void _remote_object_requested(ObjectID p_id, int p_debugger); diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp index 76efcd71902..4168efda26b 100644 --- a/editor/debugger/editor_debugger_tree.cpp +++ b/editor/debugger/editor_debugger_tree.cpp @@ -65,6 +65,7 @@ void EditorDebuggerTree::_notification(int p_what) { void EditorDebuggerTree::_bind_methods() { ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::INT, "debugger"))); ADD_SIGNAL(MethodInfo("save_node", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "filename"), PropertyInfo(Variant::INT, "debugger"))); + ADD_SIGNAL(MethodInfo("open")); } void EditorDebuggerTree::_scene_tree_selected() { @@ -162,7 +163,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int } item->set_metadata(0, node.id); - // Set current item as collapsed if necessary (root is never collapsed) + // Set current item as collapsed if necessary (root is never collapsed). if (parent) { if (!unfold_cache.has(node.id)) { item->set_collapsed(true); @@ -178,7 +179,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int } } else { // Must use path if (last_path == _get_path(item)) { - updating_scene_tree = false; // Force emission of new selection + updating_scene_tree = false; // Force emission of new selection. item->select(0); if (filter_changed) { scroll_item = item; @@ -187,6 +188,33 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int } } + // Add buttons. + const Color remote_button_color = Color(1, 1, 1, 0.8); + if (!node.scene_file_path.is_empty()) { + String node_scene_file_path = node.scene_file_path; + Ref button_icon = get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")); + String tooltip = vformat(TTR("This node has been instantiated from a PackedScene file:\n%s\nClick to open the original file in the Editor."), node_scene_file_path); + + item->set_meta("scene_file_path", node_scene_file_path); + item->add_button(0, button_icon, BUTTON_SUBSCENE, false, tooltip); + item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color); + } + + if (node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_HAS_VISIBLE_METHOD) { + bool node_visible = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE; + bool node_visible_in_tree = node.view_flags & SceneDebuggerTree::RemoteNode::VIEW_VISIBLE_IN_TREE; + Ref button_icon = get_theme_icon(node_visible ? SNAME("GuiVisibilityVisible") : SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")); + String tooltip = TTR("Toggle Visibility"); + + item->set_meta("visible", node_visible); + item->add_button(0, button_icon, BUTTON_VISIBILITY, false, tooltip); + if (ClassDB::is_parent_class(node.type_name, "CanvasItem") || ClassDB::is_parent_class(node.type_name, "Node3D")) { + item->set_button_color(0, item->get_button_count(0) - 1, node_visible_in_tree ? remote_button_color : Color(1, 1, 1, 0.6)); + } else { + item->set_button_color(0, item->get_button_count(0) - 1, remote_button_color); + } + } + // Add in front of the parents stack if children are expected. if (node.child_count) { parents.push_front(Pair(item, node.child_count)); diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h index 5af3a0d84ac..6d590cdb7a3 100644 --- a/editor/debugger/editor_debugger_tree.h +++ b/editor/debugger/editor_debugger_tree.h @@ -65,6 +65,11 @@ protected: void _notification(int p_what); public: + enum Button { + BUTTON_SUBSCENE = 0, + BUTTON_VISIBILITY = 1, + }; + virtual Variant get_drag_data(const Point2 &p_point) override; String get_selected_path(); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index ee358a80644..27943b60771 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1401,6 +1401,7 @@ void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root void SceneTreeDock::_load_request(const String &p_path) { EditorNode::get_singleton()->open_request(p_path); + _local_tree_selected(); } void SceneTreeDock::_script_open_request(const Ref