Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
This commit is contained in:
commit
fa81059b9d
33 changed files with 447 additions and 72 deletions
30
.github/workflows/web_builds.yml
vendored
30
.github/workflows/web_builds.yml
vendored
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@ -17,7 +17,24 @@ concurrency:
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jobs:
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web-template:
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runs-on: "ubuntu-22.04"
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name: Template (target=template_release)
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Template w/ threads (target=template_release, threads=yes)
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cache-name: web-template
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target: template_release
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sconsflags: threads=yes
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tests: false
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artifact: true
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- name: Template w/o threads (target=template_release, threads=no)
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cache-name: web-nothreads-template
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target: template_release
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sconsflags: threads=no
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tests: false
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artifact: true
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steps:
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- uses: actions/checkout@v4
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@ -34,6 +51,8 @@ jobs:
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- name: Setup Godot build cache
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uses: ./.github/actions/godot-cache
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Setup python and scons
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@ -42,10 +61,13 @@ jobs:
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }}
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sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
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platform: web
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target: template_release
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tests: false
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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if: ${{ matrix.artifact }}
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with:
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name: ${{ matrix.cache-name }}
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@ -183,6 +183,7 @@ opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a
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opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
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opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
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opts.Add(BoolVariable("generate_apk", "Generate an APK/AAB after building Android library by calling Gradle", False))
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opts.Add(BoolVariable("threads", "Enable threading support", True))
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# Components
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opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True))
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@ -832,6 +833,10 @@ if selected_platform in platform_list:
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suffix += ".double"
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suffix += "." + env["arch"]
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if not env["threads"]:
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suffix += ".nothreads"
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suffix += env.extra_suffix
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sys.path.remove(tmppath)
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@ -972,6 +977,9 @@ if selected_platform in platform_list:
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env.Tool("compilation_db")
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env.Alias("compiledb", env.CompilationDatabase())
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if env["threads"]:
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env.Append(CPPDEFINES=["THREADS_ENABLED"])
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Export("env")
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# Build subdirs, the build order is dependent on link order.
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@ -47,6 +47,7 @@ WorkerThreadPool *WorkerThreadPool::singleton = nullptr;
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thread_local CommandQueueMT *WorkerThreadPool::flushing_cmd_queue = nullptr;
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void WorkerThreadPool::_process_task(Task *p_task) {
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#ifdef THREADS_ENABLED
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int pool_thread_index = thread_ids[Thread::get_caller_id()];
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ThreadData &curr_thread = threads[pool_thread_index];
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Task *prev_task = nullptr; // In case this is recursively called.
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@ -69,6 +70,7 @@ void WorkerThreadPool::_process_task(Task *p_task) {
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curr_thread.current_task = p_task;
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task_mutex.unlock();
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}
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#endif
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if (p_task->group) {
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// Handling a group
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@ -143,6 +145,7 @@ void WorkerThreadPool::_process_task(Task *p_task) {
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}
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}
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#ifdef THREADS_ENABLED
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{
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curr_thread.current_task = prev_task;
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if (p_task->low_priority) {
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@ -159,6 +162,7 @@ void WorkerThreadPool::_process_task(Task *p_task) {
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}
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set_current_thread_safe_for_nodes(safe_for_nodes_backup);
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#endif
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}
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void WorkerThreadPool::_thread_function(void *p_user) {
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@ -542,6 +546,7 @@ bool WorkerThreadPool::is_group_task_completed(GroupID p_group) const {
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}
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void WorkerThreadPool::wait_for_group_task_completion(GroupID p_group) {
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#ifdef THREADS_ENABLED
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task_mutex.lock();
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Group **groupp = groups.getptr(p_group);
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task_mutex.unlock();
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@ -574,6 +579,7 @@ void WorkerThreadPool::wait_for_group_task_completion(GroupID p_group) {
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task_mutex.lock(); // This mutex is needed when Physics 2D and/or 3D is selected to run on a separate thread.
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groups.erase(p_group);
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task_mutex.unlock();
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#endif
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}
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int WorkerThreadPool::get_thread_index() {
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@ -33,6 +33,8 @@
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#include "core/os/mutex.h"
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#ifdef THREADS_ENABLED
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#ifdef MINGW_ENABLED
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#define MINGW_STDTHREAD_REDUNDANCY_WARNING
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#include "thirdparty/mingw-std-threads/mingw.condition_variable.h"
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@ -66,4 +68,16 @@ public:
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}
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};
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#else // No threads.
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class ConditionVariable {
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public:
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template <class BinaryMutexT>
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void wait(const MutexLock<BinaryMutexT> &p_lock) const {}
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void notify_one() const {}
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void notify_all() const {}
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};
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#endif // THREADS_ENABLED
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#endif // CONDITION_VARIABLE_H
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@ -40,7 +40,11 @@ void _global_unlock() {
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_global_mutex.unlock();
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}
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#ifdef THREADS_ENABLED
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template class MutexImpl<THREADING_NAMESPACE::recursive_mutex>;
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template class MutexImpl<THREADING_NAMESPACE::mutex>;
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template class MutexLock<MutexImpl<THREADING_NAMESPACE::recursive_mutex>>;
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template class MutexLock<MutexImpl<THREADING_NAMESPACE::mutex>>;
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#endif
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@ -43,6 +43,8 @@
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#define THREADING_NAMESPACE std
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#endif
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#ifdef THREADS_ENABLED
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template <class MutexT>
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class MutexLock;
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@ -125,8 +127,8 @@ class MutexLock {
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THREADING_NAMESPACE::unique_lock<typename MutexT::StdMutexType> lock;
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public:
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_ALWAYS_INLINE_ explicit MutexLock(const MutexT &p_mutex) :
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lock(p_mutex.mutex){};
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explicit MutexLock(const MutexT &p_mutex) :
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lock(p_mutex.mutex) {}
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};
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// This specialization is needed so manual locking and MutexLock can be used
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@ -155,4 +157,38 @@ extern template class MutexImpl<THREADING_NAMESPACE::mutex>;
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extern template class MutexLock<MutexImpl<THREADING_NAMESPACE::recursive_mutex>>;
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extern template class MutexLock<MutexImpl<THREADING_NAMESPACE::mutex>>;
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#else // No threads.
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class MutexImpl {
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mutable THREADING_NAMESPACE::mutex mutex;
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public:
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void lock() const {}
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void unlock() const {}
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bool try_lock() const { return true; }
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};
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template <int Tag>
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class SafeBinaryMutex : public MutexImpl {
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static thread_local uint32_t count;
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};
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template <class MutexT>
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class MutexLock {
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public:
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MutexLock(const MutexT &p_mutex) {}
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};
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template <int Tag>
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class MutexLock<SafeBinaryMutex<Tag>> {
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public:
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MutexLock(const SafeBinaryMutex<Tag> &p_mutex) {}
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~MutexLock() {}
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};
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using Mutex = MutexImpl;
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using BinaryMutex = MutexImpl;
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#endif // THREADS_ENABLED
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#endif // MUTEX_H
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@ -504,6 +504,12 @@ bool OS::has_feature(const String &p_feature) {
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}
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#endif
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#ifdef THREADS_ENABLED
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if (p_feature == "threads") {
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return true;
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}
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#endif
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if (_check_internal_feature_support(p_feature)) {
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return true;
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}
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@ -31,6 +31,10 @@
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#ifndef SEMAPHORE_H
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#define SEMAPHORE_H
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#include <cstdint>
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#ifdef THREADS_ENABLED
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#include "core/error/error_list.h"
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#include "core/typedefs.h"
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#ifdef DEBUG_ENABLED
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@ -132,4 +136,17 @@ public:
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#endif
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};
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#else // No threads.
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class Semaphore {
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public:
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void post(uint32_t p_count = 1) const {}
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void wait() const {}
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bool try_wait() const {
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return true;
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}
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};
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#endif // THREADS_ENABLED
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#endif // SEMAPHORE_H
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@ -33,19 +33,22 @@
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#include "thread.h"
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#ifdef THREADS_ENABLED
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#include "core/object/script_language.h"
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#include "core/templates/safe_refcount.h"
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Thread::PlatformFunctions Thread::platform_functions;
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SafeNumeric<uint64_t> Thread::id_counter(1); // The first value after .increment() is 2, hence by default the main thread ID should be 1.
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thread_local Thread::ID Thread::caller_id = Thread::UNASSIGNED_ID;
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#endif
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Thread::PlatformFunctions Thread::platform_functions;
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void Thread::_set_platform_functions(const PlatformFunctions &p_functions) {
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platform_functions = p_functions;
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}
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#ifdef THREADS_ENABLED
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void Thread::callback(ID p_caller_id, const Settings &p_settings, Callback p_callback, void *p_userdata) {
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Thread::caller_id = p_caller_id;
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if (platform_functions.set_priority) {
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@ -107,4 +110,6 @@ Thread::~Thread() {
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}
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}
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#endif // THREADS_ENABLED
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#endif // PLATFORM_THREAD_OVERRIDE
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@ -53,6 +53,8 @@
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class String;
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#ifdef THREADS_ENABLED
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class Thread {
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public:
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typedef void (*Callback)(void *p_userdata);
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@ -86,6 +88,8 @@ public:
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private:
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friend class Main;
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static PlatformFunctions platform_functions;
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ID id = UNASSIGNED_ID;
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static SafeNumeric<uint64_t> id_counter;
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static thread_local ID caller_id;
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@ -93,8 +97,6 @@ private:
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static void callback(ID p_caller_id, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
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static PlatformFunctions platform_functions;
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static void make_main_thread() { caller_id = MAIN_ID; }
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static void release_main_thread() { caller_id = UNASSIGNED_ID; }
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@ -125,6 +127,64 @@ public:
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~Thread();
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};
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#else // No threads.
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class Thread {
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public:
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typedef void (*Callback)(void *p_userdata);
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typedef uint64_t ID;
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enum : ID {
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UNASSIGNED_ID = 0,
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MAIN_ID = 1
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};
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enum Priority {
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PRIORITY_LOW,
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PRIORITY_NORMAL,
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PRIORITY_HIGH
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};
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struct Settings {
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Priority priority;
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Settings() { priority = PRIORITY_NORMAL; }
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};
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struct PlatformFunctions {
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Error (*set_name)(const String &) = nullptr;
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void (*set_priority)(Thread::Priority) = nullptr;
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void (*init)() = nullptr;
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void (*wrapper)(Thread::Callback, void *) = nullptr;
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void (*term)() = nullptr;
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};
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private:
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friend class Main;
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static PlatformFunctions platform_functions;
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static void make_main_thread() {}
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static void release_main_thread() {}
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public:
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static void _set_platform_functions(const PlatformFunctions &p_functions);
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_FORCE_INLINE_ ID get_id() const { return 0; }
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_FORCE_INLINE_ static ID get_caller_id() { return MAIN_ID; }
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_FORCE_INLINE_ static ID get_main_id() { return MAIN_ID; }
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_FORCE_INLINE_ static bool is_main_thread() { return true; }
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static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
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void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {}
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bool is_started() const { return false; }
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void wait_to_finish() {}
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};
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#endif // THREADS_ENABLED
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#endif // THREAD_H
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#endif // PLATFORM_THREAD_OVERRIDE
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|
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@ -153,7 +153,9 @@ int OS_Unix::unix_initialize_audio(int p_audio_driver) {
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}
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void OS_Unix::initialize_core() {
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#ifdef THREADS_ENABLED
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init_thread_posix();
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#endif
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
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|
|
|
@ -2354,7 +2354,11 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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reimport_files.sort();
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#ifdef THREADS_ENABLED
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bool use_multiple_threads = GLOBAL_GET("editor/import/use_multiple_threads");
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#else
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bool use_multiple_threads = false;
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#endif
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int from = 0;
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for (int i = 0; i < reimport_files.size(); i++) {
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|
@ -2680,6 +2684,10 @@ void EditorFileSystem::remove_import_format_support_query(Ref<EditorFileSystemIm
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}
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EditorFileSystem::EditorFileSystem() {
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#ifdef THREADS_ENABLED
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use_threads = true;
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#endif
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ResourceLoader::import = _resource_import;
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reimport_on_missing_imported_files = GLOBAL_GET("editor/import/reimport_missing_imported_files");
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singleton = this;
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|
|
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@ -165,7 +165,7 @@ class EditorFileSystem : public Node {
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EditorFileSystemDirectory::FileInfo *new_file = nullptr;
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};
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||||
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bool use_threads = true;
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bool use_threads = false;
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Thread thread;
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static void _thread_func(void *_userdata);
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||||
|
|
|
@ -1615,6 +1615,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
|
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}
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||||
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// Initialize WorkerThreadPool.
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{
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#ifdef THREADS_ENABLED
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||||
if (editor || project_manager) {
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WorkerThreadPool::get_singleton()->init(-1, 0.75);
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} else {
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||||
|
@ -1622,6 +1624,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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float low_priority_ratio = GLOBAL_GET("threading/worker_pool/low_priority_thread_ratio");
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WorkerThreadPool::get_singleton()->init(worker_threads, low_priority_ratio);
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}
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#else
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WorkerThreadPool::get_singleton()->init(0, 0);
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#endif
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||||
}
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#ifdef TOOLS_ENABLED
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||||
if (editor) {
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||||
|
|
8
misc/dist/html/editor.html
vendored
8
misc/dist/html/editor.html
vendored
|
@ -23,7 +23,7 @@
|
|||
<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png">
|
||||
<link rel="apple-touch-icon" type="image/png" href="favicon.png">
|
||||
<link rel="manifest" href="manifest.json">
|
||||
<title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
|
||||
<title>Godot Engine Web Editor (___GODOT_VERSION___)</title>
|
||||
<style>
|
||||
*:focus {
|
||||
/* More visible outline for better keyboard navigation. */
|
||||
|
@ -294,7 +294,7 @@ a:active {
|
|||
<br >
|
||||
<img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px">
|
||||
<br >
|
||||
@GODOT_VERSION@
|
||||
___GODOT_VERSION___
|
||||
<br >
|
||||
<a href="releases/">Need an old version?</a>
|
||||
<br >
|
||||
|
@ -384,7 +384,9 @@ window.addEventListener('load', () => {
|
|||
});
|
||||
}
|
||||
|
||||
const missing = Engine.getMissingFeatures();
|
||||
const missing = Engine.getMissingFeatures({
|
||||
threads: ___GODOT_THREADS_ENABLED___,
|
||||
});
|
||||
if (missing.length) {
|
||||
// Display error dialog as threading support is required for the editor.
|
||||
document.getElementById('startButton').disabled = 'disabled';
|
||||
|
|
5
misc/dist/html/full-size.html
vendored
5
misc/dist/html/full-size.html
vendored
|
@ -136,6 +136,7 @@ body {
|
|||
<script src="$GODOT_URL"></script>
|
||||
<script>
|
||||
const GODOT_CONFIG = $GODOT_CONFIG;
|
||||
const GODOT_THREADS_ENABLED = $GODOT_THREADS_ENABLED;
|
||||
const engine = new Engine(GODOT_CONFIG);
|
||||
|
||||
(function () {
|
||||
|
@ -213,7 +214,9 @@ const engine = new Engine(GODOT_CONFIG);
|
|||
initializing = false;
|
||||
}
|
||||
|
||||
const missing = Engine.getMissingFeatures();
|
||||
const missing = Engine.getMissingFeatures({
|
||||
threads: GODOT_THREADS_ENABLED,
|
||||
});
|
||||
if (missing.length !== 0) {
|
||||
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
|
||||
displayFailureNotice(missingMsg + missing.join('\n'));
|
||||
|
|
12
misc/dist/html/service-worker.js
vendored
12
misc/dist/html/service-worker.js
vendored
|
@ -3,14 +3,14 @@
|
|||
// that they need an Internet connection to run the project if desired.
|
||||
// Incrementing CACHE_VERSION will kick off the install event and force
|
||||
// previously cached resources to be updated from the network.
|
||||
const CACHE_VERSION = "@GODOT_VERSION@";
|
||||
const CACHE_PREFIX = "@GODOT_NAME@-sw-cache-";
|
||||
const CACHE_VERSION = "___GODOT_VERSION___";
|
||||
const CACHE_PREFIX = "___GODOT_NAME___-sw-cache-";
|
||||
const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
|
||||
const OFFLINE_URL = "@GODOT_OFFLINE_PAGE@";
|
||||
const OFFLINE_URL = "___GODOT_OFFLINE_PAGE___";
|
||||
// Files that will be cached on load.
|
||||
const CACHED_FILES = @GODOT_CACHE@;
|
||||
const CACHED_FILES = ___GODOT_CACHE___;
|
||||
// Files that we might not want the user to preload, and will only be cached on first load.
|
||||
const CACHABLE_FILES = @GODOT_OPT_CACHE@;
|
||||
const CACHABLE_FILES = ___GODOT_OPT_CACHE___;
|
||||
const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
|
||||
|
||||
self.addEventListener("install", (event) => {
|
||||
|
@ -22,7 +22,7 @@ self.addEventListener("activate", (event) => {
|
|||
function (keys) {
|
||||
// Remove old caches.
|
||||
return Promise.all(keys.filter(key => key.startsWith(CACHE_PREFIX) && key != CACHE_NAME).map(key => caches.delete(key)));
|
||||
}).then(function() {
|
||||
}).then(function () {
|
||||
// Enable navigation preload if available.
|
||||
return ("navigationPreload" in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve();
|
||||
})
|
||||
|
|
|
@ -34,6 +34,12 @@
|
|||
|
||||
#include <thorvg.h>
|
||||
|
||||
#ifdef THREADS_ENABLED
|
||||
#define TVG_THREADS 1
|
||||
#else
|
||||
#define TVG_THREADS 0
|
||||
#endif
|
||||
|
||||
static Ref<ImageLoaderSVG> image_loader_svg;
|
||||
|
||||
void initialize_svg_module(ModuleInitializationLevel p_level) {
|
||||
|
@ -42,7 +48,8 @@ void initialize_svg_module(ModuleInitializationLevel p_level) {
|
|||
}
|
||||
|
||||
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
|
||||
if (tvg::Initializer::init(tvgEngine, 1) != tvg::Result::Success) {
|
||||
|
||||
if (tvg::Initializer::init(tvgEngine, TVG_THREADS) != tvg::Result::Success) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -15,5 +15,7 @@ module.exports = {
|
|||
"Godot": true,
|
||||
"Engine": true,
|
||||
"$GODOT_CONFIG": true,
|
||||
"$GODOT_THREADS_ENABLED": true,
|
||||
"___GODOT_THREADS_ENABLED___": true,
|
||||
},
|
||||
};
|
||||
|
|
|
@ -13,7 +13,7 @@ if "serve" in COMMAND_LINE_TARGETS or "run" in COMMAND_LINE_TARGETS:
|
|||
except Exception:
|
||||
print("GODOT_WEB_TEST_PORT must be a valid integer")
|
||||
sys.exit(255)
|
||||
serve(env.Dir("#bin/.web_zip").abspath, port, "run" in COMMAND_LINE_TARGETS)
|
||||
serve(env.Dir(env.GetTemplateZipPath()).abspath, port, "run" in COMMAND_LINE_TARGETS)
|
||||
sys.exit(0)
|
||||
|
||||
web_files = [
|
||||
|
@ -95,7 +95,7 @@ engine = [
|
|||
"js/engine/engine.js",
|
||||
]
|
||||
externs = [env.File("#platform/web/js/engine/engine.externs.js")]
|
||||
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
|
||||
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs, env["threads"])
|
||||
env.Depends(js_engine, externs)
|
||||
|
||||
wrap_list = [
|
||||
|
|
|
@ -30,6 +30,8 @@
|
|||
|
||||
#include "audio_driver_web.h"
|
||||
|
||||
#include "godot_audio.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
|
||||
#include <emscripten.h>
|
||||
|
@ -184,6 +186,8 @@ Error AudioDriverWeb::input_stop() {
|
|||
return OK;
|
||||
}
|
||||
|
||||
#ifdef THREADS_ENABLED
|
||||
|
||||
/// AudioWorkletNode implementation (threads)
|
||||
void AudioDriverWorklet::_audio_thread_func(void *p_data) {
|
||||
AudioDriverWorklet *driver = static_cast<AudioDriverWorklet *>(p_data);
|
||||
|
@ -245,3 +249,51 @@ void AudioDriverWorklet::finish_driver() {
|
|||
quit = true; // Ask thread to quit.
|
||||
thread.wait_to_finish();
|
||||
}
|
||||
|
||||
#else // No threads.
|
||||
|
||||
/// AudioWorkletNode implementation (no threads)
|
||||
AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr;
|
||||
|
||||
Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
|
||||
if (!godot_audio_has_worklet()) {
|
||||
return ERR_UNAVAILABLE;
|
||||
}
|
||||
return (Error)godot_audio_worklet_create(p_channels);
|
||||
}
|
||||
|
||||
void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
|
||||
_audio_driver_process();
|
||||
godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback);
|
||||
}
|
||||
|
||||
void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) {
|
||||
AudioDriverWorklet *driver = AudioDriverWorklet::get_singleton();
|
||||
driver->_audio_driver_process(p_pos, p_samples);
|
||||
}
|
||||
|
||||
void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) {
|
||||
AudioDriverWorklet *driver = AudioDriverWorklet::get_singleton();
|
||||
driver->_audio_driver_capture(p_pos, p_samples);
|
||||
}
|
||||
|
||||
/// ScriptProcessorNode implementation
|
||||
AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr;
|
||||
|
||||
void AudioDriverScriptProcessor::_process_callback() {
|
||||
AudioDriverScriptProcessor::get_singleton()->_audio_driver_capture();
|
||||
AudioDriverScriptProcessor::get_singleton()->_audio_driver_process();
|
||||
}
|
||||
|
||||
Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) {
|
||||
if (!godot_audio_has_script_processor()) {
|
||||
return ERR_UNAVAILABLE;
|
||||
}
|
||||
return (Error)godot_audio_script_create(&p_buffer_samples, p_channels);
|
||||
}
|
||||
|
||||
void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
|
||||
godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
|
||||
}
|
||||
|
||||
#endif // THREADS_ENABLED
|
||||
|
|
|
@ -90,6 +90,7 @@ public:
|
|||
AudioDriverWeb() {}
|
||||
};
|
||||
|
||||
#ifdef THREADS_ENABLED
|
||||
class AudioDriverWorklet : public AudioDriverWeb {
|
||||
private:
|
||||
enum {
|
||||
|
@ -120,4 +121,54 @@ public:
|
|||
virtual void unlock() override;
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
class AudioDriverWorklet : public AudioDriverWeb {
|
||||
private:
|
||||
static void _process_callback(int p_pos, int p_samples);
|
||||
static void _capture_callback(int p_pos, int p_samples);
|
||||
|
||||
static AudioDriverWorklet *singleton;
|
||||
|
||||
protected:
|
||||
virtual Error create(int &p_buffer_size, int p_output_channels) override;
|
||||
virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
|
||||
|
||||
public:
|
||||
virtual const char *get_name() const override {
|
||||
return "AudioWorklet";
|
||||
}
|
||||
|
||||
virtual void lock() override {}
|
||||
virtual void unlock() override {}
|
||||
|
||||
static AudioDriverWorklet *get_singleton() { return singleton; }
|
||||
|
||||
AudioDriverWorklet() { singleton = this; }
|
||||
};
|
||||
|
||||
class AudioDriverScriptProcessor : public AudioDriverWeb {
|
||||
private:
|
||||
static void _process_callback();
|
||||
|
||||
static AudioDriverScriptProcessor *singleton;
|
||||
|
||||
protected:
|
||||
virtual Error create(int &p_buffer_size, int p_output_channels) override;
|
||||
virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
|
||||
virtual void finish_driver() override;
|
||||
|
||||
public:
|
||||
virtual const char *get_name() const override { return "ScriptProcessor"; }
|
||||
|
||||
virtual void lock() override {}
|
||||
virtual void unlock() override {}
|
||||
|
||||
static AudioDriverScriptProcessor *get_singleton() { return singleton; }
|
||||
|
||||
AudioDriverScriptProcessor() { singleton = this; }
|
||||
};
|
||||
|
||||
#endif // THREADS_ENABLED
|
||||
|
||||
#endif // AUDIO_DRIVER_WEB_H
|
||||
|
|
|
@ -8,6 +8,7 @@ from emscripten_helpers import (
|
|||
add_js_pre,
|
||||
add_js_externs,
|
||||
create_template_zip,
|
||||
get_template_zip_path,
|
||||
)
|
||||
from methods import get_compiler_version
|
||||
from SCons.Util import WhereIs
|
||||
|
@ -161,6 +162,9 @@ def configure(env: "Environment"):
|
|||
# Add method that joins/compiles our Engine files.
|
||||
env.AddMethod(create_engine_file, "CreateEngineFile")
|
||||
|
||||
# Add method for getting the final zip path
|
||||
env.AddMethod(get_template_zip_path, "GetTemplateZipPath")
|
||||
|
||||
# Add method for creating the final zip file
|
||||
env.AddMethod(create_template_zip, "CreateTemplateZip")
|
||||
|
||||
|
@ -209,6 +213,7 @@ def configure(env: "Environment"):
|
|||
stack_size_opt = "STACK_SIZE" if cc_semver >= (3, 1, 25) else "TOTAL_STACK"
|
||||
env.Append(LINKFLAGS=["-s", "%s=%sKB" % (stack_size_opt, env["stack_size"])])
|
||||
|
||||
if env["threads"]:
|
||||
# Thread support (via SharedArrayBuffer).
|
||||
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
|
||||
env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
|
||||
|
@ -216,6 +221,9 @@ def configure(env: "Environment"):
|
|||
env.Append(LINKFLAGS=["-s", "DEFAULT_PTHREAD_STACK_SIZE=%sKB" % env["default_pthread_stack_size"]])
|
||||
env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
|
||||
env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
|
||||
elif env["proxy_to_pthread"]:
|
||||
print('"threads=no" support requires "proxy_to_pthread=no", disabling proxy to pthread.')
|
||||
env["proxy_to_pthread"] = False
|
||||
|
||||
if env["lto"] != "none":
|
||||
# Workaround https://github.com/emscripten-core/emscripten/issues/19781.
|
||||
|
@ -224,7 +232,7 @@ def configure(env: "Environment"):
|
|||
|
||||
if env["dlink_enabled"]:
|
||||
if env["proxy_to_pthread"]:
|
||||
print("GDExtension support requires proxy_to_pthread=no, disabling")
|
||||
print("GDExtension support requires proxy_to_pthread=no, disabling proxy to pthread.")
|
||||
env["proxy_to_pthread"] = False
|
||||
|
||||
if cc_semver < (3, 1, 14):
|
||||
|
|
|
@ -47,6 +47,10 @@
|
|||
</member>
|
||||
<member name="variant/extensions_support" type="bool" setter="" getter="">
|
||||
</member>
|
||||
<member name="variant/thread_support" type="bool" setter="" getter="">
|
||||
If enabled, the exported game will support threads. It requires [url=https://web.dev/articles/coop-coep]a "cross-origin isolated" website[/url], which can be difficult to setup and brings some limitations (e.g. not being able to communicate with third-party websites).
|
||||
If disabled, the exported game will not support threads. As a result, it is more prone to performance and audio issues, but will only require to be run on a HTTPS website.
|
||||
</member>
|
||||
<member name="vram_texture_compression/for_desktop" type="bool" setter="" getter="">
|
||||
</member>
|
||||
<member name="vram_texture_compression/for_mobile" type="bool" setter="" getter="">
|
||||
|
|
|
@ -4,7 +4,12 @@ from SCons.Util import WhereIs
|
|||
|
||||
|
||||
def run_closure_compiler(target, source, env, for_signature):
|
||||
closure_bin = os.path.join(os.path.dirname(WhereIs("emcc")), "node_modules", ".bin", "google-closure-compiler")
|
||||
closure_bin = os.path.join(
|
||||
os.path.dirname(WhereIs("emcc")),
|
||||
"node_modules",
|
||||
".bin",
|
||||
"google-closure-compiler",
|
||||
)
|
||||
cmd = [WhereIs("node"), closure_bin]
|
||||
cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"])
|
||||
for f in env["JSEXTERNS"]:
|
||||
|
@ -31,27 +36,29 @@ def get_build_version():
|
|||
return v
|
||||
|
||||
|
||||
def create_engine_file(env, target, source, externs):
|
||||
def create_engine_file(env, target, source, externs, threads_enabled):
|
||||
if env["use_closure_compiler"]:
|
||||
return env.BuildJS(target, source, JSEXTERNS=externs)
|
||||
return env.Textfile(target, [env.File(s) for s in source])
|
||||
subst_dict = {"___GODOT_THREADS_ENABLED": "true" if threads_enabled else "false"}
|
||||
return env.Substfile(target=target, source=[env.File(s) for s in source], SUBST_DICT=subst_dict)
|
||||
|
||||
|
||||
def create_template_zip(env, js, wasm, worker, side):
|
||||
binary_name = "godot.editor" if env.editor_build else "godot"
|
||||
zip_dir = env.Dir("#bin/.web_zip")
|
||||
zip_dir = env.Dir(env.GetTemplateZipPath())
|
||||
in_files = [
|
||||
js,
|
||||
wasm,
|
||||
worker,
|
||||
"#platform/web/js/libs/audio.worklet.js",
|
||||
]
|
||||
out_files = [
|
||||
zip_dir.File(binary_name + ".js"),
|
||||
zip_dir.File(binary_name + ".wasm"),
|
||||
zip_dir.File(binary_name + ".worker.js"),
|
||||
zip_dir.File(binary_name + ".audio.worklet.js"),
|
||||
]
|
||||
if env["threads"]:
|
||||
in_files.append(worker)
|
||||
out_files.append(zip_dir.File(binary_name + ".worker.js"))
|
||||
# Dynamic linking (extensions) specific.
|
||||
if env["dlink_enabled"]:
|
||||
in_files.append(side) # Side wasm (contains the actual Godot code).
|
||||
|
@ -65,18 +72,20 @@ def create_template_zip(env, js, wasm, worker, side):
|
|||
"godot.editor.html",
|
||||
"offline.html",
|
||||
"godot.editor.js",
|
||||
"godot.editor.worker.js",
|
||||
"godot.editor.audio.worklet.js",
|
||||
"logo.svg",
|
||||
"favicon.png",
|
||||
]
|
||||
if env["threads"]:
|
||||
cache.append("godot.editor.worker.js")
|
||||
opt_cache = ["godot.editor.wasm"]
|
||||
subst_dict = {
|
||||
"@GODOT_VERSION@": get_build_version(),
|
||||
"@GODOT_NAME@": "GodotEngine",
|
||||
"@GODOT_CACHE@": json.dumps(cache),
|
||||
"@GODOT_OPT_CACHE@": json.dumps(opt_cache),
|
||||
"@GODOT_OFFLINE_PAGE@": "offline.html",
|
||||
"___GODOT_VERSION___": get_build_version(),
|
||||
"___GODOT_NAME___": "GodotEngine",
|
||||
"___GODOT_CACHE___": json.dumps(cache),
|
||||
"___GODOT_OPT_CACHE___": json.dumps(opt_cache),
|
||||
"___GODOT_OFFLINE_PAGE___": "offline.html",
|
||||
"___GODOT_THREADS_ENABLED___": "true" if env["threads"] else "false",
|
||||
}
|
||||
html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
|
||||
in_files.append(html)
|
||||
|
@ -88,7 +97,9 @@ def create_template_zip(env, js, wasm, worker, side):
|
|||
out_files.append(zip_dir.File("favicon.png"))
|
||||
# PWA
|
||||
service_worker = env.Substfile(
|
||||
target="#bin/godot${PROGSUFFIX}.service.worker.js", source=service_worker, SUBST_DICT=subst_dict
|
||||
target="#bin/godot${PROGSUFFIX}.service.worker.js",
|
||||
source=service_worker,
|
||||
SUBST_DICT=subst_dict,
|
||||
)
|
||||
in_files.append(service_worker)
|
||||
out_files.append(zip_dir.File("service.worker.js"))
|
||||
|
@ -115,6 +126,10 @@ def create_template_zip(env, js, wasm, worker, side):
|
|||
)
|
||||
|
||||
|
||||
def get_template_zip_path(env):
|
||||
return "#bin/.web_zip"
|
||||
|
||||
|
||||
def add_js_libraries(env, libraries):
|
||||
env.Append(JS_LIBS=env.File(libraries))
|
||||
|
||||
|
|
|
@ -169,6 +169,13 @@ void EditorExportPlatformWeb::_fix_html(Vector<uint8_t> &p_html, const Ref<Edito
|
|||
replaces["$GODOT_PROJECT_NAME"] = GLOBAL_GET("application/config/name");
|
||||
replaces["$GODOT_HEAD_INCLUDE"] = head_include + custom_head_include;
|
||||
replaces["$GODOT_CONFIG"] = str_config;
|
||||
|
||||
if (p_preset->get("variant/thread_support")) {
|
||||
replaces["$GODOT_THREADS_ENABLED"] = "true";
|
||||
} else {
|
||||
replaces["$GODOT_THREADS_ENABLED"] = "false";
|
||||
}
|
||||
|
||||
_replace_strings(replaces, p_html);
|
||||
}
|
||||
|
||||
|
@ -216,9 +223,9 @@ Error EditorExportPlatformWeb::_build_pwa(const Ref<EditorExportPreset> &p_prese
|
|||
const String name = p_path.get_file().get_basename();
|
||||
bool extensions = (bool)p_preset->get("variant/extensions_support");
|
||||
HashMap<String, String> replaces;
|
||||
replaces["@GODOT_VERSION@"] = String::num_int64(OS::get_singleton()->get_unix_time()) + "|" + String::num_int64(OS::get_singleton()->get_ticks_usec());
|
||||
replaces["@GODOT_NAME@"] = proj_name.substr(0, 16);
|
||||
replaces["@GODOT_OFFLINE_PAGE@"] = name + ".offline.html";
|
||||
replaces["___GODOT_VERSION___"] = String::num_int64(OS::get_singleton()->get_unix_time()) + "|" + String::num_int64(OS::get_singleton()->get_ticks_usec());
|
||||
replaces["___GODOT_NAME___"] = proj_name.substr(0, 16);
|
||||
replaces["___GODOT_OFFLINE_PAGE___"] = name + ".offline.html";
|
||||
|
||||
// Files cached during worker install.
|
||||
Array cache_files;
|
||||
|
@ -231,7 +238,7 @@ Error EditorExportPlatformWeb::_build_pwa(const Ref<EditorExportPreset> &p_prese
|
|||
}
|
||||
cache_files.push_back(name + ".worker.js");
|
||||
cache_files.push_back(name + ".audio.worklet.js");
|
||||
replaces["@GODOT_CACHE@"] = Variant(cache_files).to_json_string();
|
||||
replaces["___GODOT_CACHE___"] = Variant(cache_files).to_json_string();
|
||||
|
||||
// Heavy files that are cached on demand.
|
||||
Array opt_cache_files;
|
||||
|
@ -243,7 +250,7 @@ Error EditorExportPlatformWeb::_build_pwa(const Ref<EditorExportPreset> &p_prese
|
|||
opt_cache_files.push_back(p_shared_objects[i].path.get_file());
|
||||
}
|
||||
}
|
||||
replaces["@GODOT_OPT_CACHE@"] = Variant(opt_cache_files).to_json_string();
|
||||
replaces["___GODOT_OPT_CACHE___"] = Variant(opt_cache_files).to_json_string();
|
||||
|
||||
const String sw_path = dir.path_join(name + ".service.worker.js");
|
||||
Vector<uint8_t> sw;
|
||||
|
@ -335,6 +342,7 @@ void EditorExportPlatformWeb::get_export_options(List<ExportOption> *r_options)
|
|||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
|
||||
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "variant/extensions_support"), false)); // Export type.
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "variant/thread_support"), true)); // Thread support (i.e. run with or without COEP/COOP headers).
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_desktop"), true)); // S3TC
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
|
||||
|
||||
|
@ -377,10 +385,11 @@ bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExp
|
|||
String err;
|
||||
bool valid = false;
|
||||
bool extensions = (bool)p_preset->get("variant/extensions_support");
|
||||
bool thread_support = (bool)p_preset->get("variant/thread_support");
|
||||
|
||||
// Look for export templates (first official, and if defined custom templates).
|
||||
bool dvalid = exists_export_template(_get_template_name(extensions, true), &err);
|
||||
bool rvalid = exists_export_template(_get_template_name(extensions, false), &err);
|
||||
bool dvalid = exists_export_template(_get_template_name(extensions, thread_support, true), &err);
|
||||
bool rvalid = exists_export_template(_get_template_name(extensions, thread_support, false), &err);
|
||||
|
||||
if (p_preset->get("custom_template/debug") != "") {
|
||||
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
|
||||
|
@ -454,7 +463,8 @@ Error EditorExportPlatformWeb::export_project(const Ref<EditorExportPreset> &p_p
|
|||
template_path = template_path.strip_edges();
|
||||
if (template_path.is_empty()) {
|
||||
bool extensions = (bool)p_preset->get("variant/extensions_support");
|
||||
template_path = find_export_template(_get_template_name(extensions, p_debug));
|
||||
bool thread_support = (bool)p_preset->get("variant/thread_support");
|
||||
template_path = find_export_template(_get_template_name(extensions, thread_support, p_debug));
|
||||
}
|
||||
|
||||
if (!template_path.is_empty() && !FileAccess::exists(template_path)) {
|
||||
|
|
|
@ -56,11 +56,14 @@ class EditorExportPlatformWeb : public EditorExportPlatform {
|
|||
Mutex server_lock;
|
||||
Thread server_thread;
|
||||
|
||||
String _get_template_name(bool p_extension, bool p_debug) const {
|
||||
String _get_template_name(bool p_extension, bool p_thread_support, bool p_debug) const {
|
||||
String name = "web";
|
||||
if (p_extension) {
|
||||
name += "_dlink";
|
||||
}
|
||||
if (!p_thread_support) {
|
||||
name += "_nothreads";
|
||||
}
|
||||
if (p_debug) {
|
||||
name += "_debug.zip";
|
||||
} else {
|
||||
|
|
|
@ -72,8 +72,14 @@ const Features = { // eslint-disable-line no-unused-vars
|
|||
*
|
||||
* @returns {Array<string>} A list of human-readable missing features.
|
||||
* @function Engine.getMissingFeatures
|
||||
* @typedef {{ threads: boolean }} SupportedFeatures
|
||||
* @param {SupportedFeatures} supportedFeatures
|
||||
*/
|
||||
getMissingFeatures: function () {
|
||||
getMissingFeatures: function (supportedFeatures = {}) {
|
||||
const {
|
||||
threads: supportsThreads = true,
|
||||
} = supportedFeatures;
|
||||
|
||||
const missing = [];
|
||||
if (!Features.isWebGLAvailable(2)) {
|
||||
missing.push('WebGL2 - Check web browser configuration and hardware support');
|
||||
|
@ -84,12 +90,16 @@ const Features = { // eslint-disable-line no-unused-vars
|
|||
if (!Features.isSecureContext()) {
|
||||
missing.push('Secure Context - Check web server configuration (use HTTPS)');
|
||||
}
|
||||
|
||||
if (supportsThreads) {
|
||||
if (!Features.isCrossOriginIsolated()) {
|
||||
missing.push('Cross Origin Isolation - Check web server configuration (send correct headers)');
|
||||
missing.push('Cross-Origin Isolation - Check that the web server configuration sends the correct headers.');
|
||||
}
|
||||
if (!Features.isSharedArrayBufferAvailable()) {
|
||||
missing.push('SharedArrayBuffer - Check web server configuration (send correct headers)');
|
||||
missing.push('SharedArrayBuffer - Check that the web server configuration sends the correct headers.');
|
||||
}
|
||||
}
|
||||
|
||||
// Audio is normally optional since we have a dummy fallback.
|
||||
return missing;
|
||||
},
|
||||
|
|
|
@ -167,7 +167,7 @@ class GodotProcessor extends AudioWorkletProcessor {
|
|||
GodotProcessor.write_input(this.input_buffer, input);
|
||||
this.input.write(this.input_buffer);
|
||||
} else {
|
||||
this.port.postMessage('Input buffer is full! Skipping input frame.');
|
||||
// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
|
||||
}
|
||||
}
|
||||
const process_output = GodotProcessor.array_has_data(outputs);
|
||||
|
@ -184,7 +184,7 @@ class GodotProcessor extends AudioWorkletProcessor {
|
|||
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
|
||||
}
|
||||
} else {
|
||||
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
|
||||
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
|
||||
}
|
||||
}
|
||||
this.process_notify();
|
||||
|
|
|
@ -503,7 +503,9 @@ void HTTPRequest::_notification(int p_what) {
|
|||
|
||||
void HTTPRequest::set_use_threads(bool p_use) {
|
||||
ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED);
|
||||
#ifdef THREADS_ENABLED
|
||||
use_threads.set_to(p_use);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool HTTPRequest::is_using_threads() const {
|
||||
|
|
|
@ -88,7 +88,11 @@
|
|||
ShaderTypes *shader_types = nullptr;
|
||||
|
||||
static PhysicsServer3D *_createGodotPhysics3DCallback() {
|
||||
#ifdef THREADS_ENABLED
|
||||
bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
|
||||
#else
|
||||
bool using_threads = false;
|
||||
#endif
|
||||
|
||||
PhysicsServer3D *physics_server_3d = memnew(GodotPhysicsServer3D(using_threads));
|
||||
|
||||
|
@ -96,7 +100,11 @@ static PhysicsServer3D *_createGodotPhysics3DCallback() {
|
|||
}
|
||||
|
||||
static PhysicsServer2D *_createGodotPhysics2DCallback() {
|
||||
#ifdef THREADS_ENABLED
|
||||
bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
|
||||
#else
|
||||
bool using_threads = false;
|
||||
#endif
|
||||
|
||||
PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads));
|
||||
|
||||
|
|
|
@ -395,15 +395,19 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
|
|||
command_queue(p_create_thread) {
|
||||
RenderingServer::init();
|
||||
|
||||
#ifdef THREADS_ENABLED
|
||||
create_thread = p_create_thread;
|
||||
|
||||
if (!p_create_thread) {
|
||||
if (!create_thread) {
|
||||
server_thread = Thread::get_caller_id();
|
||||
} else {
|
||||
server_thread = 0;
|
||||
}
|
||||
#else
|
||||
create_thread = false;
|
||||
server_thread = Thread::get_main_id();
|
||||
#endif
|
||||
RSG::threaded = create_thread;
|
||||
|
||||
RSG::threaded = p_create_thread;
|
||||
RSG::canvas = memnew(RendererCanvasCull);
|
||||
RSG::viewport = memnew(RendererViewport);
|
||||
RendererSceneCull *sr = memnew(RendererSceneCull);
|
||||
|
|
|
@ -78,7 +78,7 @@ class RenderingServerDefault : public RenderingServer {
|
|||
static void _thread_callback(void *_instance);
|
||||
void _thread_loop();
|
||||
|
||||
Thread::ID server_thread;
|
||||
Thread::ID server_thread = 0;
|
||||
SafeFlag exit;
|
||||
Thread thread;
|
||||
SafeFlag draw_thread_up;
|
||||
|
|
Loading…
Reference in a new issue