Merge pull request #84361 from YuriSizov/editor-fix-sprite2d-regional-issues
Prevent crash and error spam related to Sprite2D with a region
This commit is contained in:
commit
fae8ace6fb
3 changed files with 40 additions and 43 deletions
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@ -127,59 +127,57 @@ void Sprite2DEditor::_menu_option(int p_option) {
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debug_uv_dialog->set_ok_button_text(TTR("Create MeshInstance2D"));
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debug_uv_dialog->set_title(TTR("MeshInstance2D Preview"));
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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debug_uv->queue_redraw();
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_popup_debug_uv_dialog();
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} break;
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case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
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debug_uv_dialog->set_ok_button_text(TTR("Create Polygon2D"));
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debug_uv_dialog->set_title(TTR("Polygon2D Preview"));
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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debug_uv->queue_redraw();
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_popup_debug_uv_dialog();
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} break;
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case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
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debug_uv_dialog->set_ok_button_text(TTR("Create CollisionPolygon2D"));
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debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview"));
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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debug_uv->queue_redraw();
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_popup_debug_uv_dialog();
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} break;
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case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
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debug_uv_dialog->set_ok_button_text(TTR("Create LightOccluder2D"));
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debug_uv_dialog->set_title(TTR("LightOccluder2D Preview"));
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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debug_uv->queue_redraw();
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_popup_debug_uv_dialog();
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} break;
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}
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}
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void Sprite2DEditor::_update_mesh_data() {
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void Sprite2DEditor::_popup_debug_uv_dialog() {
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String error_message;
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if (node->get_owner() != get_tree()->get_edited_scene_root()) {
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err_dialog->set_text(TTR("Can't convert a Sprite2D from a foreign scene."));
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err_dialog->popup_centered();
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error_message = TTR("Can't convert a sprite from a foreign scene.");
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}
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Ref<Texture2D> texture = node->get_texture();
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if (texture.is_null()) {
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err_dialog->set_text(TTR("Sprite2D is empty!"));
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err_dialog->popup_centered();
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return;
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error_message = TTR("Can't convert an empty sprite to mesh.");
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}
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if (node->get_hframes() > 1 || node->get_vframes() > 1) {
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err_dialog->set_text(TTR("Can't convert a sprite using animation frames to mesh."));
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error_message = TTR("Can't convert a sprite using animation frames to mesh.");
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}
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if (!error_message.is_empty()) {
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err_dialog->set_text(error_message);
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err_dialog->popup_centered();
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return;
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}
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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debug_uv->queue_redraw();
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}
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void Sprite2DEditor::_update_mesh_data() {
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ERR_FAIL_NULL(node);
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Ref<Texture2D> texture = node->get_texture();
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ERR_FAIL_COND(texture.is_null());
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Ref<Image> image = texture->get_image();
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ERR_FAIL_COND(image.is_null());
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@ -187,12 +185,9 @@ void Sprite2DEditor::_update_mesh_data() {
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image->decompress();
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}
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// TODO: Add support for Sprite2D's region.
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Rect2 rect;
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if (node->is_region_enabled()) {
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rect = node->get_region_rect();
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} else {
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rect.size = image->get_size();
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}
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rect.size = image->get_size();
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Ref<BitMap> bm;
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bm.instantiate();
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@ -79,6 +79,7 @@ class Sprite2DEditor : public Control {
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friend class Sprite2DEditorPlugin;
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void _debug_uv_draw();
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void _popup_debug_uv_dialog();
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void _update_mesh_data();
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void _create_node();
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@ -54,7 +54,7 @@ Transform2D TextureRegionEditor::_get_offset_transform() const {
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}
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void TextureRegionEditor::_texture_preview_draw() {
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Ref<Texture2D> object_texture = _get_edited_object_texture();
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const Ref<Texture2D> object_texture = _get_edited_object_texture();
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if (object_texture.is_null()) {
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return;
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}
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@ -68,7 +68,7 @@ void TextureRegionEditor::_texture_preview_draw() {
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}
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void TextureRegionEditor::_texture_overlay_draw() {
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Ref<Texture2D> object_texture = _get_edited_object_texture();
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const Ref<Texture2D> object_texture = _get_edited_object_texture();
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if (object_texture.is_null()) {
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return;
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}
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@ -746,7 +746,7 @@ void TextureRegionEditor::_update_autoslice() {
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autoslice_is_dirty = false;
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autoslice_cache.clear();
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Ref<Texture2D> object_texture = _get_edited_object_texture();
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const Ref<Texture2D> object_texture = _get_edited_object_texture();
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if (object_texture.is_null()) {
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return;
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}
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@ -860,14 +860,6 @@ void TextureRegionEditor::_node_removed(Node *p_node) {
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}
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void TextureRegionEditor::_clear_edited_object() {
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node_sprite_2d = nullptr;
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node_sprite_3d = nullptr;
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node_ninepatch = nullptr;
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res_stylebox = Ref<StyleBoxTexture>();
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res_atlas_texture = Ref<AtlasTexture>();
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}
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void TextureRegionEditor::edit(Object *p_obj) {
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if (node_sprite_2d) {
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node_sprite_2d->disconnect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
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}
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@ -884,6 +876,14 @@ void TextureRegionEditor::edit(Object *p_obj) {
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res_atlas_texture->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
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}
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node_sprite_2d = nullptr;
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node_sprite_3d = nullptr;
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node_ninepatch = nullptr;
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res_stylebox = Ref<StyleBoxTexture>();
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res_atlas_texture = Ref<AtlasTexture>();
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}
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void TextureRegionEditor::edit(Object *p_obj) {
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_clear_edited_object();
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if (p_obj) {
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@ -950,8 +950,9 @@ Rect2 TextureRegionEditor::_get_edited_object_region() const {
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region = res_atlas_texture->get_region();
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}
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if (region == Rect2()) {
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region = Rect2(Vector2(), _get_edited_object_texture()->get_size());
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const Ref<Texture2D> object_texture = _get_edited_object_texture();
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if (region == Rect2() && object_texture.is_valid()) {
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region = Rect2(Vector2(), object_texture->get_size());
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}
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return region;
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@ -965,7 +966,7 @@ void TextureRegionEditor::_texture_changed() {
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}
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void TextureRegionEditor::_edit_region() {
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Ref<Texture2D> object_texture = _get_edited_object_texture();
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const Ref<Texture2D> object_texture = _get_edited_object_texture();
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if (object_texture.is_null()) {
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_zoom_reset();
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hscroll->hide();
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