Merge pull request #8360 from karroffel/gdnative-string-c-functions
[GDNative] made string functions more C-friendly
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commit
faee2fbf62
2 changed files with 7 additions and 7 deletions
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@ -53,13 +53,13 @@ void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, co
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*p = String::utf8(p_contents, p_size);
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}
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void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size) {
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void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size) {
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String *p = (String *)p_str;
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if (p_size != NULL) {
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*p_size = p->length();
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*p_size = p->utf8().length();
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}
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if (p_dest != NULL) {
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memcpy(p_dest, p->ptr(), *p_size * sizeof(CharType));
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memcpy(p_dest, p->utf8().get_data(), *p_size);
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}
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}
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@ -75,9 +75,9 @@ wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int
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return &(s->operator[](p_idx));
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}
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const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str) {
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const char GDAPI *godot_string_c_str(const godot_string *p_str) {
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const String *s = (const String *)p_str;
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return s->c_str();
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return s->utf8().get_data();
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}
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godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) {
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@ -47,12 +47,12 @@ typedef struct godot_string {
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void GDAPI godot_string_new(godot_string *p_str);
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void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size);
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void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size);
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void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size);
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void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src);
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wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx);
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const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str);
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const char GDAPI *godot_string_c_str(const godot_string *p_str);
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godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b);
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godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b);
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