Merge pull request #62209 from akien-mga/3.x-fix-editor-ProjectSettings
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commit
faf8a7b19e
4 changed files with 18 additions and 12 deletions
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@ -1096,14 +1096,17 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF("editor/main_run_args", "");
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GLOBAL_DEF("editor/scene_naming", 0); // Sync enum values with EditorNode.
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ProjectSettings::get_singleton()->set_custom_property_info("editor/scene_naming", PropertyInfo(Variant::INT, "editor/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"));
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GLOBAL_DEF("editor/search_in_file_extensions", extensions);
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custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::POOL_STRING_ARRAY, "editor/search_in_file_extensions");
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GLOBAL_DEF("editor/script_templates_search_path", "res://script_templates");
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custom_prop_info["editor/script_templates_search_path"] = PropertyInfo(Variant::STRING, "editor/script_templates_search_path", PROPERTY_HINT_DIR);
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GLOBAL_DEF("editor/version_control/autoload_on_startup", false);
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GLOBAL_DEF("editor/version_control/plugin_name", "");
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GLOBAL_DEF("editor/version_control_autoload_on_startup", false);
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GLOBAL_DEF("editor/version_control_plugin_name", "");
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action = Dictionary();
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action["deadzone"] = Variant(0.5f);
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@ -530,16 +530,22 @@
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prime-run %command%
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[/codeblock]
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</member>
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<member name="editor/scene_naming" type="int" setter="" getter="" default="0">
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Default naming style for scene files to infer from their root nodes. Possible options are:
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- [code]0[/code] (Auto): Uses the scene root name as is without changing its casing.
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- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase casing.
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- [code]2[/code] (snake_case): Converts the scene root name to snake_case casing.
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</member>
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<member name="editor/script_templates_search_path" type="String" setter="" getter="" default=""res://script_templates"">
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Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
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</member>
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<member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( "gd", "gdshader", "shader" )">
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Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
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</member>
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<member name="editor/version_control/autoload_on_startup" type="bool" setter="" getter="" default="false">
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<member name="editor/version_control_autoload_on_startup" type="bool" setter="" getter="" default="false">
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Load the previously opened VCS plugin when the editor starts up. This is set to [code]true[/code] whenever a new VCS plugin is initialized.
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</member>
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<member name="editor/version_control/plugin_name" type="String" setter="" getter="" default="""">
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<member name="editor/version_control_plugin_name" type="String" setter="" getter="" default="""">
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Last loaded VCS plugin name. Used to autoload the plugin when the editor starts up.
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</member>
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<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
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@ -2453,7 +2453,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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} else if (extensions.size()) {
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String root_name = scene->get_name();
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// Very similar to node naming logic.
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switch (ProjectSettings::get_singleton()->get("editor/scene/scene_naming").operator int()) {
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switch (ProjectSettings::get_singleton()->get("editor/scene_naming").operator int()) {
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case SCENE_NAME_CASING_AUTO:
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// Use casing of the root node.
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break;
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@ -5650,9 +5650,6 @@ void EditorNode::_feature_profile_changed() {
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}
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void EditorNode::_bind_methods() {
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GLOBAL_DEF("editor/scene/scene_naming", SCENE_NAME_CASING_AUTO);
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ProjectSettings::get_singleton()->set_custom_property_info("editor/scene/scene_naming", PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"));
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ClassDB::bind_method("_menu_option", &EditorNode::_menu_option);
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ClassDB::bind_method("_tool_menu_option", &EditorNode::_tool_menu_option);
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ClassDB::bind_method("_menu_confirm_current", &EditorNode::_menu_confirm_current);
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@ -84,8 +84,8 @@ void VersionControlEditorPlugin::_bind_methods() {
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void VersionControlEditorPlugin::_notification(int p_what) {
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if (p_what == NOTIFICATION_READY) {
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String installed_plugin = GLOBAL_GET("editor/version_control/plugin_name");
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bool has_autoload_enable = GLOBAL_GET("editor/version_control/autoload_on_startup");
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String installed_plugin = GLOBAL_GET("editor/version_control_plugin_name");
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bool has_autoload_enable = GLOBAL_GET("editor/version_control_autoload_on_startup");
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if (installed_plugin != "" && has_autoload_enable) {
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if (_load_plugin(installed_plugin)) {
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@ -139,8 +139,8 @@ void VersionControlEditorPlugin::_initialize_vcs() {
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if (_load_plugin(selected_plugin)) {
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_set_up();
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ProjectSettings::get_singleton()->set("editor/version_control/autoload_on_startup", true);
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ProjectSettings::get_singleton()->set("editor/version_control/plugin_name", selected_plugin);
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ProjectSettings::get_singleton()->set("editor/version_control_autoload_on_startup", true);
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ProjectSettings::get_singleton()->set("editor/version_control_plugin_name", selected_plugin);
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ProjectSettings::get_singleton()->save();
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}
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}
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