[3.2] C#: Rewrite GodotTools messaging protocol

This commit is contained in:
Ignacio Etcheverry 2020-05-09 20:45:43 +02:00
parent aa57bb0473
commit fb2e00a854
44 changed files with 2252 additions and 1142 deletions

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@ -1,33 +0,0 @@
using System;
namespace GodotTools.IdeConnection
{
public class ConsoleLogger : ILogger
{
public void LogDebug(string message)
{
Console.WriteLine("DEBUG: " + message);
}
public void LogInfo(string message)
{
Console.WriteLine("INFO: " + message);
}
public void LogWarning(string message)
{
Console.WriteLine("WARN: " + message);
}
public void LogError(string message)
{
Console.WriteLine("ERROR: " + message);
}
public void LogError(string message, Exception e)
{
Console.WriteLine("EXCEPTION: " + message);
Console.WriteLine(e);
}
}
}

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@ -1,94 +0,0 @@
using System;
using Path = System.IO.Path;
namespace GodotTools.IdeConnection
{
public class GodotIdeBase : IDisposable
{
private ILogger logger;
public ILogger Logger
{
get => logger ?? (logger = new ConsoleLogger());
set => logger = value;
}
private readonly string projectMetadataDir;
protected const string MetaFileName = "ide_server_meta.txt";
protected string MetaFilePath => Path.Combine(projectMetadataDir, MetaFileName);
private GodotIdeConnection connection;
protected readonly object ConnectionLock = new object();
public bool IsDisposed { get; private set; } = false;
public bool IsConnected => connection != null && !connection.IsDisposed && connection.IsConnected;
public event Action Connected
{
add
{
if (connection != null && !connection.IsDisposed)
connection.Connected += value;
}
remove
{
if (connection != null && !connection.IsDisposed)
connection.Connected -= value;
}
}
protected GodotIdeConnection Connection
{
get => connection;
set
{
connection?.Dispose();
connection = value;
}
}
protected GodotIdeBase(string projectMetadataDir)
{
this.projectMetadataDir = projectMetadataDir;
}
protected void DisposeConnection()
{
lock (ConnectionLock)
{
connection?.Dispose();
}
}
~GodotIdeBase()
{
Dispose(disposing: false);
}
public void Dispose()
{
if (IsDisposed)
return;
lock (ConnectionLock)
{
if (IsDisposed) // lock may not be fair
return;
IsDisposed = true;
}
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
connection?.Dispose();
}
}
}
}

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@ -1,219 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace GodotTools.IdeConnection
{
public abstract class GodotIdeClient : GodotIdeBase
{
protected GodotIdeMetadata GodotIdeMetadata;
private readonly FileSystemWatcher fsWatcher;
protected GodotIdeClient(string projectMetadataDir) : base(projectMetadataDir)
{
messageHandlers = InitializeMessageHandlers();
// FileSystemWatcher requires an existing directory
if (!File.Exists(projectMetadataDir))
Directory.CreateDirectory(projectMetadataDir);
fsWatcher = new FileSystemWatcher(projectMetadataDir, MetaFileName);
}
private void OnMetaFileChanged(object sender, FileSystemEventArgs e)
{
if (IsDisposed)
return;
lock (ConnectionLock)
{
if (IsDisposed)
return;
if (!File.Exists(MetaFilePath))
return;
var metadata = ReadMetadataFile();
if (metadata != null && metadata != GodotIdeMetadata)
{
GodotIdeMetadata = metadata.Value;
ConnectToServer();
}
}
}
private void OnMetaFileDeleted(object sender, FileSystemEventArgs e)
{
if (IsDisposed)
return;
if (IsConnected)
DisposeConnection();
// The file may have been re-created
lock (ConnectionLock)
{
if (IsDisposed)
return;
if (IsConnected || !File.Exists(MetaFilePath))
return;
var metadata = ReadMetadataFile();
if (metadata != null)
{
GodotIdeMetadata = metadata.Value;
ConnectToServer();
}
}
}
private GodotIdeMetadata? ReadMetadataFile()
{
using (var reader = File.OpenText(MetaFilePath))
{
string portStr = reader.ReadLine();
if (portStr == null)
return null;
string editorExecutablePath = reader.ReadLine();
if (editorExecutablePath == null)
return null;
if (!int.TryParse(portStr, out int port))
return null;
return new GodotIdeMetadata(port, editorExecutablePath);
}
}
private void ConnectToServer()
{
var tcpClient = new TcpClient();
Connection = new GodotIdeConnectionClient(tcpClient, HandleMessage);
Connection.Logger = Logger;
try
{
Logger.LogInfo("Connecting to Godot Ide Server");
tcpClient.Connect(IPAddress.Loopback, GodotIdeMetadata.Port);
Logger.LogInfo("Connection open with Godot Ide Server");
var clientThread = new Thread(Connection.Start)
{
IsBackground = true,
Name = "Godot Ide Connection Client"
};
clientThread.Start();
}
catch (SocketException e)
{
if (e.SocketErrorCode == SocketError.ConnectionRefused)
Logger.LogError("The connection to the Godot Ide Server was refused");
else
throw;
}
}
public void Start()
{
Logger.LogInfo("Starting Godot Ide Client");
fsWatcher.Changed += OnMetaFileChanged;
fsWatcher.Deleted += OnMetaFileDeleted;
fsWatcher.EnableRaisingEvents = true;
lock (ConnectionLock)
{
if (IsDisposed)
return;
if (!File.Exists(MetaFilePath))
{
Logger.LogInfo("There is no Godot Ide Server running");
return;
}
var metadata = ReadMetadataFile();
if (metadata != null)
{
GodotIdeMetadata = metadata.Value;
ConnectToServer();
}
else
{
Logger.LogError("Failed to read Godot Ide metadata file");
}
}
}
public bool WriteMessage(Message message)
{
return Connection.WriteMessage(message);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
fsWatcher?.Dispose();
}
}
protected virtual bool HandleMessage(Message message)
{
if (messageHandlers.TryGetValue(message.Id, out var action))
{
action(message.Arguments);
return true;
}
return false;
}
private readonly Dictionary<string, Action<string[]>> messageHandlers;
private Dictionary<string, Action<string[]>> InitializeMessageHandlers()
{
return new Dictionary<string, Action<string[]>>
{
["OpenFile"] = args =>
{
switch (args.Length)
{
case 1:
OpenFile(file: args[0]);
return;
case 2:
OpenFile(file: args[0], line: int.Parse(args[1]));
return;
case 3:
OpenFile(file: args[0], line: int.Parse(args[1]), column: int.Parse(args[2]));
return;
default:
throw new ArgumentException();
}
}
};
}
protected abstract void OpenFile(string file);
protected abstract void OpenFile(string file, int line);
protected abstract void OpenFile(string file, int line, int column);
}
}

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using System;
using System.Diagnostics;
using System.IO;
using System.Net.Sockets;
using System.Text;
namespace GodotTools.IdeConnection
{
public abstract class GodotIdeConnection : IDisposable
{
protected const string Version = "1.0";
protected static readonly string ClientHandshake = $"Godot Ide Client Version {Version}";
protected static readonly string ServerHandshake = $"Godot Ide Server Version {Version}";
private const int ClientWriteTimeout = 8000;
private readonly TcpClient tcpClient;
private TextReader clientReader;
private TextWriter clientWriter;
private readonly object writeLock = new object();
private readonly Func<Message, bool> messageHandler;
public event Action Connected;
private ILogger logger;
public ILogger Logger
{
get => logger ?? (logger = new ConsoleLogger());
set => logger = value;
}
public bool IsDisposed { get; private set; } = false;
public bool IsConnected => tcpClient.Client != null && tcpClient.Client.Connected;
protected GodotIdeConnection(TcpClient tcpClient, Func<Message, bool> messageHandler)
{
this.tcpClient = tcpClient;
this.messageHandler = messageHandler;
}
public void Start()
{
try
{
if (!StartConnection())
return;
string messageLine;
while ((messageLine = ReadLine()) != null)
{
if (!MessageParser.TryParse(messageLine, out Message msg))
{
Logger.LogError($"Received message with invalid format: {messageLine}");
continue;
}
Logger.LogDebug($"Received message: {msg}");
if (msg.Id == "close")
{
Logger.LogInfo("Closing connection");
return;
}
try
{
try
{
Debug.Assert(messageHandler != null);
if (!messageHandler(msg))
Logger.LogError($"Received unknown message: {msg}");
}
catch (Exception e)
{
Logger.LogError($"Message handler for '{msg}' failed with exception", e);
}
}
catch (Exception e)
{
Logger.LogError($"Exception thrown from message handler. Message: {msg}", e);
}
}
}
catch (Exception e)
{
Logger.LogError($"Unhandled exception in the Godot Ide Connection thread", e);
}
finally
{
Dispose();
}
}
private bool StartConnection()
{
NetworkStream clientStream = tcpClient.GetStream();
clientReader = new StreamReader(clientStream, Encoding.UTF8);
lock (writeLock)
clientWriter = new StreamWriter(clientStream, Encoding.UTF8);
clientStream.WriteTimeout = ClientWriteTimeout;
if (!WriteHandshake())
{
Logger.LogError("Could not write handshake");
return false;
}
if (!IsValidResponseHandshake(ReadLine()))
{
Logger.LogError("Received invalid handshake");
return false;
}
Connected?.Invoke();
Logger.LogInfo("Godot Ide connection started");
return true;
}
private string ReadLine()
{
try
{
return clientReader?.ReadLine();
}
catch (Exception e)
{
if (IsDisposed)
{
var se = e as SocketException ?? e.InnerException as SocketException;
if (se != null && se.SocketErrorCode == SocketError.Interrupted)
return null;
}
throw;
}
}
public bool WriteMessage(Message message)
{
Logger.LogDebug($"Sending message {message}");
var messageComposer = new MessageComposer();
messageComposer.AddArgument(message.Id);
foreach (string argument in message.Arguments)
messageComposer.AddArgument(argument);
return WriteLine(messageComposer.ToString());
}
protected bool WriteLine(string text)
{
if (clientWriter == null || IsDisposed || !IsConnected)
return false;
lock (writeLock)
{
try
{
clientWriter.WriteLine(text);
clientWriter.Flush();
}
catch (Exception e)
{
if (!IsDisposed)
{
var se = e as SocketException ?? e.InnerException as SocketException;
if (se != null && se.SocketErrorCode == SocketError.Shutdown)
Logger.LogInfo("Client disconnected ungracefully");
else
Logger.LogError("Exception thrown when trying to write to client", e);
Dispose();
}
}
}
return true;
}
protected abstract bool WriteHandshake();
protected abstract bool IsValidResponseHandshake(string handshakeLine);
public void Dispose()
{
if (IsDisposed)
return;
IsDisposed = true;
clientReader?.Dispose();
clientWriter?.Dispose();
((IDisposable)tcpClient)?.Dispose();
}
}
}

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using System;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace GodotTools.IdeConnection
{
public class GodotIdeConnectionClient : GodotIdeConnection
{
public GodotIdeConnectionClient(TcpClient tcpClient, Func<Message, bool> messageHandler)
: base(tcpClient, messageHandler)
{
}
protected override bool WriteHandshake()
{
return WriteLine(ClientHandshake);
}
protected override bool IsValidResponseHandshake(string handshakeLine)
{
return handshakeLine == ServerHandshake;
}
}
}

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using System;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace GodotTools.IdeConnection
{
public class GodotIdeConnectionServer : GodotIdeConnection
{
public GodotIdeConnectionServer(TcpClient tcpClient, Func<Message, bool> messageHandler)
: base(tcpClient, messageHandler)
{
}
protected override bool WriteHandshake()
{
return WriteLine(ServerHandshake);
}
protected override bool IsValidResponseHandshake(string handshakeLine)
{
return handshakeLine == ClientHandshake;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{92600954-25F0-4291-8E11-1FEE9FC4BE20}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GodotTools.IdeConnection</RootNamespace>
<AssemblyName>GodotTools.IdeConnection</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<LangVersion>7</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="ConsoleLogger.cs" />
<Compile Include="GodotIdeMetadata.cs" />
<Compile Include="GodotIdeBase.cs" />
<Compile Include="GodotIdeClient.cs" />
<Compile Include="GodotIdeConnection.cs" />
<Compile Include="GodotIdeConnectionClient.cs" />
<Compile Include="GodotIdeConnectionServer.cs" />
<Compile Include="ILogger.cs" />
<Compile Include="Message.cs" />
<Compile Include="MessageComposer.cs" />
<Compile Include="MessageParser.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System.Linq;
namespace GodotTools.IdeConnection
{
public struct Message
{
public string Id { get; set; }
public string[] Arguments { get; set; }
public Message(string id, params string[] arguments)
{
Id = id;
Arguments = arguments;
}
public override string ToString()
{
return $"(Id: '{Id}', Arguments: '{string.Join(",", Arguments)}')";
}
}
}

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using System.Linq;
using System.Text;
namespace GodotTools.IdeConnection
{
public class MessageComposer
{
private readonly StringBuilder stringBuilder = new StringBuilder();
private static readonly char[] CharsToEscape = { '\\', '"' };
public void AddArgument(string argument)
{
AddArgument(argument, quoted: argument.Contains(","));
}
public void AddArgument(string argument, bool quoted)
{
if (stringBuilder.Length > 0)
stringBuilder.Append(',');
if (quoted)
{
stringBuilder.Append('"');
foreach (char @char in argument)
{
if (CharsToEscape.Contains(@char))
stringBuilder.Append('\\');
stringBuilder.Append(@char);
}
stringBuilder.Append('"');
}
else
{
stringBuilder.Append(argument);
}
}
public override string ToString()
{
return stringBuilder.ToString();
}
}
}

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using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GodotTools.IdeConnection
{
public static class MessageParser
{
public static bool TryParse(string messageLine, out Message message)
{
var arguments = new List<string>();
var stringBuilder = new StringBuilder();
bool expectingArgument = true;
for (int i = 0; i < messageLine.Length; i++)
{
char @char = messageLine[i];
if (@char == ',')
{
if (expectingArgument)
arguments.Add(string.Empty);
expectingArgument = true;
continue;
}
bool quoted = false;
if (messageLine[i] == '"')
{
quoted = true;
i++;
}
while (i < messageLine.Length)
{
@char = messageLine[i];
if (quoted && @char == '"')
{
i++;
break;
}
if (@char == '\\')
{
i++;
if (i < messageLine.Length)
break;
stringBuilder.Append(messageLine[i]);
}
else if (!quoted && @char == ',')
{
break; // We don't increment the counter to allow the colon to be parsed after this
}
else
{
stringBuilder.Append(@char);
}
i++;
}
arguments.Add(stringBuilder.ToString());
stringBuilder.Clear();
expectingArgument = false;
}
if (arguments.Count == 0)
{
message = new Message();
return false;
}
message = new Message
{
Id = arguments[0],
Arguments = arguments.Skip(1).ToArray()
};
return true;
}
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GodotTools.IdeConnection")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("Godot Engine contributors")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("92600954-25F0-4291-8E11-1FEE9FC4BE20")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using GodotTools.IdeMessaging.Utils;
namespace GodotTools.IdeMessaging.CLI
{
public class ForwarderMessageHandler : IMessageHandler
{
private readonly StreamWriter outputWriter;
private readonly SemaphoreSlim outputWriteSem = new SemaphoreSlim(1);
public ForwarderMessageHandler(StreamWriter outputWriter)
{
this.outputWriter = outputWriter;
}
public async Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger)
{
await WriteRequestToOutput(id, content);
return new MessageContent(MessageStatus.RequestNotSupported, "null");
}
private async Task WriteRequestToOutput(string id, MessageContent content)
{
using (await outputWriteSem.UseAsync())
{
await outputWriter.WriteLineAsync("======= Request =======");
await outputWriter.WriteLineAsync(id);
await outputWriter.WriteLineAsync(content.Body.Count(c => c == '\n').ToString());
await outputWriter.WriteLineAsync(content.Body);
await outputWriter.WriteLineAsync("=======================");
await outputWriter.FlushAsync();
}
}
public async Task WriteResponseToOutput(string id, MessageContent content)
{
using (await outputWriteSem.UseAsync())
{
await outputWriter.WriteLineAsync("======= Response =======");
await outputWriter.WriteLineAsync(id);
await outputWriter.WriteLineAsync(content.Body.Count(c => c == '\n').ToString());
await outputWriter.WriteLineAsync(content.Body);
await outputWriter.WriteLineAsync("========================");
await outputWriter.FlushAsync();
}
}
public async Task WriteLineToOutput(string eventName)
{
using (await outputWriteSem.UseAsync())
await outputWriter.WriteLineAsync($"======= {eventName} =======");
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{B06C2951-C8E3-4F28-80B2-717CF327EB19}</ProjectGuid>
<OutputType>Exe</OutputType>
<TargetFramework>net472</TargetFramework>
<LangVersion>7.2</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GodotTools.IdeMessaging\GodotTools.IdeMessaging.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>
</Project>

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using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using GodotTools.IdeMessaging.Requests;
using Newtonsoft.Json;
namespace GodotTools.IdeMessaging.CLI
{
internal static class Program
{
private static readonly ILogger Logger = new CustomLogger();
public static int Main(string[] args)
{
try
{
var mainTask = StartAsync(args, Console.OpenStandardInput(), Console.OpenStandardOutput());
mainTask.Wait();
return mainTask.Result;
}
catch (Exception ex)
{
Logger.LogError("Unhandled exception: ", ex);
return 1;
}
}
private static async Task<int> StartAsync(string[] args, Stream inputStream, Stream outputStream)
{
var inputReader = new StreamReader(inputStream, Encoding.UTF8);
var outputWriter = new StreamWriter(outputStream, Encoding.UTF8);
try
{
if (args.Length == 0)
{
Logger.LogError("Expected at least 1 argument");
return 1;
}
string godotProjectDir = args[0];
if (!Directory.Exists(godotProjectDir))
{
Logger.LogError($"The specified Godot project directory does not exist: {godotProjectDir}");
return 1;
}
var forwarder = new ForwarderMessageHandler(outputWriter);
using (var fwdClient = new Client("VisualStudioCode", godotProjectDir, forwarder, Logger))
{
fwdClient.Start();
// ReSharper disable AccessToDisposedClosure
fwdClient.Connected += async () => await forwarder.WriteLineToOutput("Event=Connected");
fwdClient.Disconnected += async () => await forwarder.WriteLineToOutput("Event=Disconnected");
// ReSharper restore AccessToDisposedClosure
// TODO: Await connected with timeout
while (!fwdClient.IsDisposed)
{
string firstLine = await inputReader.ReadLineAsync();
if (firstLine == null || firstLine == "QUIT")
goto ExitMainLoop;
string messageId = firstLine;
string messageArgcLine = await inputReader.ReadLineAsync();
if (messageArgcLine == null)
{
Logger.LogInfo("EOF when expecting argument count");
goto ExitMainLoop;
}
if (!int.TryParse(messageArgcLine, out int messageArgc))
{
Logger.LogError("Received invalid line for argument count: " + firstLine);
continue;
}
var body = new StringBuilder();
for (int i = 0; i < messageArgc; i++)
{
string bodyLine = await inputReader.ReadLineAsync();
if (bodyLine == null)
{
Logger.LogInfo($"EOF when expecting body line #{i + 1}");
goto ExitMainLoop;
}
body.AppendLine(bodyLine);
}
var response = await SendRequest(fwdClient, messageId, new MessageContent(MessageStatus.Ok, body.ToString()));
if (response == null)
{
Logger.LogError($"Failed to write message to the server: {messageId}");
}
else
{
var content = new MessageContent(response.Status, JsonConvert.SerializeObject(response));
await forwarder.WriteResponseToOutput(messageId, content);
}
}
ExitMainLoop:
await forwarder.WriteLineToOutput("Event=Quit");
}
return 0;
}
catch (Exception e)
{
Logger.LogError("Unhandled exception", e);
return 1;
}
}
private static async Task<Response> SendRequest(Client client, string id, MessageContent content)
{
var handlers = new Dictionary<string, Func<Task<Response>>>
{
[PlayRequest.Id] = async () =>
{
var request = JsonConvert.DeserializeObject<PlayRequest>(content.Body);
return await client.SendRequest<PlayResponse>(request);
},
[DebugPlayRequest.Id] = async () =>
{
var request = JsonConvert.DeserializeObject<DebugPlayRequest>(content.Body);
return await client.SendRequest<DebugPlayResponse>(request);
},
[ReloadScriptsRequest.Id] = async () =>
{
var request = JsonConvert.DeserializeObject<ReloadScriptsRequest>(content.Body);
return await client.SendRequest<ReloadScriptsResponse>(request);
},
[CodeCompletionRequest.Id] = async () =>
{
var request = JsonConvert.DeserializeObject<CodeCompletionRequest>(content.Body);
return await client.SendRequest<CodeCompletionResponse>(request);
}
};
if (handlers.TryGetValue(id, out var handler))
return await handler();
Console.WriteLine("INVALID REQUEST");
return null;
}
private class CustomLogger : ILogger
{
private static string ThisAppPath => Assembly.GetExecutingAssembly().Location;
private static string ThisAppPathWithoutExtension => Path.ChangeExtension(ThisAppPath, null);
private static readonly string LogPath = $"{ThisAppPathWithoutExtension}.log";
private static StreamWriter NewWriter() => new StreamWriter(LogPath, append: true, encoding: Encoding.UTF8);
private static void Log(StreamWriter writer, string message)
{
writer.WriteLine($"{DateTime.Now:HH:mm:ss.ffffff}: {message}");
}
public void LogDebug(string message)
{
using (var writer = NewWriter())
{
Log(writer, "DEBUG: " + message);
}
}
public void LogInfo(string message)
{
using (var writer = NewWriter())
{
Log(writer, "INFO: " + message);
}
}
public void LogWarning(string message)
{
using (var writer = NewWriter())
{
Log(writer, "WARN: " + message);
}
}
public void LogError(string message)
{
using (var writer = NewWriter())
{
Log(writer, "ERROR: " + message);
}
}
public void LogError(string message, Exception e)
{
using (var writer = NewWriter())
{
Log(writer, "EXCEPTION: " + message + '\n' + e);
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using Newtonsoft.Json;
using System.Threading;
using System.Threading.Tasks;
using GodotTools.IdeMessaging.Requests;
using GodotTools.IdeMessaging.Utils;
namespace GodotTools.IdeMessaging
{
// ReSharper disable once UnusedType.Global
public sealed class Client : IDisposable
{
private readonly ILogger logger;
private readonly string identity;
private string MetaFilePath { get; }
private GodotIdeMetadata godotIdeMetadata;
private readonly FileSystemWatcher fsWatcher;
private readonly IMessageHandler messageHandler;
private Peer peer;
private readonly SemaphoreSlim connectionSem = new SemaphoreSlim(1);
private readonly Queue<NotifyAwaiter<bool>> clientConnectedAwaiters = new Queue<NotifyAwaiter<bool>>();
private readonly Queue<NotifyAwaiter<bool>> clientDisconnectedAwaiters = new Queue<NotifyAwaiter<bool>>();
// ReSharper disable once UnusedMember.Global
public async Task<bool> AwaitConnected()
{
var awaiter = new NotifyAwaiter<bool>();
clientConnectedAwaiters.Enqueue(awaiter);
return await awaiter;
}
// ReSharper disable once UnusedMember.Global
public async Task<bool> AwaitDisconnected()
{
var awaiter = new NotifyAwaiter<bool>();
clientDisconnectedAwaiters.Enqueue(awaiter);
return await awaiter;
}
// ReSharper disable once MemberCanBePrivate.Global
public bool IsDisposed { get; private set; }
// ReSharper disable once MemberCanBePrivate.Global
public bool IsConnected => peer != null && !peer.IsDisposed && peer.IsTcpClientConnected;
// ReSharper disable once EventNeverSubscribedTo.Global
public event Action Connected
{
add
{
if (peer != null && !peer.IsDisposed)
peer.Connected += value;
}
remove
{
if (peer != null && !peer.IsDisposed)
peer.Connected -= value;
}
}
// ReSharper disable once EventNeverSubscribedTo.Global
public event Action Disconnected
{
add
{
if (peer != null && !peer.IsDisposed)
peer.Disconnected += value;
}
remove
{
if (peer != null && !peer.IsDisposed)
peer.Disconnected -= value;
}
}
~Client()
{
Dispose(disposing: false);
}
public async void Dispose()
{
if (IsDisposed)
return;
using (await connectionSem.UseAsync())
{
if (IsDisposed) // lock may not be fair
return;
IsDisposed = true;
}
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (disposing)
{
peer?.Dispose();
fsWatcher?.Dispose();
}
}
public Client(string identity, string godotProjectDir, IMessageHandler messageHandler, ILogger logger)
{
this.identity = identity;
this.messageHandler = messageHandler;
this.logger = logger;
string projectMetadataDir = Path.Combine(godotProjectDir, ".mono", "metadata");
MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
// FileSystemWatcher requires an existing directory
if (!File.Exists(projectMetadataDir))
Directory.CreateDirectory(projectMetadataDir);
fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
}
private async void OnMetaFileChanged(object sender, FileSystemEventArgs e)
{
if (IsDisposed)
return;
using (await connectionSem.UseAsync())
{
if (IsDisposed)
return;
if (!File.Exists(MetaFilePath))
return;
var metadata = ReadMetadataFile();
if (metadata != null && metadata != godotIdeMetadata)
{
godotIdeMetadata = metadata.Value;
_ = Task.Run(ConnectToServer);
}
}
}
private async void OnMetaFileDeleted(object sender, FileSystemEventArgs e)
{
if (IsDisposed)
return;
if (IsConnected)
{
using (await connectionSem.UseAsync())
peer?.Dispose();
}
// The file may have been re-created
using (await connectionSem.UseAsync())
{
if (IsDisposed)
return;
if (IsConnected || !File.Exists(MetaFilePath))
return;
var metadata = ReadMetadataFile();
if (metadata != null)
{
godotIdeMetadata = metadata.Value;
_ = Task.Run(ConnectToServer);
}
}
}
private GodotIdeMetadata? ReadMetadataFile()
{
using (var reader = File.OpenText(MetaFilePath))
{
string portStr = reader.ReadLine();
if (portStr == null)
return null;
string editorExecutablePath = reader.ReadLine();
if (editorExecutablePath == null)
return null;
if (!int.TryParse(portStr, out int port))
return null;
return new GodotIdeMetadata(port, editorExecutablePath);
}
}
private async Task AcceptClient(TcpClient tcpClient)
{
logger.LogDebug("Accept client...");
using (peer = new Peer(tcpClient, new ClientHandshake(), messageHandler, logger))
{
// ReSharper disable AccessToDisposedClosure
peer.Connected += () =>
{
logger.LogInfo("Connection open with Ide Client");
while (clientConnectedAwaiters.Count > 0)
clientConnectedAwaiters.Dequeue().SetResult(true);
};
peer.Disconnected += () =>
{
while (clientDisconnectedAwaiters.Count > 0)
clientDisconnectedAwaiters.Dequeue().SetResult(true);
};
// ReSharper restore AccessToDisposedClosure
try
{
if (!await peer.DoHandshake(identity))
{
logger.LogError("Handshake failed");
return;
}
}
catch (Exception e)
{
logger.LogError("Handshake failed with unhandled exception: ", e);
return;
}
await peer.Process();
logger.LogInfo("Connection closed with Ide Client");
}
}
private async Task ConnectToServer()
{
var tcpClient = new TcpClient();
try
{
logger.LogInfo("Connecting to Godot Ide Server");
await tcpClient.ConnectAsync(IPAddress.Loopback, godotIdeMetadata.Port);
logger.LogInfo("Connection open with Godot Ide Server");
await AcceptClient(tcpClient);
}
catch (SocketException e)
{
if (e.SocketErrorCode == SocketError.ConnectionRefused)
logger.LogError("The connection to the Godot Ide Server was refused");
else
throw;
}
}
// ReSharper disable once UnusedMember.Global
public async void Start()
{
fsWatcher.Changed += OnMetaFileChanged;
fsWatcher.Deleted += OnMetaFileDeleted;
fsWatcher.EnableRaisingEvents = true;
using (await connectionSem.UseAsync())
{
if (IsDisposed)
return;
if (IsConnected)
return;
if (!File.Exists(MetaFilePath))
{
logger.LogInfo("There is no Godot Ide Server running");
return;
}
var metadata = ReadMetadataFile();
if (metadata != null)
{
godotIdeMetadata = metadata.Value;
_ = Task.Run(ConnectToServer);
}
else
{
logger.LogError("Failed to read Godot Ide metadata file");
}
}
}
public async Task<TResponse> SendRequest<TResponse>(Request request)
where TResponse : Response, new()
{
if (!IsConnected)
{
logger.LogError("Cannot write request. Not connected to the Godot Ide Server.");
return null;
}
string body = JsonConvert.SerializeObject(request);
return await peer.SendRequest<TResponse>(request.Id, body);
}
public async Task<TResponse> SendRequest<TResponse>(string id, string body)
where TResponse : Response, new()
{
if (!IsConnected)
{
logger.LogError("Cannot write request. Not connected to the Godot Ide Server.");
return null;
}
return await peer.SendRequest<TResponse>(id, body);
}
}
}

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using System.Text.RegularExpressions;
namespace GodotTools.IdeMessaging
{
public class ClientHandshake : IHandshake
{
private static readonly string ClientHandshakeBase = $"{Peer.ClientHandshakeName},Version={Peer.ProtocolVersionMajor}.{Peer.ProtocolVersionMinor}.{Peer.ProtocolVersionRevision}";
private static readonly string ServerHandshakePattern = $@"{Regex.Escape(Peer.ServerHandshakeName)},Version=([0-9]+)\.([0-9]+)\.([0-9]+),([_a-zA-Z][_a-zA-Z0-9]{{0,63}})";
public string GetHandshakeLine(string identity) => $"{ClientHandshakeBase},{identity}";
public bool IsValidPeerHandshake(string handshake, out string identity, ILogger logger)
{
identity = null;
var match = Regex.Match(handshake, ServerHandshakePattern);
if (!match.Success)
return false;
if (!uint.TryParse(match.Groups[1].Value, out uint serverMajor) || Peer.ProtocolVersionMajor != serverMajor)
{
logger.LogDebug("Incompatible major version: " + match.Groups[1].Value);
return false;
}
if (!uint.TryParse(match.Groups[2].Value, out uint serverMinor) || Peer.ProtocolVersionMinor < serverMinor)
{
logger.LogDebug("Incompatible minor version: " + match.Groups[2].Value);
return false;
}
if (!uint.TryParse(match.Groups[3].Value, out uint _)) // Revision
{
logger.LogDebug("Incompatible revision build: " + match.Groups[3].Value);
return false;
}
identity = match.Groups[4].Value;
return true;
}
}
}

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using System.Collections.Generic;
using System.Threading.Tasks;
using GodotTools.IdeMessaging.Requests;
using Newtonsoft.Json;
namespace GodotTools.IdeMessaging
{
// ReSharper disable once UnusedType.Global
public abstract class ClientMessageHandler : IMessageHandler
{
private readonly Dictionary<string, Peer.RequestHandler> requestHandlers;
protected ClientMessageHandler()
{
requestHandlers = InitializeRequestHandlers();
}
public async Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger)
{
if (!requestHandlers.TryGetValue(id, out var handler))
{
logger.LogError($"Received unknown request: {id}");
return new MessageContent(MessageStatus.RequestNotSupported, "null");
}
try
{
var response = await handler(peer, content);
return new MessageContent(response.Status, JsonConvert.SerializeObject(response));
}
catch (JsonException)
{
logger.LogError($"Received request with invalid body: {id}");
return new MessageContent(MessageStatus.InvalidRequestBody, "null");
}
}
private Dictionary<string, Peer.RequestHandler> InitializeRequestHandlers()
{
return new Dictionary<string, Peer.RequestHandler>
{
[OpenFileRequest.Id] = async (peer, content) =>
{
var request = JsonConvert.DeserializeObject<OpenFileRequest>(content.Body);
return await HandleOpenFile(request);
}
};
}
protected abstract Task<Response> HandleOpenFile(OpenFileRequest request);
}
}

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@ -1,10 +1,12 @@
namespace GodotTools.IdeConnection
namespace GodotTools.IdeMessaging
{
public struct GodotIdeMetadata
public readonly struct GodotIdeMetadata
{
public int Port { get; }
public string EditorExecutablePath { get; }
public const string DefaultFileName = "ide_messaging_meta.txt";
public GodotIdeMetadata(int port, string editorExecutablePath)
{
Port = port;

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{92600954-25F0-4291-8E11-1FEE9FC4BE20}</ProjectGuid>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>7.2</LangVersion>
<PackageId>GodotTools.IdeMessaging</PackageId>
<Version>1.1.0</Version>
<AssemblyVersion>$(Version)</AssemblyVersion>
<Authors>Godot Engine contributors</Authors>
<Company />
<PackageTags>godot</PackageTags>
<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/GodotTools/GodotTools.IdeMessaging</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<Description>
This library enables communication with the Godot Engine editor (the version with .NET support).
It's intended for use in IDEs/editors plugins for a better experience working with Godot C# projects.
A client using this library is only compatible with servers of the same major version and of a lower or equal minor version.
</Description>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>
</Project>

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@ -0,0 +1,8 @@
namespace GodotTools.IdeMessaging
{
public interface IHandshake
{
string GetHandshakeLine(string identity);
bool IsValidPeerHandshake(string handshake, out string identity, ILogger logger);
}
}

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@ -1,6 +1,6 @@
using System;
namespace GodotTools.IdeConnection
namespace GodotTools.IdeMessaging
{
public interface ILogger
{

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@ -0,0 +1,9 @@
using System.Threading.Tasks;
namespace GodotTools.IdeMessaging
{
public interface IMessageHandler
{
Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger);
}
}

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@ -0,0 +1,52 @@
namespace GodotTools.IdeMessaging
{
public class Message
{
public MessageKind Kind { get; }
public string Id { get; }
public MessageContent Content { get; }
public Message(MessageKind kind, string id, MessageContent content)
{
Kind = kind;
Id = id;
Content = content;
}
public override string ToString()
{
return $"{Kind} | {Id}";
}
}
public enum MessageKind
{
Request,
Response
}
public enum MessageStatus
{
Ok,
RequestNotSupported,
InvalidRequestBody
}
public readonly struct MessageContent
{
public MessageStatus Status { get; }
public string Body { get; }
public MessageContent(string body)
{
Status = MessageStatus.Ok;
Body = body;
}
public MessageContent(MessageStatus status, string body)
{
Status = status;
Body = body;
}
}
}

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using System;
using System.Text;
namespace GodotTools.IdeMessaging
{
public class MessageDecoder
{
private class DecodedMessage
{
public MessageKind? Kind;
public string Id;
public MessageStatus? Status;
public readonly StringBuilder Body = new StringBuilder();
public uint? PendingBodyLines;
public void Clear()
{
Kind = null;
Id = null;
Status = null;
Body.Clear();
PendingBodyLines = null;
}
public Message ToMessage()
{
if (!Kind.HasValue || Id == null || !Status.HasValue ||
!PendingBodyLines.HasValue || PendingBodyLines.Value > 0)
throw new InvalidOperationException();
return new Message(Kind.Value, Id, new MessageContent(Status.Value, Body.ToString()));
}
}
public enum State
{
Decoding,
Decoded,
Errored
}
private readonly DecodedMessage decodingMessage = new DecodedMessage();
public State Decode(string messageLine, out Message decodedMessage)
{
decodedMessage = null;
if (!decodingMessage.Kind.HasValue)
{
if (!Enum.TryParse(messageLine, ignoreCase: true, out MessageKind kind))
{
decodingMessage.Clear();
return State.Errored;
}
decodingMessage.Kind = kind;
}
else if (decodingMessage.Id == null)
{
decodingMessage.Id = messageLine;
}
else if (decodingMessage.Status == null)
{
if (!Enum.TryParse(messageLine, ignoreCase: true, out MessageStatus status))
{
decodingMessage.Clear();
return State.Errored;
}
decodingMessage.Status = status;
}
else if (decodingMessage.PendingBodyLines == null)
{
if (!uint.TryParse(messageLine, out uint pendingBodyLines))
{
decodingMessage.Clear();
return State.Errored;
}
decodingMessage.PendingBodyLines = pendingBodyLines;
}
else
{
if (decodingMessage.PendingBodyLines > 0)
{
decodingMessage.Body.AppendLine(messageLine);
decodingMessage.PendingBodyLines -= 1;
}
else
{
decodedMessage = decodingMessage.ToMessage();
decodingMessage.Clear();
return State.Decoded;
}
}
return State.Decoding;
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using GodotTools.IdeMessaging.Requests;
using GodotTools.IdeMessaging.Utils;
namespace GodotTools.IdeMessaging
{
public sealed class Peer : IDisposable
{
/// <summary>
/// Major version.
/// There is no forward nor backward compatibility between different major versions.
/// Connection is refused if client and server have different major versions.
/// </summary>
public static readonly int ProtocolVersionMajor = Assembly.GetAssembly(typeof(Peer)).GetName().Version.Major;
/// <summary>
/// Minor version, which clients must be backward compatible with.
/// Connection is refused if the client's minor version is lower than the server's.
/// </summary>
public static readonly int ProtocolVersionMinor = Assembly.GetAssembly(typeof(Peer)).GetName().Version.Minor;
/// <summary>
/// Revision, which doesn't affect compatibility.
/// </summary>
public static readonly int ProtocolVersionRevision = Assembly.GetAssembly(typeof(Peer)).GetName().Version.Revision;
public const string ClientHandshakeName = "GodotIdeClient";
public const string ServerHandshakeName = "GodotIdeServer";
private const int ClientWriteTimeout = 8000;
public delegate Task<Response> RequestHandler(Peer peer, MessageContent content);
private readonly TcpClient tcpClient;
private readonly TextReader clientReader;
private readonly TextWriter clientWriter;
private readonly SemaphoreSlim writeSem = new SemaphoreSlim(1);
private string remoteIdentity = string.Empty;
public string RemoteIdentity => remoteIdentity;
public event Action Connected;
public event Action Disconnected;
private ILogger Logger { get; }
public bool IsDisposed { get; private set; }
public bool IsTcpClientConnected => tcpClient.Client != null && tcpClient.Client.Connected;
private bool IsConnected { get; set; }
private readonly IHandshake handshake;
private readonly IMessageHandler messageHandler;
private readonly Dictionary<string, Queue<ResponseAwaiter>> requestAwaiterQueues = new Dictionary<string, Queue<ResponseAwaiter>>();
private readonly SemaphoreSlim requestsSem = new SemaphoreSlim(1);
public Peer(TcpClient tcpClient, IHandshake handshake, IMessageHandler messageHandler, ILogger logger)
{
this.tcpClient = tcpClient;
this.handshake = handshake;
this.messageHandler = messageHandler;
Logger = logger;
NetworkStream clientStream = tcpClient.GetStream();
clientStream.WriteTimeout = ClientWriteTimeout;
clientReader = new StreamReader(clientStream, Encoding.UTF8);
clientWriter = new StreamWriter(clientStream, Encoding.UTF8) {NewLine = "\n"};
}
public async Task Process()
{
try
{
var decoder = new MessageDecoder();
string messageLine;
while ((messageLine = await ReadLine()) != null)
{
var state = decoder.Decode(messageLine, out var msg);
if (state == MessageDecoder.State.Decoding)
continue; // Not finished decoding yet
if (state == MessageDecoder.State.Errored)
{
Logger.LogError($"Received message line with invalid format: {messageLine}");
continue;
}
Logger.LogDebug($"Received message: {msg}");
try
{
try
{
if (msg.Kind == MessageKind.Request)
{
var responseContent = await messageHandler.HandleRequest(this, msg.Id, msg.Content, Logger);
await WriteMessage(new Message(MessageKind.Response, msg.Id, responseContent));
}
else if (msg.Kind == MessageKind.Response)
{
ResponseAwaiter responseAwaiter;
using (await requestsSem.UseAsync())
{
if (!requestAwaiterQueues.TryGetValue(msg.Id, out var queue) || queue.Count <= 0)
{
Logger.LogError($"Received unexpected response: {msg.Id}");
return;
}
responseAwaiter = queue.Dequeue();
}
responseAwaiter.SetResult(msg.Content);
}
else
{
throw new IndexOutOfRangeException($"Invalid message kind {msg.Kind}");
}
}
catch (Exception e)
{
Logger.LogError($"Message handler for '{msg}' failed with exception", e);
}
}
catch (Exception e)
{
Logger.LogError($"Exception thrown from message handler. Message: {msg}", e);
}
}
}
catch (Exception e)
{
Logger.LogError("Unhandled exception in the peer loop", e);
}
}
public async Task<bool> DoHandshake(string identity)
{
if (!await WriteLine(handshake.GetHandshakeLine(identity)))
{
Logger.LogError("Could not write handshake");
return false;
}
var readHandshakeTask = ReadLine();
if (await Task.WhenAny(readHandshakeTask, Task.Delay(8000)) != readHandshakeTask)
{
Logger.LogError("Timeout waiting for the client handshake");
return false;
}
string peerHandshake = await readHandshakeTask;
if (handshake == null || !handshake.IsValidPeerHandshake(peerHandshake, out remoteIdentity, Logger))
{
Logger.LogError("Received invalid handshake: " + peerHandshake);
return false;
}
IsConnected = true;
Connected?.Invoke();
Logger.LogInfo("Peer connection started");
return true;
}
private async Task<string> ReadLine()
{
try
{
return await clientReader.ReadLineAsync();
}
catch (Exception e)
{
if (IsDisposed)
{
var se = e as SocketException ?? e.InnerException as SocketException;
if (se != null && se.SocketErrorCode == SocketError.Interrupted)
return null;
}
throw;
}
}
private Task<bool> WriteMessage(Message message)
{
Logger.LogDebug($"Sending message: {message}");
int bodyLineCount = message.Content.Body.Count(c => c == '\n');
bodyLineCount += 1; // Extra line break at the end
var builder = new StringBuilder();
builder.AppendLine(message.Kind.ToString());
builder.AppendLine(message.Id);
builder.AppendLine(message.Content.Status.ToString());
builder.AppendLine(bodyLineCount.ToString());
builder.AppendLine(message.Content.Body);
return WriteLine(builder.ToString());
}
public async Task<TResponse> SendRequest<TResponse>(string id, string body)
where TResponse : Response, new()
{
ResponseAwaiter responseAwaiter;
using (await requestsSem.UseAsync())
{
bool written = await WriteMessage(new Message(MessageKind.Request, id, new MessageContent(body)));
if (!written)
return null;
if (!requestAwaiterQueues.TryGetValue(id, out var queue))
{
queue = new Queue<ResponseAwaiter>();
requestAwaiterQueues.Add(id, queue);
}
responseAwaiter = new ResponseAwaiter<TResponse>();
queue.Enqueue(responseAwaiter);
}
return (TResponse)await responseAwaiter;
}
private async Task<bool> WriteLine(string text)
{
if (clientWriter == null || IsDisposed || !IsTcpClientConnected)
return false;
using (await writeSem.UseAsync())
{
try
{
await clientWriter.WriteLineAsync(text);
await clientWriter.FlushAsync();
}
catch (Exception e)
{
if (!IsDisposed)
{
var se = e as SocketException ?? e.InnerException as SocketException;
if (se != null && se.SocketErrorCode == SocketError.Shutdown)
Logger.LogInfo("Client disconnected ungracefully");
else
Logger.LogError("Exception thrown when trying to write to client", e);
Dispose();
}
}
}
return true;
}
// ReSharper disable once UnusedMember.Global
public void ShutdownSocketSend()
{
tcpClient.Client.Shutdown(SocketShutdown.Send);
}
public void Dispose()
{
if (IsDisposed)
return;
IsDisposed = true;
if (IsTcpClientConnected)
{
if (IsConnected)
Disconnected?.Invoke();
}
clientReader?.Dispose();
clientWriter?.Dispose();
((IDisposable)tcpClient)?.Dispose();
}
}
}

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@ -0,0 +1,116 @@
// ReSharper disable ClassNeverInstantiated.Global
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
using Newtonsoft.Json;
namespace GodotTools.IdeMessaging.Requests
{
public abstract class Request
{
[JsonIgnore] public string Id { get; }
protected Request(string id)
{
Id = id;
}
}
public abstract class Response
{
[JsonIgnore] public MessageStatus Status { get; set; } = MessageStatus.Ok;
}
public sealed class CodeCompletionRequest : Request
{
public enum CompletionKind
{
InputActions = 0,
NodePaths,
ResourcePaths,
ScenePaths,
ShaderParams,
Signals,
ThemeColors,
ThemeConstants,
ThemeFonts,
ThemeStyles
}
public CompletionKind Kind { get; set; }
public string ScriptFile { get; set; }
public new const string Id = "CodeCompletion";
public CodeCompletionRequest() : base(Id)
{
}
}
public sealed class CodeCompletionResponse : Response
{
public CodeCompletionRequest.CompletionKind Kind;
public string ScriptFile { get; set; }
public string[] Suggestions { get; set; }
}
public sealed class PlayRequest : Request
{
public new const string Id = "Play";
public PlayRequest() : base(Id)
{
}
}
public sealed class PlayResponse : Response
{
}
public sealed class DebugPlayRequest : Request
{
public string DebuggerHost { get; set; }
public int DebuggerPort { get; set; }
public bool? BuildBeforePlaying { get; set; }
public new const string Id = "DebugPlay";
public DebugPlayRequest() : base(Id)
{
}
}
public sealed class DebugPlayResponse : Response
{
}
public sealed class OpenFileRequest : Request
{
public string File { get; set; }
public int? Line { get; set; }
public int? Column { get; set; }
public new const string Id = "OpenFile";
public OpenFileRequest() : base(Id)
{
}
}
public sealed class OpenFileResponse : Response
{
}
public sealed class ReloadScriptsRequest : Request
{
public new const string Id = "ReloadScripts";
public ReloadScriptsRequest() : base(Id)
{
}
}
public sealed class ReloadScriptsResponse : Response
{
}
}

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@ -0,0 +1,23 @@
using GodotTools.IdeMessaging.Requests;
using GodotTools.IdeMessaging.Utils;
using Newtonsoft.Json;
namespace GodotTools.IdeMessaging
{
public abstract class ResponseAwaiter : NotifyAwaiter<Response>
{
public abstract void SetResult(MessageContent content);
}
public class ResponseAwaiter<T> : ResponseAwaiter
where T : Response, new()
{
public override void SetResult(MessageContent content)
{
if (content.Status == MessageStatus.Ok)
SetResult(JsonConvert.DeserializeObject<T>(content.Body));
else
SetResult(new T {Status = content.Status});
}
}
}

View file

@ -1,9 +1,9 @@
using System;
using System.Runtime.CompilerServices;
namespace GodotTools.Utils
namespace GodotTools.IdeMessaging.Utils
{
public sealed class NotifyAwaiter<T> : INotifyCompletion
public class NotifyAwaiter<T> : INotifyCompletion
{
private Action continuation;
private Exception exception;

View file

@ -0,0 +1,32 @@
using System;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
namespace GodotTools.IdeMessaging.Utils
{
public static class SemaphoreExtensions
{
public static ConfiguredTaskAwaitable<IDisposable> UseAsync(this SemaphoreSlim semaphoreSlim, CancellationToken cancellationToken = default(CancellationToken))
{
var wrapper = new SemaphoreSlimWaitReleaseWrapper(semaphoreSlim, out Task waitAsyncTask, cancellationToken);
return waitAsyncTask.ContinueWith<IDisposable>(t => wrapper, cancellationToken).ConfigureAwait(false);
}
private struct SemaphoreSlimWaitReleaseWrapper : IDisposable
{
private readonly SemaphoreSlim semaphoreSlim;
public SemaphoreSlimWaitReleaseWrapper(SemaphoreSlim semaphoreSlim, out Task waitAsyncTask, CancellationToken cancellationToken = default(CancellationToken))
{
this.semaphoreSlim = semaphoreSlim;
waitAsyncTask = this.semaphoreSlim.WaitAsync(cancellationToken);
}
public void Dispose()
{
semaphoreSlim.Release();
}
}
}
}

View file

@ -9,8 +9,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.Core", "GodotToo
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.BuildLogger", "GodotTools.BuildLogger\GodotTools.BuildLogger.csproj", "{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.IdeConnection", "GodotTools.IdeConnection\GodotTools.IdeConnection.csproj", "{92600954-25F0-4291-8E11-1FEE9FC4BE20}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -33,9 +31,5 @@ Global
{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}.Release|Any CPU.Build.0 = Release|Any CPU
{92600954-25F0-4291-8E11-1FEE9FC4BE20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{92600954-25F0-4291-8E11-1FEE9FC4BE20}.Debug|Any CPU.Build.0 = Debug|Any CPU
{92600954-25F0-4291-8E11-1FEE9FC4BE20}.Release|Any CPU.ActiveCfg = Release|Any CPU
{92600954-25F0-4291-8E11-1FEE9FC4BE20}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

View file

@ -219,7 +219,7 @@ namespace GodotTools
if (File.Exists(editorScriptsMetadataPath))
File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath);
var currentPlayRequest = GodotSharpEditor.Instance.GodotIdeManager.GodotIdeServer.CurrentPlayRequest;
var currentPlayRequest = GodotSharpEditor.Instance.CurrentPlaySettings;
if (currentPlayRequest != null)
{
@ -233,7 +233,8 @@ namespace GodotTools
",server=n");
}
return true; // Requested play from an external editor/IDE which already built the project
if (!currentPlayRequest.Value.BuildBeforePlaying)
return true; // Requested play from an external editor/IDE which already built the project
}
var godotDefines = new[]

View file

@ -37,6 +37,8 @@ namespace GodotTools
public BottomPanel BottomPanel { get; private set; }
public PlaySettings? CurrentPlaySettings { get; set; }
public static string ProjectAssemblyName
{
get
@ -240,12 +242,12 @@ namespace GodotTools
[UsedImplicitly]
public Error OpenInExternalEditor(Script script, int line, int col)
{
var editor = (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor");
var editorId = (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor");
switch (editor)
switch (editorId)
{
case ExternalEditorId.None:
// Tells the caller to fallback to the global external editor settings or the built-in editor
// Not an error. Tells the caller to fallback to the global external editor settings or the built-in editor.
return Error.Unavailable;
case ExternalEditorId.VisualStudio:
throw new NotSupportedException();
@ -261,10 +263,14 @@ namespace GodotTools
{
string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
if (line >= 0)
GodotIdeManager.SendOpenFile(scriptPath, line + 1, col);
else
GodotIdeManager.SendOpenFile(scriptPath);
GodotIdeManager.LaunchIdeAsync().ContinueWith(launchTask =>
{
var editorPick = launchTask.Result;
if (line >= 0)
editorPick?.SendOpenFile(scriptPath, line + 1, col);
else
editorPick?.SendOpenFile(scriptPath);
});
break;
}
@ -312,7 +318,7 @@ namespace GodotTools
if (line >= 0)
{
args.Add("-g");
args.Add($"{scriptPath}:{line + 1}:{col}");
args.Add($"{scriptPath}:{line}:{col}");
}
else
{

View file

@ -31,6 +31,10 @@
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="GodotTools.IdeMessaging, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\GodotTools.IdeMessaging.1.1.0\lib\netstandard2.0\GodotTools.IdeMessaging.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="JetBrains.Annotations, Version=2019.1.3.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325">
<HintPath>..\packages\JetBrains.Annotations.2019.1.3\lib\net20\JetBrains.Annotations.dll</HintPath>
<Private>True</Private>
@ -56,7 +60,7 @@
<Compile Include="Export\XcodeHelper.cs" />
<Compile Include="ExternalEditorId.cs" />
<Compile Include="Ides\GodotIdeManager.cs" />
<Compile Include="Ides\GodotIdeServer.cs" />
<Compile Include="Ides\MessagingServer.cs" />
<Compile Include="Ides\MonoDevelop\EditorId.cs" />
<Compile Include="Ides\MonoDevelop\Instance.cs" />
<Compile Include="Ides\Rider\RiderPathLocator.cs" />
@ -70,7 +74,6 @@
<Compile Include="Build\BuildSystem.cs" />
<Compile Include="Utils\Directory.cs" />
<Compile Include="Utils\File.cs" />
<Compile Include="Utils\NotifyAwaiter.cs" />
<Compile Include="Utils\OS.cs" />
<Compile Include="GodotSharpEditor.cs" />
<Compile Include="BuildManager.cs" />
@ -79,6 +82,7 @@
<Compile Include="BuildTab.cs" />
<Compile Include="BottomPanel.cs" />
<Compile Include="CsProjOperations.cs" />
<Compile Include="PlaySettings.cs" />
<Compile Include="Utils\CollectionExtensions.cs" />
<Compile Include="Utils\User32Dll.cs" />
</ItemGroup>
@ -87,10 +91,6 @@
<Project>{6ce9a984-37b1-4f8a-8fe9-609f05f071b3}</Project>
<Name>GodotTools.BuildLogger</Name>
</ProjectReference>
<ProjectReference Include="..\GodotTools.IdeConnection\GodotTools.IdeConnection.csproj">
<Project>{92600954-25f0-4291-8e11-1fee9fc4be20}</Project>
<Name>GodotTools.IdeConnection</Name>
</ProjectReference>
<ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj">
<Project>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</Project>
<Name>GodotTools.ProjectEditor</Name>

View file

@ -1,73 +1,104 @@
using System;
using System.IO;
using System.Threading.Tasks;
using Godot;
using GodotTools.IdeConnection;
using GodotTools.IdeMessaging;
using GodotTools.IdeMessaging.Requests;
using GodotTools.Internals;
namespace GodotTools.Ides
{
public class GodotIdeManager : Node, ISerializationListener
public sealed class GodotIdeManager : Node, ISerializationListener
{
public GodotIdeServer GodotIdeServer { get; private set; }
private MessagingServer MessagingServer { get; set; }
private MonoDevelop.Instance monoDevelInstance;
private MonoDevelop.Instance vsForMacInstance;
private GodotIdeServer GetRunningServer()
private MessagingServer GetRunningOrNewServer()
{
if (GodotIdeServer != null && !GodotIdeServer.IsDisposed)
return GodotIdeServer;
StartServer();
return GodotIdeServer;
if (MessagingServer != null && !MessagingServer.IsDisposed)
return MessagingServer;
MessagingServer?.Dispose();
MessagingServer = new MessagingServer(OS.GetExecutablePath(), ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir), new GodotLogger());
_ = MessagingServer.Listen();
return MessagingServer;
}
public override void _Ready()
{
StartServer();
_ = GetRunningOrNewServer();
}
public void OnBeforeSerialize()
{
GodotIdeServer?.Dispose();
}
public void OnAfterDeserialize()
{
StartServer();
}
private ILogger logger;
protected ILogger Logger
{
get => logger ?? (logger = new GodotLogger());
}
private void StartServer()
{
GodotIdeServer?.Dispose();
GodotIdeServer = new GodotIdeServer(LaunchIde,
OS.GetExecutablePath(),
ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir));
GodotIdeServer.Logger = Logger;
GodotIdeServer.StartServer();
_ = GetRunningOrNewServer();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
GodotIdeServer?.Dispose();
if (disposing)
{
MessagingServer?.Dispose();
}
}
private void LaunchIde()
private string GetExternalEditorIdentity(ExternalEditorId editorId)
{
var editor = (ExternalEditorId)GodotSharpEditor.Instance.GetEditorInterface()
.GetEditorSettings().GetSetting("mono/editor/external_editor");
// Manually convert to string to avoid breaking compatibility in case we rename the enum fields.
switch (editorId)
{
case ExternalEditorId.None:
return null;
case ExternalEditorId.VisualStudio:
return "VisualStudio";
case ExternalEditorId.VsCode:
return "VisualStudioCode";
case ExternalEditorId.Rider:
return "Rider";
case ExternalEditorId.VisualStudioForMac:
return "VisualStudioForMac";
case ExternalEditorId.MonoDevelop:
return "MonoDevelop";
default:
throw new NotImplementedException();
}
}
switch (editor)
public async Task<EditorPick?> LaunchIdeAsync(int millisecondsTimeout = 10000)
{
var editorId = (ExternalEditorId)GodotSharpEditor.Instance.GetEditorInterface()
.GetEditorSettings().GetSetting("mono/editor/external_editor");
string editorIdentity = GetExternalEditorIdentity(editorId);
var runningServer = GetRunningOrNewServer();
if (runningServer.IsAnyConnected(editorIdentity))
return new EditorPick(editorIdentity);
LaunchIde(editorId, editorIdentity);
var timeoutTask = Task.Delay(millisecondsTimeout);
var completedTask = await Task.WhenAny(timeoutTask, runningServer.AwaitClientConnected(editorIdentity));
if (completedTask != timeoutTask)
return new EditorPick(editorIdentity);
return null;
}
private void LaunchIde(ExternalEditorId editorId, string editorIdentity)
{
switch (editorId)
{
case ExternalEditorId.None:
case ExternalEditorId.VisualStudio:
@ -80,14 +111,14 @@ namespace GodotTools.Ides
{
MonoDevelop.Instance GetMonoDevelopInstance(string solutionPath)
{
if (Utils.OS.IsOSX && editor == ExternalEditorId.VisualStudioForMac)
if (Utils.OS.IsOSX && editorId == ExternalEditorId.VisualStudioForMac)
{
vsForMacInstance = vsForMacInstance ??
vsForMacInstance = (vsForMacInstance?.IsDisposed ?? true ? null : vsForMacInstance) ??
new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.VisualStudioForMac);
return vsForMacInstance;
}
monoDevelInstance = monoDevelInstance ??
monoDevelInstance = (monoDevelInstance?.IsDisposed ?? true ? null : monoDevelInstance) ??
new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.MonoDevelop);
return monoDevelInstance;
}
@ -96,12 +127,25 @@ namespace GodotTools.Ides
{
var instance = GetMonoDevelopInstance(GodotSharpDirs.ProjectSlnPath);
if (!instance.IsRunning)
if (instance.IsRunning && !GetRunningOrNewServer().IsAnyConnected(editorIdentity))
{
// After launch we wait up to 30 seconds for the IDE to connect to our messaging server.
var waitAfterLaunch = TimeSpan.FromSeconds(30);
var timeSinceLaunch = DateTime.Now - instance.LaunchTime;
if (timeSinceLaunch > waitAfterLaunch)
{
instance.Dispose();
instance.Execute();
}
}
else if (!instance.IsRunning)
{
instance.Execute();
}
}
catch (FileNotFoundException)
{
string editorName = editor == ExternalEditorId.VisualStudioForMac ? "Visual Studio" : "MonoDevelop";
string editorName = editorId == ExternalEditorId.VisualStudioForMac ? "Visual Studio" : "MonoDevelop";
GD.PushError($"Cannot find code editor: {editorName}");
}
@ -113,25 +157,44 @@ namespace GodotTools.Ides
}
}
private void WriteMessage(string id, params string[] arguments)
public struct EditorPick
{
GetRunningServer().WriteMessage(new Message(id, arguments));
private readonly string identity;
public EditorPick(string identity)
{
this.identity = identity;
}
public bool IsAnyConnected() =>
GodotSharpEditor.Instance.GodotIdeManager.GetRunningOrNewServer().IsAnyConnected(identity);
private void SendRequest<TResponse>(Request request)
where TResponse : Response, new()
{
// Logs an error if no client is connected with the specified identity
GodotSharpEditor.Instance.GodotIdeManager
.GetRunningOrNewServer()
.BroadcastRequest<TResponse>(identity, request);
}
public void SendOpenFile(string file)
{
SendRequest<OpenFileResponse>(new OpenFileRequest {File = file});
}
public void SendOpenFile(string file, int line)
{
SendRequest<OpenFileResponse>(new OpenFileRequest {File = file, Line = line});
}
public void SendOpenFile(string file, int line, int column)
{
SendRequest<OpenFileResponse>(new OpenFileRequest {File = file, Line = line, Column = column});
}
}
public void SendOpenFile(string file)
{
WriteMessage("OpenFile", file);
}
public void SendOpenFile(string file, int line)
{
WriteMessage("OpenFile", file, line.ToString());
}
public void SendOpenFile(string file, int line, int column)
{
WriteMessage("OpenFile", file, line.ToString(), column.ToString());
}
public EditorPick PickEditor(ExternalEditorId editorId) => new EditorPick(GetExternalEditorIdentity(editorId));
private class GodotLogger : ILogger
{

View file

@ -1,212 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using GodotTools.IdeConnection;
using GodotTools.Internals;
using GodotTools.Utils;
using Directory = System.IO.Directory;
using File = System.IO.File;
using Thread = System.Threading.Thread;
namespace GodotTools.Ides
{
public class GodotIdeServer : GodotIdeBase
{
private readonly TcpListener listener;
private readonly FileStream metaFile;
private readonly Action launchIdeAction;
private readonly NotifyAwaiter<bool> clientConnectedAwaiter = new NotifyAwaiter<bool>();
private async Task<bool> AwaitClientConnected()
{
return await clientConnectedAwaiter.Reset();
}
public GodotIdeServer(Action launchIdeAction, string editorExecutablePath, string projectMetadataDir)
: base(projectMetadataDir)
{
messageHandlers = InitializeMessageHandlers();
this.launchIdeAction = launchIdeAction;
// Make sure the directory exists
Directory.CreateDirectory(projectMetadataDir);
// The Godot editor's file system thread can keep the file open for writing, so we are forced to allow write sharing...
const FileShare metaFileShare = FileShare.ReadWrite;
metaFile = File.Open(MetaFilePath, FileMode.Create, FileAccess.Write, metaFileShare);
listener = new TcpListener(new IPEndPoint(IPAddress.Loopback, port: 0));
listener.Start();
int port = ((IPEndPoint)listener.Server.LocalEndPoint).Port;
using (var metaFileWriter = new StreamWriter(metaFile, Encoding.UTF8))
{
metaFileWriter.WriteLine(port);
metaFileWriter.WriteLine(editorExecutablePath);
}
StartServer();
}
public void StartServer()
{
var serverThread = new Thread(RunServerThread) { Name = "Godot Ide Connection Server" };
serverThread.Start();
}
private void RunServerThread()
{
SynchronizationContext.SetSynchronizationContext(Godot.Dispatcher.SynchronizationContext);
try
{
while (!IsDisposed)
{
TcpClient tcpClient = listener.AcceptTcpClient();
Logger.LogInfo("Connection open with Ide Client");
lock (ConnectionLock)
{
Connection = new GodotIdeConnectionServer(tcpClient, HandleMessage);
Connection.Logger = Logger;
}
Connected += () => clientConnectedAwaiter.SetResult(true);
Connection.Start();
}
}
catch (Exception e)
{
if (!IsDisposed && !(e is SocketException se && se.SocketErrorCode == SocketError.Interrupted))
throw;
}
}
public async void WriteMessage(Message message)
{
async Task LaunchIde()
{
if (IsConnected)
return;
launchIdeAction();
await Task.WhenAny(Task.Delay(10000), AwaitClientConnected());
}
await LaunchIde();
if (!IsConnected)
{
Logger.LogError("Cannot write message: Godot Ide Server not connected");
return;
}
Connection.WriteMessage(message);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
listener?.Stop();
metaFile?.Dispose();
File.Delete(MetaFilePath);
}
}
protected virtual bool HandleMessage(Message message)
{
if (messageHandlers.TryGetValue(message.Id, out var action))
{
action(message.Arguments);
return true;
}
return false;
}
private readonly Dictionary<string, Action<string[]>> messageHandlers;
private Dictionary<string, Action<string[]>> InitializeMessageHandlers()
{
return new Dictionary<string, Action<string[]>>
{
["Play"] = args =>
{
switch (args.Length)
{
case 0:
Play();
return;
case 2:
Play(debuggerHost: args[0], debuggerPort: int.Parse(args[1]));
return;
default:
throw new ArgumentException();
}
},
["ReloadScripts"] = args => ReloadScripts()
};
}
private void DispatchToMainThread(Action action)
{
var d = new SendOrPostCallback(state => action());
Godot.Dispatcher.SynchronizationContext.Post(d, null);
}
private void Play()
{
DispatchToMainThread(() =>
{
CurrentPlayRequest = new PlayRequest();
Internal.EditorRunPlay();
CurrentPlayRequest = null;
});
}
private void Play(string debuggerHost, int debuggerPort)
{
DispatchToMainThread(() =>
{
CurrentPlayRequest = new PlayRequest(debuggerHost, debuggerPort);
Internal.EditorRunPlay();
CurrentPlayRequest = null;
});
}
private void ReloadScripts()
{
DispatchToMainThread(Internal.ScriptEditorDebugger_ReloadScripts);
}
public PlayRequest? CurrentPlayRequest { get; private set; }
public struct PlayRequest
{
public bool HasDebugger { get; }
public string DebuggerHost { get; }
public int DebuggerPort { get; }
public PlayRequest(string debuggerHost, int debuggerPort)
{
HasDebugger = true;
DebuggerHost = debuggerHost;
DebuggerPort = debuggerPort;
}
}
}
}

View file

@ -0,0 +1,360 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using GodotTools.IdeMessaging;
using GodotTools.IdeMessaging.Requests;
using GodotTools.IdeMessaging.Utils;
using GodotTools.Internals;
using Newtonsoft.Json;
using Directory = System.IO.Directory;
using File = System.IO.File;
namespace GodotTools.Ides
{
public sealed class MessagingServer : IDisposable
{
private readonly ILogger logger;
private readonly FileStream metaFile;
private string MetaFilePath { get; }
private readonly SemaphoreSlim peersSem = new SemaphoreSlim(1);
private readonly TcpListener listener;
private readonly Dictionary<string, Queue<NotifyAwaiter<bool>>> clientConnectedAwaiters = new Dictionary<string, Queue<NotifyAwaiter<bool>>>();
private readonly Dictionary<string, Queue<NotifyAwaiter<bool>>> clientDisconnectedAwaiters = new Dictionary<string, Queue<NotifyAwaiter<bool>>>();
public async Task<bool> AwaitClientConnected(string identity)
{
if (!clientConnectedAwaiters.TryGetValue(identity, out var queue))
{
queue = new Queue<NotifyAwaiter<bool>>();
clientConnectedAwaiters.Add(identity, queue);
}
var awaiter = new NotifyAwaiter<bool>();
queue.Enqueue(awaiter);
return await awaiter;
}
public async Task<bool> AwaitClientDisconnected(string identity)
{
if (!clientDisconnectedAwaiters.TryGetValue(identity, out var queue))
{
queue = new Queue<NotifyAwaiter<bool>>();
clientDisconnectedAwaiters.Add(identity, queue);
}
var awaiter = new NotifyAwaiter<bool>();
queue.Enqueue(awaiter);
return await awaiter;
}
public bool IsDisposed { get; private set; }
public bool IsAnyConnected(string identity) => string.IsNullOrEmpty(identity) ?
Peers.Count > 0 :
Peers.Any(c => c.RemoteIdentity == identity);
private List<Peer> Peers { get; } = new List<Peer>();
~MessagingServer()
{
Dispose(disposing: false);
}
public async void Dispose()
{
if (IsDisposed)
return;
using (await peersSem.UseAsync())
{
if (IsDisposed) // lock may not be fair
return;
IsDisposed = true;
}
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (disposing)
{
foreach (var connection in Peers)
connection.Dispose();
Peers.Clear();
listener?.Stop();
metaFile?.Dispose();
File.Delete(MetaFilePath);
}
}
public MessagingServer(string editorExecutablePath, string projectMetadataDir, ILogger logger)
{
this.logger = logger;
MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
// Make sure the directory exists
Directory.CreateDirectory(projectMetadataDir);
// The Godot editor's file system thread can keep the file open for writing, so we are forced to allow write sharing...
const FileShare metaFileShare = FileShare.ReadWrite;
metaFile = File.Open(MetaFilePath, FileMode.Create, FileAccess.Write, metaFileShare);
listener = new TcpListener(new IPEndPoint(IPAddress.Loopback, port: 0));
listener.Start();
int port = ((IPEndPoint)listener.Server.LocalEndPoint).Port;
using (var metaFileWriter = new StreamWriter(metaFile, Encoding.UTF8))
{
metaFileWriter.WriteLine(port);
metaFileWriter.WriteLine(editorExecutablePath);
}
}
private async Task AcceptClient(TcpClient tcpClient)
{
logger.LogDebug("Accept client...");
using (var peer = new Peer(tcpClient, new ServerHandshake(), new ServerMessageHandler(), logger))
{
// ReSharper disable AccessToDisposedClosure
peer.Connected += () =>
{
logger.LogInfo("Connection open with Ide Client");
if (clientConnectedAwaiters.TryGetValue(peer.RemoteIdentity, out var queue))
{
while (queue.Count > 0)
queue.Dequeue().SetResult(true);
clientConnectedAwaiters.Remove(peer.RemoteIdentity);
}
};
peer.Disconnected += () =>
{
if (clientDisconnectedAwaiters.TryGetValue(peer.RemoteIdentity, out var queue))
{
while (queue.Count > 0)
queue.Dequeue().SetResult(true);
clientDisconnectedAwaiters.Remove(peer.RemoteIdentity);
}
};
// ReSharper restore AccessToDisposedClosure
try
{
if (!await peer.DoHandshake("server"))
{
logger.LogError("Handshake failed");
return;
}
}
catch (Exception e)
{
logger.LogError("Handshake failed with unhandled exception: ", e);
return;
}
using (await peersSem.UseAsync())
Peers.Add(peer);
try
{
await peer.Process();
}
finally
{
using (await peersSem.UseAsync())
Peers.Remove(peer);
}
}
}
public async Task Listen()
{
try
{
while (!IsDisposed)
_ = AcceptClient(await listener.AcceptTcpClientAsync());
}
catch (Exception e)
{
if (!IsDisposed && !(e is SocketException se && se.SocketErrorCode == SocketError.Interrupted))
throw;
}
}
public async void BroadcastRequest<TResponse>(string identity, Request request)
where TResponse : Response, new()
{
using (await peersSem.UseAsync())
{
if (!IsAnyConnected(identity))
{
logger.LogError("Cannot write request. No client connected to the Godot Ide Server.");
return;
}
var selectedConnections = string.IsNullOrEmpty(identity) ?
Peers :
Peers.Where(c => c.RemoteIdentity == identity);
string body = JsonConvert.SerializeObject(request);
foreach (var connection in selectedConnections)
_ = connection.SendRequest<TResponse>(request.Id, body);
}
}
private class ServerHandshake : IHandshake
{
private static readonly string ServerHandshakeBase = $"{Peer.ServerHandshakeName},Version={Peer.ProtocolVersionMajor}.{Peer.ProtocolVersionMinor}.{Peer.ProtocolVersionRevision}";
private static readonly string ClientHandshakePattern = $@"{Regex.Escape(Peer.ClientHandshakeName)},Version=([0-9]+)\.([0-9]+)\.([0-9]+),([_a-zA-Z][_a-zA-Z0-9]{{0,63}})";
public string GetHandshakeLine(string identity) => $"{ServerHandshakeBase},{identity}";
public bool IsValidPeerHandshake(string handshake, out string identity, ILogger logger)
{
identity = null;
var match = Regex.Match(handshake, ClientHandshakePattern);
if (!match.Success)
return false;
if (!uint.TryParse(match.Groups[1].Value, out uint clientMajor) || Peer.ProtocolVersionMajor != clientMajor)
{
logger.LogDebug("Incompatible major version: " + match.Groups[1].Value);
return false;
}
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
if (!uint.TryParse(match.Groups[2].Value, out uint clientMinor) || Peer.ProtocolVersionMinor > clientMinor)
{
logger.LogDebug("Incompatible minor version: " + match.Groups[2].Value);
return false;
}
if (!uint.TryParse(match.Groups[3].Value, out uint _)) // Revision
{
logger.LogDebug("Incompatible revision build: " + match.Groups[3].Value);
return false;
}
identity = match.Groups[4].Value;
return true;
}
}
private class ServerMessageHandler : IMessageHandler
{
private static void DispatchToMainThread(Action action)
{
var d = new SendOrPostCallback(state => action());
Godot.Dispatcher.SynchronizationContext.Post(d, null);
}
private readonly Dictionary<string, Peer.RequestHandler> requestHandlers = InitializeRequestHandlers();
public async Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger)
{
if (!requestHandlers.TryGetValue(id, out var handler))
{
logger.LogError($"Received unknown request: {id}");
return new MessageContent(MessageStatus.RequestNotSupported, "null");
}
try
{
var response = await handler(peer, content);
return new MessageContent(response.Status, JsonConvert.SerializeObject(response));
}
catch (JsonException)
{
logger.LogError($"Received request with invalid body: {id}");
return new MessageContent(MessageStatus.InvalidRequestBody, "null");
}
}
private static Dictionary<string, Peer.RequestHandler> InitializeRequestHandlers()
{
return new Dictionary<string, Peer.RequestHandler>
{
[PlayRequest.Id] = async (peer, content) =>
{
_ = JsonConvert.DeserializeObject<PlayRequest>(content.Body);
return await HandlePlay();
},
[DebugPlayRequest.Id] = async (peer, content) =>
{
var request = JsonConvert.DeserializeObject<DebugPlayRequest>(content.Body);
return await HandleDebugPlay(request);
},
[ReloadScriptsRequest.Id] = async (peer, content) =>
{
_ = JsonConvert.DeserializeObject<ReloadScriptsRequest>(content.Body);
return await HandleReloadScripts();
},
[CodeCompletionRequest.Id] = async (peer, content) =>
{
var request = JsonConvert.DeserializeObject<CodeCompletionRequest>(content.Body);
return await HandleCodeCompletionRequest(request);
}
};
}
private static Task<Response> HandlePlay()
{
DispatchToMainThread(() =>
{
GodotSharpEditor.Instance.CurrentPlaySettings = new PlaySettings();
Internal.EditorRunPlay();
GodotSharpEditor.Instance.CurrentPlaySettings = null;
});
return Task.FromResult<Response>(new PlayResponse());
}
private static Task<Response> HandleDebugPlay(DebugPlayRequest request)
{
DispatchToMainThread(() =>
{
GodotSharpEditor.Instance.CurrentPlaySettings =
new PlaySettings(request.DebuggerHost, request.DebuggerPort, buildBeforePlaying: true);
Internal.EditorRunPlay();
GodotSharpEditor.Instance.CurrentPlaySettings = null;
});
return Task.FromResult<Response>(new DebugPlayResponse());
}
private static Task<Response> HandleReloadScripts()
{
DispatchToMainThread(Internal.ScriptEditorDebugger_ReloadScripts);
return Task.FromResult<Response>(new ReloadScriptsResponse());
}
private static async Task<Response> HandleCodeCompletionRequest(CodeCompletionRequest request)
{
var response = new CodeCompletionResponse {Kind = request.Kind, ScriptFile = request.ScriptFile};
response.Suggestions = await Task.Run(() => Internal.CodeCompletionRequest(response.Kind, response.ScriptFile));
return response;
}
}
}
}

View file

@ -7,14 +7,16 @@ using GodotTools.Utils;
namespace GodotTools.Ides.MonoDevelop
{
public class Instance
public class Instance : IDisposable
{
public DateTime LaunchTime { get; private set; }
private readonly string solutionFile;
private readonly EditorId editorId;
private Process process;
public bool IsRunning => process != null && !process.HasExited;
public bool IsDisposed { get; private set; }
public void Execute()
{
@ -59,6 +61,8 @@ namespace GodotTools.Ides.MonoDevelop
if (command == null)
throw new FileNotFoundException();
LaunchTime = DateTime.Now;
if (newWindow)
{
process = Process.Start(new ProcessStartInfo
@ -88,6 +92,12 @@ namespace GodotTools.Ides.MonoDevelop
this.editorId = editorId;
}
public void Dispose()
{
IsDisposed = true;
process?.Dispose();
}
private static readonly IReadOnlyDictionary<EditorId, string> ExecutableNames;
private static readonly IReadOnlyDictionary<EditorId, string> BundleIds;

View file

@ -2,6 +2,7 @@ using System;
using System.Runtime.CompilerServices;
using Godot;
using Godot.Collections;
using GodotTools.IdeMessaging.Requests;
namespace GodotTools.Internals
{
@ -52,6 +53,9 @@ namespace GodotTools.Internals
public static void ScriptEditorDebugger_ReloadScripts() => internal_ScriptEditorDebugger_ReloadScripts();
public static string[] CodeCompletionRequest(CodeCompletionRequest.CompletionKind kind, string scriptFile) =>
internal_CodeCompletionRequest((int)kind, scriptFile);
#region Internal
[MethodImpl(MethodImplOptions.InternalCall)]
@ -111,6 +115,9 @@ namespace GodotTools.Internals
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void internal_ScriptEditorDebugger_ReloadScripts();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string[] internal_CodeCompletionRequest(int kind, string scriptFile);
#endregion
}
}

View file

@ -0,0 +1,19 @@
namespace GodotTools
{
public struct PlaySettings
{
public bool HasDebugger { get; }
public string DebuggerHost { get; }
public int DebuggerPort { get; }
public bool BuildBeforePlaying { get; }
public PlaySettings(string debuggerHost, int debuggerPort, bool buildBeforePlaying)
{
HasDebugger = true;
DebuggerHost = debuggerHost;
DebuggerPort = debuggerPort;
BuildBeforePlaying = buildBeforePlaying;
}
}
}

View file

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="GodotTools.IdeMessaging" version="1.1.0" targetFramework="net47" />
<package id="JetBrains.Annotations" version="2019.1.3" targetFramework="net45" />
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net45" />
</packages>

View file

@ -0,0 +1,249 @@
/*************************************************************************/
/* code_completion.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "code_completion.h"
#include "core/project_settings.h"
#include "editor/editor_file_system.h"
#include "editor/editor_settings.h"
#include "scene/gui/control.h"
#include "scene/main/node.h"
namespace gdmono {
// Almost everything here is taken from functions used by GDScript for code completion, adapted for C#.
_FORCE_INLINE_ String quoted(const String &p_str) {
return "\"" + p_str + "\"";
}
void _add_nodes_suggestions(const Node *p_base, const Node *p_node, PoolStringArray &r_suggestions) {
if (p_node != p_base && !p_node->get_owner())
return;
String path_relative_to_orig = p_base->get_path_to(p_node);
r_suggestions.push_back(quoted(path_relative_to_orig));
for (int i = 0; i < p_node->get_child_count(); i++) {
_add_nodes_suggestions(p_base, p_node->get_child(i), r_suggestions);
}
}
Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Script> &p_script) {
if (p_current->get_owner() != p_base && p_base != p_current)
return nullptr;
Ref<Script> c = p_current->get_script();
if (c == p_script)
return p_current;
for (int i = 0; i < p_current->get_child_count(); i++) {
Node *found = _find_node_for_script(p_base, p_current->get_child(i), p_script);
if (found)
return found;
}
return nullptr;
}
void _get_directory_contents(EditorFileSystemDirectory *p_dir, PoolStringArray &r_suggestions) {
for (int i = 0; i < p_dir->get_file_count(); i++) {
r_suggestions.push_back(quoted(p_dir->get_file_path(i)));
}
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
_get_directory_contents(p_dir->get_subdir(i), r_suggestions);
}
}
Node *_try_find_owner_node_in_tree(const Ref<Script> p_script) {
SceneTree *tree = SceneTree::get_singleton();
if (!tree)
return nullptr;
Node *base = tree->get_edited_scene_root();
if (base) {
base = _find_node_for_script(base, base, p_script);
}
return base;
}
PoolStringArray get_code_completion(CompletionKind p_kind, const String &p_script_file) {
PoolStringArray suggestions;
switch (p_kind) {
case CompletionKind::INPUT_ACTIONS: {
List<PropertyInfo> project_props;
ProjectSettings::get_singleton()->get_property_list(&project_props);
for (List<PropertyInfo>::Element *E = project_props.front(); E; E = E->next()) {
const PropertyInfo &prop = E->get();
if (!prop.name.begins_with("input/"))
continue;
String name = prop.name.substr(prop.name.find("/") + 1, prop.name.length());
suggestions.push_back(quoted(name));
}
} break;
case CompletionKind::NODE_PATHS: {
{
// AutoLoads
List<PropertyInfo> props;
ProjectSettings::get_singleton()->get_property_list(&props);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
String s = E->get().name;
if (!s.begins_with("autoload/")) {
continue;
}
String name = s.get_slice("/", 1);
suggestions.push_back(quoted("/root/" + name));
}
}
{
// Current edited scene tree
Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
Node *base = _try_find_owner_node_in_tree(script);
if (base) {
_add_nodes_suggestions(base, base, suggestions);
}
}
} break;
case CompletionKind::RESOURCE_PATHS: {
if (bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) {
_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), suggestions);
}
} break;
case CompletionKind::SCENE_PATHS: {
DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
List<String> directories;
directories.push_back(dir_access->get_current_dir());
while (!directories.empty()) {
dir_access->change_dir(directories.back()->get());
directories.pop_back();
dir_access->list_dir_begin();
String filename = dir_access->get_next();
while (filename != "") {
if (filename == "." || filename == "..") {
filename = dir_access->get_next();
continue;
}
if (dir_access->dir_exists(filename)) {
directories.push_back(dir_access->get_current_dir().plus_file(filename));
} else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) {
suggestions.push_back(quoted(dir_access->get_current_dir().plus_file(filename)));
}
filename = dir_access->get_next();
}
}
} break;
case CompletionKind::SHADER_PARAMS: {
print_verbose("Shared params completion for C# not implemented.");
} break;
case CompletionKind::SIGNALS: {
Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
List<MethodInfo> signals;
script->get_script_signal_list(&signals);
StringName native = script->get_instance_base_type();
if (native != StringName()) {
ClassDB::get_signal_list(native, &signals, /* p_no_inheritance: */ false);
}
for (List<MethodInfo>::Element *E = signals.front(); E; E = E->next()) {
const String &signal = E->get().name;
suggestions.push_back(quoted(signal));
}
} break;
case CompletionKind::THEME_COLORS: {
Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
Node *base = _try_find_owner_node_in_tree(script);
if (base && Object::cast_to<Control>(base)) {
List<StringName> sn;
Theme::get_default()->get_color_list(base->get_class(), &sn);
for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
suggestions.push_back(quoted(E->get()));
}
}
} break;
case CompletionKind::THEME_CONSTANTS: {
Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
Node *base = _try_find_owner_node_in_tree(script);
if (base && Object::cast_to<Control>(base)) {
List<StringName> sn;
Theme::get_default()->get_constant_list(base->get_class(), &sn);
for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
suggestions.push_back(quoted(E->get()));
}
}
} break;
case CompletionKind::THEME_FONTS: {
Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
Node *base = _try_find_owner_node_in_tree(script);
if (base && Object::cast_to<Control>(base)) {
List<StringName> sn;
Theme::get_default()->get_font_list(base->get_class(), &sn);
for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
suggestions.push_back(quoted(E->get()));
}
}
} break;
case CompletionKind::THEME_STYLES: {
Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
Node *base = _try_find_owner_node_in_tree(script);
if (base && Object::cast_to<Control>(base)) {
List<StringName> sn;
Theme::get_default()->get_stylebox_list(base->get_class(), &sn);
for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
suggestions.push_back(quoted(E->get()));
}
}
} break;
default:
ERR_FAIL_V_MSG(suggestions, "Invalid completion kind.");
}
return suggestions;
}
} // namespace gdmono

View file

@ -0,0 +1,56 @@
/*************************************************************************/
/* code_completion.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CODE_COMPLETION_H
#define CODE_COMPLETION_H
#include "core/ustring.h"
#include "core/variant.h"
namespace gdmono {
enum class CompletionKind {
INPUT_ACTIONS = 0,
NODE_PATHS,
RESOURCE_PATHS,
SCENE_PATHS,
SHADER_PARAMS,
SIGNALS,
THEME_COLORS,
THEME_CONSTANTS,
THEME_FONTS,
THEME_STYLES
};
PoolStringArray get_code_completion(CompletionKind p_kind, const String &p_script_file);
} // namespace gdmono
#endif // CODE_COMPLETION_H

View file

@ -48,6 +48,7 @@
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/osx_utils.h"
#include "bindings_generator.h"
#include "code_completion.h"
#include "godotsharp_export.h"
#include "script_class_parser.h"
@ -354,6 +355,12 @@ void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() {
}
}
MonoArray *godot_icall_Internal_CodeCompletionRequest(int32_t p_kind, MonoString *p_script_file) {
String script_file = GDMonoMarshal::mono_string_to_godot(p_script_file);
PoolStringArray suggestions = gdmono::get_code_completion((gdmono::CompletionKind)p_kind, script_file);
return GDMonoMarshal::PoolStringArray_to_mono_array(suggestions);
}
float godot_icall_Globals_EditorScale() {
return EDSCALE;
}
@ -454,6 +461,7 @@ void register_editor_internal_calls() {
mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", (void *)godot_icall_Internal_EditorRunPlay);
mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", (void *)godot_icall_Internal_EditorRunStop);
mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", (void *)godot_icall_Internal_ScriptEditorDebugger_ReloadScripts);
mono_add_internal_call("GodotTools.Internals.Internal::internal_CodeCompletionRequest", (void *)godot_icall_Internal_CodeCompletionRequest);
// Globals
mono_add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", (void *)godot_icall_Globals_EditorScale);

View file

@ -132,6 +132,10 @@ void gd_mono_debug_init() {
CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
if (da_args.length()) {
OS::get_singleton()->set_environment("GODOT_MONO_DEBUGGER_AGENT", String());
}
#ifdef TOOLS_ENABLED
int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);