Fix TileSetEditor paiting texture_origin Vector2i
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1 changed files with 1 additions and 1 deletions
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@ -648,7 +648,7 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() {
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if (!tile_data_editors.has("texture_origin")) {
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TileDataTextureOriginEditor *tile_data_texture_origin_editor = memnew(TileDataTextureOriginEditor);
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tile_data_texture_origin_editor->hide();
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tile_data_texture_origin_editor->setup_property_editor(Variant::VECTOR2, "texture_origin");
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tile_data_texture_origin_editor->setup_property_editor(Variant::VECTOR2I, "texture_origin");
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tile_data_texture_origin_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
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tile_data_texture_origin_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
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tile_data_editors["texture_origin"] = tile_data_texture_origin_editor;
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