Prevent a device to be added/deleted more than once on Android
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f5b95f0f81
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fb5a601217
1 changed files with 65 additions and 40 deletions
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@ -201,37 +201,51 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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return i;
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}
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}
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onInputDeviceAdded(device_id);
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return joy_devices.size() - 1;
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return -1;
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}
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@Override
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public void onInputDeviceAdded(int deviceId) {
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joystick joy = new joystick();
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joy.device_id = deviceId;
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int id = joy_devices.size();
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InputDevice device = mInputManager.getInputDevice(deviceId);
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joy.name = device.getName();
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joy.axes = new ArrayList<InputDevice.MotionRange>();
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joy.hats = new ArrayList<InputDevice.MotionRange>();
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List<InputDevice.MotionRange> ranges = device.getMotionRanges();
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Collections.sort(ranges, new RangeComparator());
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for (InputDevice.MotionRange range : ranges) {
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if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
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joy.hats.add(range);
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} else {
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joy.axes.add(range);
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int id = find_joy_device(deviceId);
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// Check if the device has not been already added
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if (id < 0) {
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InputDevice device = mInputManager.getInputDevice(deviceId);
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id = joy_devices.size();
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joystick joy = new joystick();
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joy.device_id = deviceId;
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joy.name = device.getName();
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joy.axes = new ArrayList<InputDevice.MotionRange>();
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joy.hats = new ArrayList<InputDevice.MotionRange>();
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List<InputDevice.MotionRange> ranges = device.getMotionRanges();
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Collections.sort(ranges, new RangeComparator());
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for (InputDevice.MotionRange range : ranges) {
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if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
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joy.hats.add(range);
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} else {
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joy.axes.add(range);
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}
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}
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joy_devices.add(joy);
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GodotLib.joyconnectionchanged(id, true, joy.name);
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}
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joy_devices.add(joy);
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GodotLib.joyconnectionchanged(id, true, joy.name);
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}
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@Override
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public void onInputDeviceRemoved(int deviceId) {
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int id = find_joy_device(deviceId);
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joy_devices.remove(id);
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GodotLib.joyconnectionchanged(id, false, "");
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// Check if the evice has not been already removed
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if (id > -1) {
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joy_devices.remove(id);
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GodotLib.joyconnectionchanged(id, false, "");
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}
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}
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@Override
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@ -252,14 +266,17 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
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int button = get_godot_button(keyCode);
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int device = find_joy_device(event.getDeviceId());
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int id = find_joy_device(event.getDeviceId());
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GodotLib.joybutton(device, button, false);
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return true;
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// Check if the device exists
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if (id > -1) {
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GodotLib.joybutton(id, button, false);
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return true;
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}
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} else {
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GodotLib.key(keyCode, event.getUnicodeChar(0), false);
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};
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return super.onKeyUp(keyCode, event);
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};
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@ -283,15 +300,19 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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if (event.getRepeatCount() > 0) // ignore key echo
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return true;
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int button = get_godot_button(keyCode);
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int device = find_joy_device(event.getDeviceId());
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GodotLib.joybutton(device, button, true);
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return true;
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int id = find_joy_device(event.getDeviceId());
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// Check if the device exists
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if (id > -1) {
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GodotLib.joybutton(id, button, true);
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return true;
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}
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} else {
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GodotLib.key(keyCode, event.getUnicodeChar(0), true);
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};
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return super.onKeyDown(keyCode, event);
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}
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@ -300,21 +321,25 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
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int device_id = find_joy_device(event.getDeviceId());
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joystick joy = joy_devices.get(device_id);
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int id = find_joy_device(event.getDeviceId());
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for (int i = 0; i < joy.axes.size(); i++) {
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InputDevice.MotionRange range = joy.axes.get(i);
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float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
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GodotLib.joyaxis(device_id, i, value);
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}
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// Check if the device exists
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if (id > -1) {
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joystick joy = joy_devices.get(id);
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for (int i = 0; i < joy.hats.size(); i += 2) {
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int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
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int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
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GodotLib.joyhat(device_id, hatX, hatY);
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for (int i = 0; i < joy.axes.size(); i++) {
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InputDevice.MotionRange range = joy.axes.get(i);
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float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
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GodotLib.joyaxis(id, i, value);
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}
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for (int i = 0; i < joy.hats.size(); i += 2) {
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int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
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int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
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GodotLib.joyhat(id, hatX, hatY);
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}
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return true;
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}
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return true;
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};
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return super.onGenericMotionEvent(event);
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