Fix type name typo in Debug Adapter Protocol

This commit is contained in:
Aaron Franke 2022-04-24 03:21:23 -05:00
parent 01f184178b
commit fb6aaacaed
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GPG key ID: 40A1750B977E56BF
3 changed files with 7 additions and 7 deletions

View file

@ -161,7 +161,7 @@
<description>
Gets the remainder of each component of the [Vector3i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
[codeblock]
print(Vector2i(10, -20, 30) % 7) # Prints "(3, -6, 2)"
print(Vector3i(10, -20, 30) % 7) # Prints "(3, -6, 2)"
[/codeblock]
</description>
</operator>

View file

@ -349,14 +349,14 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
case Variant::BASIS: {
int id = variable_id++;
Basis basis = p_var;
const String type_vec2 = Variant::get_type_name(Variant::VECTOR2);
const String type_vec3 = Variant::get_type_name(Variant::VECTOR3);
DAP::Variable x, y, z;
x.name = "x";
y.name = "y";
z.name = "z";
x.type = type_vec2;
y.type = type_vec2;
z.type = type_vec2;
x.type = type_vec3;
y.type = type_vec3;
z.type = type_vec3;
x.value = basis.elements[0];
y.value = basis.elements[1];
z.value = basis.elements[2];

View file

@ -2085,7 +2085,7 @@ EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) {
}
}
///////////////////// VECTOR3i /////////////////////////
///////////////////// VECTOR3I /////////////////////////
void EditorPropertyVector3i::_set_read_only(bool p_read_only) {
for (int i = 0; i < 3; i++) {
@ -2618,7 +2618,7 @@ EditorPropertyBasis::EditorPropertyBasis() {
set_bottom_editor(g);
}
///////////////////// TRANSFORM /////////////////////////
///////////////////// TRANSFORM3D /////////////////////////
void EditorPropertyTransform3D::_set_read_only(bool p_read_only) {
for (int i = 0; i < 12; i++) {