Fix crash with cube shadows in gles2, closes #22635

This commit is contained in:
Juan Linietsky 2019-01-24 17:51:10 -03:00
parent cce679584b
commit fb7c526ec4

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@ -3135,7 +3135,7 @@ void RasterizerSceneGLES2::initialize() {
}
// cubemaps for shadows
if (!storage->config.support_write_depth) { //not going to be used
if (storage->config.support_write_depth) { //not going to be used
int max_shadow_cubemap_sampler_size = 512;
int cube_size = max_shadow_cubemap_sampler_size;