Refactor removal of constraints from bodies in 2D joints
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2 changed files with 9 additions and 22 deletions
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@ -205,15 +205,6 @@ PinJoint2DSW::PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p
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}
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}
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PinJoint2DSW::~PinJoint2DSW() {
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if (A) {
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A->remove_constraint(this, 0);
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}
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if (B) {
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B->remove_constraint(this, 1);
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}
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}
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//////////////////////////////////////////////
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//////////////////////////////////////////////
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//////////////////////////////////////////////
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@ -346,11 +337,6 @@ GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_
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B->add_constraint(this, 1);
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}
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GrooveJoint2DSW::~GrooveJoint2DSW() {
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A->remove_constraint(this, 0);
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B->remove_constraint(this, 1);
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}
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//////////////////////////////////////////////
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//////////////////////////////////////////////
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//////////////////////////////////////////////
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@ -442,8 +428,3 @@ DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Ve
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A->add_constraint(this, 0);
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B->add_constraint(this, 1);
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}
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DampedSpringJoint2DSW::~DampedSpringJoint2DSW() {
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A->remove_constraint(this, 0);
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B->remove_constraint(this, 1);
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}
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@ -60,6 +60,15 @@ public:
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bias = 0;
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max_force = max_bias = 3.40282e+38;
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};
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virtual ~Joint2DSW() {
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for (int i = 0; i < get_body_count(); i++) {
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Body2DSW *body = get_body_ptr()[i];
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if (body) {
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body->remove_constraint(this, i);
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}
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}
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};
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};
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class PinJoint2DSW : public Joint2DSW {
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@ -90,7 +99,6 @@ public:
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real_t get_param(PhysicsServer2D::PinJointParam p_param) const;
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PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p_body_b = nullptr);
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~PinJoint2DSW();
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};
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class GrooveJoint2DSW : public Joint2DSW {
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@ -124,7 +132,6 @@ public:
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virtual void solve(real_t p_step);
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GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b);
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~GrooveJoint2DSW();
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};
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class DampedSpringJoint2DSW : public Joint2DSW {
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@ -160,7 +167,6 @@ public:
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real_t get_param(PhysicsServer2D::DampedSpringParam p_param) const;
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DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, Body2DSW *p_body_a, Body2DSW *p_body_b);
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~DampedSpringJoint2DSW();
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};
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#endif // JOINTS_2D_SW_H
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