-Propertly restrict renaming of nodes in inherited scenes, fixes #2615

This commit is contained in:
Juan Linietsky 2015-10-17 18:43:52 -03:00
parent 36c874cc45
commit fba1842b11

View file

@ -239,7 +239,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
TreeItem *item = tree->create_item(p_parent);
item->set_text(0, p_node->get_name() );
if (can_rename && (p_node->get_owner() == get_scene_node() || p_node==get_scene_node()))
if (can_rename && !part_of_subscene /*(p_node->get_owner() == get_scene_node() || p_node==get_scene_node())*/)
item->set_editable(0, true);
item->set_selectable(0,true);