Merge pull request #31949 from myhalibobo/TilemapFix

Fix tilemap world_to_map return error map coordinates
This commit is contained in:
Rémi Verschelde 2019-09-26 10:56:26 +02:00 committed by GitHub
commit fba8ee4702
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@ -1549,7 +1549,8 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
}
} break;
default: {
case HALF_OFFSET_DISABLED: {
// Nothing to do.
}
}
}
@ -1612,26 +1613,27 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
switch (half_offset) {
case HALF_OFFSET_X: {
if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
if (int(floor(ret.y)) & 1) {
ret.x -= 0.5;
}
} break;
case HALF_OFFSET_NEGATIVE_X: {
if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
if (int(floor(ret.y)) & 1) {
ret.x += 0.5;
}
} break;
case HALF_OFFSET_Y: {
if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
if (int(floor(ret.x)) & 1) {
ret.y -= 0.5;
}
} break;
case HALF_OFFSET_NEGATIVE_Y: {
if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
if (int(floor(ret.x)) & 1) {
ret.y += 0.5;
}
} break;
default: {
case HALF_OFFSET_DISABLED: {
// Nothing to do.
}
}