Improve the inspector easing editor
- Make it possible to drag a negative easing or an easing of 0 back to
a positive value.
- Clamp the value between -1000000 and 1000000 to avoid issues
related to infinity.
- Display more decimals for numbers closer to 0, less for large numbers.
- Display trailing zeroes in decimals to avoid flickering when dragging.
This closes #18712 and closes #22079.
(cherry picked from commit 028de11db8
)
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50b1de7e39
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fbafd5c9e2
1 changed files with 28 additions and 4 deletions
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@ -987,19 +987,27 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
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rel = -rel;
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float val = get_edited_object()->get(get_edited_property());
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if (val == 0)
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return;
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bool sg = val < 0;
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val = Math::absf(val);
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val = Math::log(val) / Math::log((float)2.0);
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//logspace
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// Logarithmic space.
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val += rel * 0.05;
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val = Math::pow(2.0f, val);
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if (sg)
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val = -val;
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// 0 is a singularity, but both positive and negative values
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// are otherwise allowed. Enforce 0+ as workaround.
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if (Math::is_zero_approx(val)) {
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val = 0.00001;
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}
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// Limit to a reasonable value to prevent the curve going into infinity,
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// which can cause crashes and other issues.
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val = CLAMP(val, -1000000, 1000000);
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emit_changed(get_edited_property(), val);
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easing_draw->update();
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}
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@ -1044,7 +1052,18 @@ void EditorPropertyEasing::_draw_easing() {
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}
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easing_draw->draw_multiline(lines, line_color, 1.0, true);
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f->draw(ci, Point2(10, 10 + f->get_ascent()), String::num(exp, 2), font_color);
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// Draw more decimals for small numbers since higher precision is usually required for fine adjustments.
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int decimals;
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if (Math::abs(exp) < 0.1 - CMP_EPSILON) {
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decimals = 4;
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} else if (Math::abs(exp) < 1 - CMP_EPSILON) {
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decimals = 3;
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} else if (Math::abs(exp) < 10 - CMP_EPSILON) {
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decimals = 2;
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} else {
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decimals = 1;
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}
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f->draw(ci, Point2(10, 10 + f->get_ascent()), rtos(exp).pad_decimals(decimals), font_color);
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}
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void EditorPropertyEasing::update_property() {
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@ -1075,6 +1094,11 @@ void EditorPropertyEasing::_spin_value_changed(double p_value) {
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if (Math::is_zero_approx(p_value)) {
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p_value = 0.00001;
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}
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// Limit to a reasonable value to prevent the curve going into infinity,
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// which can cause crashes and other issues.
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p_value = CLAMP(p_value, -1000000, 1000000);
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emit_changed(get_edited_property(), p_value);
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_spin_focus_exited();
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}
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