fix bug with cpu_particle_2d_align_y
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@ -840,7 +840,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
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if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
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if (p.velocity.length() > 0.0) {
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p.transform.elements[0] = p.velocity.normalized();
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p.transform.elements[1] = p.velocity.normalized();
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p.transform.elements[0] = p.transform.elements[1].tangent();
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}
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