Merge pull request #64247 from guilhermefelipecgs/fix_end_node
Re-add AnimationNodeStateMachine::end_node for root state machine
This commit is contained in:
commit
fbf8632556
2 changed files with 19 additions and 16 deletions
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@ -802,8 +802,7 @@ void AnimationNodeStateMachineEditor::_open_connect_menu(const Vector2 &p_positi
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if (anodesm.is_valid()) {
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if (anodesm.is_valid()) {
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_create_submenu(connect_menu, anodesm, connecting_to_node, connecting_to_node);
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_create_submenu(connect_menu, anodesm, connecting_to_node, connecting_to_node);
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} else {
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} else {
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Ref<AnimationNodeStateMachine> prev = state_machine;
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_create_submenu(connect_menu, state_machine, connecting_to_node, connecting_to_node, true);
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_create_submenu(connect_menu, prev, connecting_to_node, connecting_to_node, true);
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}
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}
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connect_menu->add_submenu_item(TTR("To") + " Animation", connecting_to_node);
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connect_menu->add_submenu_item(TTR("To") + " Animation", connecting_to_node);
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@ -835,6 +834,10 @@ bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<Ani
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String prev_path;
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String prev_path;
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Vector<Ref<AnimationNodeStateMachine>> parents = p_parents;
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Vector<Ref<AnimationNodeStateMachine>> parents = p_parents;
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if (from_root && p_nodesm->get_prev_state_machine() == nullptr) {
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return false;
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}
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if (from_root) {
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if (from_root) {
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AnimationNodeStateMachine *prev = p_nodesm->get_prev_state_machine();
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AnimationNodeStateMachine *prev = p_nodesm->get_prev_state_machine();
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@ -844,6 +847,8 @@ bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<Ani
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prev_path += "../";
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prev_path += "../";
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prev = prev->get_prev_state_machine();
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prev = prev->get_prev_state_machine();
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}
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}
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end_menu->add_item("Root", nodes_to_connect.size());
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nodes_to_connect.push_back(prev_path + state_machine->end_node);
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prev_path.remove_at(prev_path.size() - 1);
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prev_path.remove_at(prev_path.size() - 1);
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}
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}
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@ -874,22 +879,22 @@ bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<Ani
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}
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}
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if (ansm.is_valid()) {
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if (ansm.is_valid()) {
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bool found = false;
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bool parent_found = false;
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for (int i = 0; i < parents.size(); i++) {
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for (int i = 0; i < parents.size(); i++) {
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if (parents[i] == ansm) {
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if (parents[i] == ansm) {
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path = path.replace_first("/../" + E, "");
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path = path.replace_first("/../" + E, "");
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found = true;
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parent_found = true;
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break;
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break;
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}
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}
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}
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}
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if (!found) {
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if (parent_found) {
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state_machine_menu->add_item(E, nodes_to_connect.size());
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nodes_to_connect.push_back(path);
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} else {
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end_menu->add_item(E, nodes_to_connect.size());
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end_menu->add_item(E, nodes_to_connect.size());
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nodes_to_connect.push_back(path + "/" + state_machine->end_node);
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nodes_to_connect.push_back(path + "/" + state_machine->end_node);
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} else {
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state_machine_menu->add_item(E, nodes_to_connect.size());
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nodes_to_connect.push_back(path);
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}
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}
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if (_create_submenu(nodes_menu, ansm, E, path, false, parents)) {
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if (_create_submenu(nodes_menu, ansm, E, path, false, parents)) {
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@ -611,13 +611,15 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
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if (p_state_machine->end_node != current) {
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if (p_state_machine->end_node != current) {
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rem = 1;
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rem = 1;
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} else {
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} else {
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Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
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if (p_state_machine->prev_state_machine != nullptr) {
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Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter(p_state_machine->playback);
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if (prev_playback.is_valid()) {
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if (prev_playback.is_valid()) {
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prev_playback->current_transition = current_transition;
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prev_playback->current_transition = current_transition;
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prev_playback->force_auto_advance = true;
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prev_playback->force_auto_advance = true;
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}
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}
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}
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}
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}
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return rem;
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return rem;
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}
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}
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@ -900,10 +902,6 @@ void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, co
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void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
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void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
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List<StringName> nodes;
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List<StringName> nodes;
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for (const KeyValue<StringName, State> &E : states) {
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for (const KeyValue<StringName, State> &E : states) {
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if (E.key == end_node && prev_state_machine == nullptr) {
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continue;
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}
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nodes.push_back(E.key);
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nodes.push_back(E.key);
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}
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}
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nodes.sort_custom<StringName::AlphCompare>();
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nodes.sort_custom<StringName::AlphCompare>();
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