Fix bug breaking shader when skeleton+tangents were used, closes #8673
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@ -245,7 +245,7 @@ void main() {
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normal = vec4(normal,0.0) * m;
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#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
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tangent.xyz = vec4(tangent.xyz,0.0) * mn;
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tangent.xyz = vec4(tangent.xyz,0.0) * m;
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#endif
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}
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#endif
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