Enable GLTFDocumentExtensionConvertImporterMesh only in games.
This commit is contained in:
parent
865b62b1cd
commit
fc1634806a
2 changed files with 3 additions and 2 deletions
|
@ -31,7 +31,7 @@
|
|||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[Object(GLTFDocumentExtensionConvertImporterMesh,"resource_local_to_scene":false,"resource_name":"","script":null)]">
|
||||
<member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[]">
|
||||
</member>
|
||||
</members>
|
||||
</class>
|
||||
|
|
|
@ -6887,7 +6887,8 @@ TypedArray<GLTFDocumentExtension> GLTFDocument::get_extensions() const {
|
|||
}
|
||||
|
||||
GLTFDocument::GLTFDocument() {
|
||||
if (!::Engine::get_singleton()->is_editor_hint()) {
|
||||
bool is_editor = ::Engine::get_singleton()->is_editor_hint();
|
||||
if (is_editor) {
|
||||
return;
|
||||
}
|
||||
Ref<GLTFDocumentExtensionConvertImporterMesh> extension_editor;
|
||||
|
|
Loading…
Add table
Reference in a new issue