Merge pull request #42168 from madmiraal/fix-42108-3.2
[3.2] Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
This commit is contained in:
commit
fc5b106369
9 changed files with 4 additions and 23 deletions
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@ -13,7 +13,7 @@
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</methods>
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</methods>
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<members>
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<members>
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<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
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<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code].
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
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</member>
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</member>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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The World's [Environment].
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The World's [Environment].
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@ -16,7 +16,7 @@
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The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
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The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
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</member>
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</member>
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<member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
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<member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
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Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within [code]_physics_process(delta)[/code].
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Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
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</member>
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</member>
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<member name="space" type="RID" setter="" getter="get_space">
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<member name="space" type="RID" setter="" getter="get_space">
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The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
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The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
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@ -2079,7 +2079,6 @@ bool Main::iteration() {
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uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
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uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
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PhysicsServer::get_singleton()->sync();
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PhysicsServer::get_singleton()->flush_queries();
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PhysicsServer::get_singleton()->flush_queries();
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Physics2DServer::get_singleton()->sync();
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Physics2DServer::get_singleton()->sync();
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@ -1568,9 +1568,6 @@ void BulletPhysicsServer::step(float p_deltaTime) {
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}
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}
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}
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}
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void BulletPhysicsServer::sync() {
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}
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void BulletPhysicsServer::flush_queries() {
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void BulletPhysicsServer::flush_queries() {
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}
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}
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@ -396,7 +396,6 @@ public:
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virtual void init();
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virtual void init();
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virtual void step(float p_deltaTime);
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virtual void step(float p_deltaTime);
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virtual void sync();
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virtual void flush_queries();
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virtual void flush_queries();
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virtual void finish();
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virtual void finish();
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@ -196,7 +196,7 @@ PhysicsDirectSpaceState *PhysicsServerSW::space_get_direct_state(RID p_space) {
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SpaceSW *space = space_owner.get(p_space);
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SpaceSW *space = space_owner.get(p_space);
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ERR_FAIL_COND_V(!space, NULL);
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ERR_FAIL_COND_V(!space, NULL);
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ERR_FAIL_COND_V_MSG(!doing_sync || space->is_locked(), NULL, "Space state is inaccessible right now, wait for iteration or physics process notification.");
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ERR_FAIL_COND_V_MSG(space->is_locked(), NULL, "Space state is inaccessible right now, wait for iteration or physics process notification.");
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return space->get_direct_state();
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return space->get_direct_state();
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}
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}
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@ -979,7 +979,7 @@ PhysicsDirectBodyState *PhysicsServerSW::body_get_direct_state(RID p_body) {
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BodySW *body = body_owner.get(p_body);
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BodySW *body = body_owner.get(p_body);
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ERR_FAIL_COND_V(!body, NULL);
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ERR_FAIL_COND_V(!body, NULL);
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ERR_FAIL_COND_V_MSG(!doing_sync || body->get_space()->is_locked(), NULL, "Body state is inaccessible right now, wait for iteration or physics process notification.");
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ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), NULL, "Body state is inaccessible right now, wait for iteration or physics process notification.");
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direct_state->body = body;
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direct_state->body = body;
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return direct_state;
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return direct_state;
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@ -1408,7 +1408,6 @@ void PhysicsServerSW::set_active(bool p_active) {
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void PhysicsServerSW::init() {
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void PhysicsServerSW::init() {
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doing_sync = true;
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last_step = 0.001;
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last_step = 0.001;
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iterations = 8; // 8?
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iterations = 8; // 8?
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stepper = memnew(StepSW);
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stepper = memnew(StepSW);
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@ -1424,8 +1423,6 @@ void PhysicsServerSW::step(real_t p_step) {
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_update_shapes();
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_update_shapes();
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doing_sync = false;
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last_step = p_step;
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last_step = p_step;
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PhysicsDirectBodyStateSW::singleton->step = p_step;
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PhysicsDirectBodyStateSW::singleton->step = p_step;
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@ -1442,10 +1439,6 @@ void PhysicsServerSW::step(real_t p_step) {
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#endif
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#endif
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}
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}
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void PhysicsServerSW::sync(){
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};
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void PhysicsServerSW::flush_queries() {
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void PhysicsServerSW::flush_queries() {
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#ifndef _3D_DISABLED
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#ifndef _3D_DISABLED
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@ -1453,8 +1446,6 @@ void PhysicsServerSW::flush_queries() {
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if (!active)
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if (!active)
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return;
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return;
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doing_sync = true;
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flushing_queries = true;
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flushing_queries = true;
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uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
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uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
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@ -44,7 +44,6 @@ class PhysicsServerSW : public PhysicsServer {
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friend class PhysicsDirectSpaceStateSW;
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friend class PhysicsDirectSpaceStateSW;
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bool active;
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bool active;
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int iterations;
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int iterations;
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bool doing_sync;
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real_t last_step;
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real_t last_step;
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int island_count;
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int island_count;
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@ -366,7 +365,6 @@ public:
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virtual void set_active(bool p_active);
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virtual void set_active(bool p_active);
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virtual void init();
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virtual void init();
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virtual void step(real_t p_step);
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virtual void step(real_t p_step);
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virtual void sync();
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virtual void flush_queries();
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virtual void flush_queries();
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virtual void finish();
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virtual void finish();
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@ -1332,8 +1332,6 @@ void Physics2DServerSW::step(real_t p_step) {
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_update_shapes();
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_update_shapes();
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doing_sync = false;
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last_step = p_step;
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last_step = p_step;
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Physics2DDirectBodyStateSW::singleton->step = p_step;
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Physics2DDirectBodyStateSW::singleton->step = p_step;
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island_count = 0;
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island_count = 0;
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@ -757,7 +757,6 @@ public:
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virtual void set_active(bool p_active) = 0;
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virtual void set_active(bool p_active) = 0;
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virtual void init() = 0;
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virtual void init() = 0;
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virtual void step(float p_step) = 0;
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virtual void step(float p_step) = 0;
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virtual void sync() = 0;
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virtual void flush_queries() = 0;
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virtual void flush_queries() = 0;
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virtual void finish() = 0;
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virtual void finish() = 0;
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