Transform CSGShape collision when necessary

This commit is contained in:
hoontee 2020-08-01 01:41:10 -05:00
parent 227494be59
commit fc8574fbac

View file

@ -511,6 +511,12 @@ void CSGShape3D::_notification(int p_what) {
_make_dirty();
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
}
}
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
if (parent) {
parent->_make_dirty();