Enable MSAA support for all non-web platforms
MSAA support is built into GLES3 core, eliminating the need to check for GL_EXT_framebuffer_multisample, which was necessary only in GLES2 due to the lack of inherent multisample framebuffer support. This commit corrects an oversight from GLES2-based code, ensuring compatibility with GLES3 where multisampling is natively supported without extensions.
This commit is contained in:
parent
61598c5c88
commit
fc955fa89f
1 changed files with 1 additions and 1 deletions
|
@ -121,7 +121,7 @@ Config::Config() {
|
||||||
#ifdef WEB_ENABLED
|
#ifdef WEB_ENABLED
|
||||||
msaa_supported = (msaa_max_samples > 0);
|
msaa_supported = (msaa_max_samples > 0);
|
||||||
#else
|
#else
|
||||||
msaa_supported = extensions.has("GL_EXT_framebuffer_multisample");
|
msaa_supported = true;
|
||||||
#endif
|
#endif
|
||||||
#ifndef IOS_ENABLED
|
#ifndef IOS_ENABLED
|
||||||
#ifdef WEB_ENABLED
|
#ifdef WEB_ENABLED
|
||||||
|
|
Loading…
Reference in a new issue