Disable lights for objects with baked lighting

Don't apply lighting to objects when they have a lightmap texture and
the light is set to BAKE_ALL. This prevents applying the same direct
light twice on the same object and makes setting up scenes with mixed
lighting much easier.
This commit is contained in:
JFonS 2020-08-30 20:16:24 +02:00
parent 18fc857b9f
commit fcb00ca048
15 changed files with 87 additions and 18 deletions

View file

@ -2152,6 +2152,17 @@
Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to [member OmniLight.omni_shadow_mode].
</description>
</method>
<method name="light_set_bake_mode">
<return type="void">
</return>
<argument index="0" name="light" type="RID">
</argument>
<argument index="1" name="bake_mode" type="int" enum="VisualServer.LightBakeMode">
</argument>
<description>
Sets the bake mode for this light, see [enum LightBakeMode] for options. The bake mode affects how the light will be baked in [BakedLightmap]s and [GIProbe]s.
</description>
</method>
<method name="light_set_color">
<return type="void">
</return>
@ -2250,7 +2261,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
Sets whether GI probes capture light information from this light.
Sets whether GI probes capture light information from this light. [i]Deprecated method.[/i] Use [method light_set_bake_mode] instead. This method is only kept for compatibility reasons and calls [method light_set_bake_mode] internally, setting the bake mode to [constant LIGHT_BAKE_DISABLED] or [constant LIGHT_BAKE_INDIRECT] depending on the given parameter.
</description>
</method>
<method name="lightmap_capture_create">
@ -4517,6 +4528,12 @@
<constant name="LIGHT_PARAM_MAX" value="15" enum="LightParam">
Represents the size of the [enum LightParam] enum.
</constant>
<constant name="LIGHT_BAKE_DISABLED" value="0" enum="LightBakeMode">
</constant>
<constant name="LIGHT_BAKE_INDIRECT" value="1" enum="LightBakeMode">
</constant>
<constant name="LIGHT_BAKE_ALL" value="2" enum="LightBakeMode">
</constant>
<constant name="LIGHT_OMNI_SHADOW_DUAL_PARABOLOID" value="0" enum="LightOmniShadowMode">
Use a dual paraboloid shadow map for omni lights.
</constant>

View file

@ -491,6 +491,7 @@ public:
void light_set_cull_mask(RID p_light, uint32_t p_mask) {}
void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {}
void light_set_use_gi(RID p_light, bool p_enabled) {}
void light_set_bake_mode(RID p_light, VS::LightBakeMode p_bake_mode) {}
void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {}
void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {}
@ -511,6 +512,7 @@ public:
float light_get_param(RID p_light, VS::LightParam p_param) { return 0.0; }
Color light_get_color(RID p_light) { return Color(); }
bool light_get_use_gi(RID p_light) { return false; }
VS::LightBakeMode light_get_bake_mode(RID p_light) { return VS::LightBakeMode::LIGHT_BAKE_DISABLED; }
uint64_t light_get_version(RID p_light) const { return 0; }
/* PROBE API */

View file

@ -2300,6 +2300,9 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
if (!unshaded && e->light_index < RenderList::MAX_LIGHTS) {
light = render_light_instances[e->light_index];
if (e->light_mode == LightMode::LIGHTMODE_LIGHTMAP && light->light_ptr->bake_mode == VS::LIGHT_BAKE_ALL) {
light = NULL; // Don't use this light, it is already included in the lightmap
}
}
if (light != prev_light) {

View file

@ -3816,7 +3816,7 @@ RID RasterizerStorageGLES2::light_create(VS::LightType p_type) {
light->directional_blend_splits = false;
light->directional_range_mode = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
light->reverse_cull = false;
light->use_gi = true;
light->bake_mode = VS::LIGHT_BAKE_INDIRECT;
light->version = 0;
return light_owner.make_rid(light);
@ -3905,10 +3905,15 @@ void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool
}
void RasterizerStorageGLES2::light_set_use_gi(RID p_light, bool p_enabled) {
WARN_DEPRECATED_MSG("'VisualServer.light_set_use_gi' is deprecated and will be removed in a future version. Use 'VisualServer.light_set_bake_mode' instead.");
light_set_bake_mode(p_light, p_enabled ? VS::LightBakeMode::LIGHT_BAKE_INDIRECT : VS::LightBakeMode::LIGHT_BAKE_DISABLED);
}
void RasterizerStorageGLES2::light_set_bake_mode(RID p_light, VS::LightBakeMode p_bake_mode) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->use_gi = p_enabled;
light->bake_mode = p_bake_mode;
light->version++;
light->instance_change_notify(true, false);
@ -4010,10 +4015,14 @@ Color RasterizerStorageGLES2::light_get_color(RID p_light) {
}
bool RasterizerStorageGLES2::light_get_use_gi(RID p_light) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, false);
return light_get_bake_mode(p_light) != VS::LightBakeMode::LIGHT_BAKE_DISABLED;
}
return light->use_gi;
VS::LightBakeMode RasterizerStorageGLES2::light_get_bake_mode(RID p_light) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, VS::LightBakeMode::LIGHT_BAKE_DISABLED);
return light->bake_mode;
}
bool RasterizerStorageGLES2::light_has_shadow(RID p_light) const {

View file

@ -932,10 +932,10 @@ public:
bool shadow;
bool negative;
bool reverse_cull;
bool use_gi;
uint32_t cull_mask;
VS::LightBakeMode bake_mode;
VS::LightOmniShadowMode omni_shadow_mode;
VS::LightOmniShadowDetail omni_shadow_detail;
@ -960,6 +960,7 @@ public:
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask);
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled);
virtual void light_set_use_gi(RID p_light, bool p_enabled);
virtual void light_set_bake_mode(RID p_light, VS::LightBakeMode p_bake_mode);
virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode);
virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail);
@ -980,6 +981,7 @@ public:
virtual float light_get_param(RID p_light, VS::LightParam p_param);
virtual Color light_get_color(RID p_light);
virtual bool light_get_use_gi(RID p_light);
virtual VS::LightBakeMode light_get_bake_mode(RID p_light);
virtual AABB light_get_aabb(RID p_light) const;
virtual uint64_t light_get_version(RID p_light) const;

View file

@ -1849,8 +1849,13 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform
for (int i = 0; i < lc; i++) {
LightInstance *li = light_instance_owner.getornull(lights[i]);
if (!li || li->last_pass != render_pass) //not visible
continue;
if (!li || li->last_pass != render_pass) {
continue; // Not visible
}
if (e->instance->baked_light && li->light_ptr->bake_mode == VS::LightBakeMode::LIGHT_BAKE_ALL) {
continue; // This light is already included in the lightmap
}
if (li && li->light_ptr->type == VS::LIGHT_OMNI) {
if (omni_count < maxobj && e->instance->layer_mask & li->light_ptr->cull_mask) {

View file

@ -5479,7 +5479,7 @@ RID RasterizerStorageGLES3::light_create(VS::LightType p_type) {
light->directional_blend_splits = false;
light->directional_range_mode = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
light->reverse_cull = false;
light->use_gi = true;
light->bake_mode = VS::LIGHT_BAKE_INDIRECT;
light->version = 0;
return light_owner.make_rid(light);
@ -5572,14 +5572,20 @@ void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool
}
void RasterizerStorageGLES3::light_set_use_gi(RID p_light, bool p_enabled) {
WARN_DEPRECATED_MSG("'VisualServer.light_set_use_gi' is deprecated and will be removed in a future version. Use 'VisualServer.light_set_bake_mode' instead.");
light_set_bake_mode(p_light, p_enabled ? VS::LightBakeMode::LIGHT_BAKE_INDIRECT : VS::LightBakeMode::LIGHT_BAKE_DISABLED);
}
void RasterizerStorageGLES3::light_set_bake_mode(RID p_light, VS::LightBakeMode p_bake_mode) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
light->use_gi = p_enabled;
light->bake_mode = p_bake_mode;
light->version++;
light->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
Light *light = light_owner.getornull(p_light);
@ -5686,10 +5692,14 @@ Color RasterizerStorageGLES3::light_get_color(RID p_light) {
}
bool RasterizerStorageGLES3::light_get_use_gi(RID p_light) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, false);
return light_get_bake_mode(p_light) != VS::LightBakeMode::LIGHT_BAKE_DISABLED;
}
return light->use_gi;
VS::LightBakeMode RasterizerStorageGLES3::light_get_bake_mode(RID p_light) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, VS::LightBakeMode::LIGHT_BAKE_DISABLED);
return light->bake_mode;
}
bool RasterizerStorageGLES3::light_has_shadow(RID p_light) const {

View file

@ -939,7 +939,7 @@ public:
bool shadow;
bool negative;
bool reverse_cull;
bool use_gi;
VS::LightBakeMode bake_mode;
uint32_t cull_mask;
VS::LightOmniShadowMode omni_shadow_mode;
VS::LightOmniShadowDetail omni_shadow_detail;
@ -962,6 +962,7 @@ public:
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask);
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled);
virtual void light_set_use_gi(RID p_light, bool p_enabled);
virtual void light_set_bake_mode(RID p_light, VS::LightBakeMode p_bake_mode);
virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode);
virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail);
@ -982,6 +983,7 @@ public:
virtual float light_get_param(RID p_light, VS::LightParam p_param);
virtual Color light_get_color(RID p_light);
virtual bool light_get_use_gi(RID p_light);
virtual VS::LightBakeMode light_get_bake_mode(RID p_light);
virtual AABB light_get_aabb(RID p_light) const;
virtual uint64_t light_get_version(RID p_light) const;

View file

@ -159,7 +159,7 @@ PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
void Light::set_bake_mode(BakeMode p_mode) {
bake_mode = p_mode;
VS::get_singleton()->light_set_use_gi(light, p_mode != BAKE_DISABLED);
VS::get_singleton()->light_set_bake_mode(light, VS::LightBakeMode(bake_mode));
}
Light::BakeMode Light::get_bake_mode() const {

View file

@ -379,6 +379,7 @@ public:
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;
virtual void light_set_bake_mode(RID p_light, VS::LightBakeMode p_bake_mode) = 0;
virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0;
@ -399,6 +400,7 @@ public:
virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
virtual Color light_get_color(RID p_light) = 0;
virtual bool light_get_use_gi(RID p_light) = 0;
virtual VS::LightBakeMode light_get_bake_mode(RID p_light) = 0;
virtual uint64_t light_get_version(RID p_light) const = 0;
/* PROBE API */

View file

@ -314,6 +314,7 @@ public:
BIND2(light_set_cull_mask, RID, uint32_t)
BIND2(light_set_reverse_cull_face_mode, RID, bool)
BIND2(light_set_use_gi, RID, bool)
BIND2(light_set_bake_mode, RID, LightBakeMode)
BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
BIND2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)

View file

@ -3120,7 +3120,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
for (List<Instance *>::Element *E = p_gi_probe->scenario->directional_lights.front(); E; E = E->next()) {
if (!VSG::storage->light_get_use_gi(E->get()->base))
if (VSG::storage->light_get_bake_mode(E->get()->base) == VS::LightBakeMode::LIGHT_BAKE_DISABLED)
continue;
InstanceGIProbeData::LightCache lc;
@ -3143,7 +3143,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
for (Set<Instance *>::Element *E = probe_data->lights.front(); E; E = E->next()) {
if (!VSG::storage->light_get_use_gi(E->get()->base))
if (VSG::storage->light_get_bake_mode(E->get()->base) == VS::LightBakeMode::LIGHT_BAKE_DISABLED)
continue;
InstanceGIProbeData::LightCache lc;

View file

@ -250,6 +250,7 @@ public:
FUNC2(light_set_cull_mask, RID, uint32_t)
FUNC2(light_set_reverse_cull_face_mode, RID, bool)
FUNC2(light_set_use_gi, RID, bool)
FUNC2(light_set_bake_mode, RID, LightBakeMode)
FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
FUNC2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)

View file

@ -1772,6 +1772,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &VisualServer::light_set_cull_mask);
ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &VisualServer::light_set_reverse_cull_face_mode);
ClassDB::bind_method(D_METHOD("light_set_use_gi", "light", "enabled"), &VisualServer::light_set_use_gi);
ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &VisualServer::light_set_bake_mode);
ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &VisualServer::light_omni_set_shadow_mode);
ClassDB::bind_method(D_METHOD("light_omni_set_shadow_detail", "light", "detail"), &VisualServer::light_omni_set_shadow_detail);
@ -2154,6 +2155,10 @@ void VisualServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE);
BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
BIND_ENUM_CONSTANT(LIGHT_BAKE_INDIRECT);
BIND_ENUM_CONSTANT(LIGHT_BAKE_ALL);
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DETAIL_VERTICAL);

View file

@ -442,6 +442,15 @@ public:
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;
// bake mode
enum LightBakeMode {
LIGHT_BAKE_DISABLED,
LIGHT_BAKE_INDIRECT,
LIGHT_BAKE_ALL
};
virtual void light_set_bake_mode(RID p_light, LightBakeMode p_bake_mode) = 0;
// omni light
enum LightOmniShadowMode {
LIGHT_OMNI_SHADOW_DUAL_PARABOLOID,
@ -1098,6 +1107,7 @@ VARIANT_ENUM_CAST(VisualServer::Features);
VARIANT_ENUM_CAST(VisualServer::MultimeshTransformFormat);
VARIANT_ENUM_CAST(VisualServer::MultimeshColorFormat);
VARIANT_ENUM_CAST(VisualServer::MultimeshCustomDataFormat);
VARIANT_ENUM_CAST(VisualServer::LightBakeMode);
VARIANT_ENUM_CAST(VisualServer::LightOmniShadowMode);
VARIANT_ENUM_CAST(VisualServer::LightOmniShadowDetail);
VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowMode);