Add project settings for AVAudioSessionCategory on iOS

This commit is contained in:
Georg Wacker 2023-08-31 15:29:17 +02:00
parent 549fcce5f8
commit fcc500ea41
3 changed files with 41 additions and 2 deletions

View file

@ -1342,6 +1342,9 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01"), 0.5f);
GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01"), 0.5f);
GLOBAL_DEF(PropertyInfo(Variant::INT, "audio/general/ios/session_category", PROPERTY_HINT_ENUM, "Ambient,Multi Route,Play and Record,Playback,Record,Solo Ambient"), 0);
GLOBAL_DEF("audio/general/ios/mix_with_others", false);
PackedStringArray extensions;
extensions.push_back("gd");
if (Engine::get_singleton()->has_singleton("GodotSharp")) {

View file

@ -392,6 +392,13 @@
The base strength of the panning effect for all [AudioStreamPlayer3D] nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength]. A value of [code]0.0[/code] disables stereo panning entirely, leaving only volume attenuation in place. A value of [code]1.0[/code] completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
The default value of [code]0.5[/code] is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
</member>
<member name="audio/general/ios/mix_with_others" type="bool" setter="" getter="" default="false">
Sets the [url=https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers]mixWithOthers[/url] option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to [code]Play and Record[/code], [code]Playback[/code], or [code]Multi Route[/code].
[code]Ambient[/code] always has this set per default.
</member>
<member name="audio/general/ios/session_category" type="int" setter="" getter="" default="0">
Sets the [url=https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory]AVAudioSessionCategory[/url] on iOS. Use the [code]Playback[/code] category to get sound output, even if the phone is in silent mode.
</member>
<member name="audio/general/text_to_speech" type="bool" setter="" getter="" default="false">
If [code]true[/code], text-to-speech support is enabled, see [method DisplayServer.tts_get_voices] and [method DisplayServer.tts_speak].
[b]Note:[/b] Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.

View file

@ -51,6 +51,15 @@ extern void ios_finish();
@implementation AppDelegate
enum {
SESSION_CATEGORY_AMBIENT,
SESSION_CATEGORY_MULTI_ROUTE,
SESSION_CATEGORY_PLAY_AND_RECORD,
SESSION_CATEGORY_PLAYBACK,
SESSION_CATEGORY_RECORD,
SESSION_CATEGORY_SOLO_AMBIENT
};
static ViewController *mainViewController = nil;
+ (ViewController *)viewController {
@ -92,8 +101,28 @@ static ViewController *mainViewController = nil;
mainViewController = viewController;
// prevent to stop music in another background app
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
int sessionCategorySetting = GLOBAL_GET("audio/general/ios/session_category");
// Initialize with default Ambient category.
AVAudioSessionCategory category = AVAudioSessionCategoryAmbient;
if (sessionCategorySetting == SESSION_CATEGORY_MULTI_ROUTE) {
category = AVAudioSessionCategoryMultiRoute;
} else if (sessionCategorySetting == SESSION_CATEGORY_PLAY_AND_RECORD) {
category = AVAudioSessionCategoryPlayAndRecord;
} else if (sessionCategorySetting == SESSION_CATEGORY_PLAYBACK) {
category = AVAudioSessionCategoryPlayback;
} else if (sessionCategorySetting == SESSION_CATEGORY_RECORD) {
category = AVAudioSessionCategoryRecord;
} else if (sessionCategorySetting == SESSION_CATEGORY_SOLO_AMBIENT) {
category = AVAudioSessionCategorySoloAmbient;
}
if (GLOBAL_GET("audio/general/ios/mix_with_others")) {
[[AVAudioSession sharedInstance] setCategory:category withOptions:AVAudioSessionCategoryOptionMixWithOthers error:nil];
} else {
[[AVAudioSession sharedInstance] setCategory:category error:nil];
}
return YES;
}