diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 9ffbac3553e..fde39baca4e 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1342,6 +1342,9 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01"), 0.5f); GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01"), 0.5f); + GLOBAL_DEF(PropertyInfo(Variant::INT, "audio/general/ios/session_category", PROPERTY_HINT_ENUM, "Ambient,Multi Route,Play and Record,Playback,Record,Solo Ambient"), 0); + GLOBAL_DEF("audio/general/ios/mix_with_others", false); + PackedStringArray extensions; extensions.push_back("gd"); if (Engine::get_singleton()->has_singleton("GodotSharp")) { diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index d5495ff7dcf..63159541e4b 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -392,6 +392,13 @@ The base strength of the panning effect for all [AudioStreamPlayer3D] nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength]. A value of [code]0.0[/code] disables stereo panning entirely, leaving only volume attenuation in place. A value of [code]1.0[/code] completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener. The default value of [code]0.5[/code] is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones. + + Sets the [url=https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers]mixWithOthers[/url] option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to [code]Play and Record[/code], [code]Playback[/code], or [code]Multi Route[/code]. + [code]Ambient[/code] always has this set per default. + + + Sets the [url=https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory]AVAudioSessionCategory[/url] on iOS. Use the [code]Playback[/code] category to get sound output, even if the phone is in silent mode. + If [code]true[/code], text-to-speech support is enabled, see [method DisplayServer.tts_get_voices] and [method DisplayServer.tts_speak]. [b]Note:[/b] Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used. diff --git a/platform/ios/app_delegate.mm b/platform/ios/app_delegate.mm index 38846e75080..8a16f8fcc12 100644 --- a/platform/ios/app_delegate.mm +++ b/platform/ios/app_delegate.mm @@ -51,6 +51,15 @@ extern void ios_finish(); @implementation AppDelegate +enum { + SESSION_CATEGORY_AMBIENT, + SESSION_CATEGORY_MULTI_ROUTE, + SESSION_CATEGORY_PLAY_AND_RECORD, + SESSION_CATEGORY_PLAYBACK, + SESSION_CATEGORY_RECORD, + SESSION_CATEGORY_SOLO_AMBIENT +}; + static ViewController *mainViewController = nil; + (ViewController *)viewController { @@ -92,8 +101,28 @@ static ViewController *mainViewController = nil; mainViewController = viewController; - // prevent to stop music in another background app - [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil]; + int sessionCategorySetting = GLOBAL_GET("audio/general/ios/session_category"); + + // Initialize with default Ambient category. + AVAudioSessionCategory category = AVAudioSessionCategoryAmbient; + + if (sessionCategorySetting == SESSION_CATEGORY_MULTI_ROUTE) { + category = AVAudioSessionCategoryMultiRoute; + } else if (sessionCategorySetting == SESSION_CATEGORY_PLAY_AND_RECORD) { + category = AVAudioSessionCategoryPlayAndRecord; + } else if (sessionCategorySetting == SESSION_CATEGORY_PLAYBACK) { + category = AVAudioSessionCategoryPlayback; + } else if (sessionCategorySetting == SESSION_CATEGORY_RECORD) { + category = AVAudioSessionCategoryRecord; + } else if (sessionCategorySetting == SESSION_CATEGORY_SOLO_AMBIENT) { + category = AVAudioSessionCategorySoloAmbient; + } + + if (GLOBAL_GET("audio/general/ios/mix_with_others")) { + [[AVAudioSession sharedInstance] setCategory:category withOptions:AVAudioSessionCategoryOptionMixWithOthers error:nil]; + } else { + [[AVAudioSession sharedInstance] setCategory:category error:nil]; + } return YES; }