Add modf function and fix snap behavior

Fixes #96159
This commit is contained in:
Hristo Iliev 2024-08-30 16:11:18 +03:00
parent db76de5de8
commit fcc8518bce
2 changed files with 7 additions and 1 deletions

View file

@ -105,6 +105,9 @@ public:
static _ALWAYS_INLINE_ double fmod(double p_x, double p_y) { return ::fmod(p_x, p_y); }
static _ALWAYS_INLINE_ float fmod(float p_x, float p_y) { return ::fmodf(p_x, p_y); }
static _ALWAYS_INLINE_ double modf(double p_x, double *r_y) { return ::modf(p_x, r_y); }
static _ALWAYS_INLINE_ float modf(float p_x, float *r_y) { return ::modff(p_x, r_y); }
static _ALWAYS_INLINE_ double floor(double p_x) { return ::floor(p_x); }
static _ALWAYS_INLINE_ float floor(float p_x) { return ::floorf(p_x); }

View file

@ -7079,7 +7079,10 @@ void AnimationTrackEditor::_update_snap_unit() {
if (timeline->is_using_fps()) {
snap_unit = 1.0 / step->get_value();
} else {
snap_unit = 1.0 / Math::round(1.0 / step->get_value()); // Follow the snap behavior of the timeline editor.
double integer;
double fraction = Math::modf(step->get_value(), &integer);
fraction = 1.0 / Math::round(1.0 / fraction);
snap_unit = integer + fraction;
}
}