Merge pull request #23519 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
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commit
fcd761e889
5 changed files with 0 additions and 8 deletions
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@ -1143,10 +1143,8 @@ void EditorInspectorSection::_notification(int p_what) {
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Color color = get_color("font_color", "Tree");
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draw_string(font, Point2(hs, font->get_ascent() + (h - font->get_height()) / 2).floor(), label, color, get_size().width);
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int ofs = 0;
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if (arrow.is_valid()) {
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draw_texture(arrow, Point2(get_size().width - arrow->get_width(), (h - arrow->get_height()) / 2).floor());
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ofs += hs + arrow->get_width();
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}
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}
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}
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@ -7080,7 +7080,6 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType
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DataType member_type;
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for (int i = 0; i < current_class->variables.size(); i++) {
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ClassNode::Member m = current_class->variables[i];
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if (current_class->variables[i].identifier == p_identifier) {
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member_type = current_class->variables[i].data_type;
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current_class->variables.write[i].usages += 1;
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@ -294,7 +294,6 @@ void LineBuilder::build() {
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if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
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uvx1 = current_distance1 / (width * tile_aspect);
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} else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
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uvx0 = current_distance0 / total_distance;
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uvx1 = current_distance1 / total_distance;
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}
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@ -266,7 +266,6 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
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if (do_start) {
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remaining = os_rem;
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do_start = false;
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}
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if (!p_seek) {
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@ -770,8 +769,6 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
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rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false);
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}
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switched = false;
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if (p_seek) { // don't seek prev animation
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blend_input(prev, 0, false, blend, FILTER_IGNORE, false);
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time = p_time;
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@ -345,7 +345,6 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
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len_current = sm->blend_node(current, sm->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false);
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pos_current = 0;
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loops_current = 0;
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play_start = false;
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}
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if (!sm->states.has(current)) {
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