SpatialEditorGizmo add_mesh bindings fix

This commit is contained in:
Saracen 2019-09-25 03:09:25 +01:00
parent dd3e17588e
commit fcef45006e

View file

@ -729,7 +729,7 @@ void EditorSpatialGizmo::set_plugin(EditorSpatialGizmoPlugin *p_plugin) {
void EditorSpatialGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "billboard", "skeleton", "material"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(Variant()), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "billboard", "skeleton", "material"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(Ref<SkinReference>()), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments);
ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles"), &EditorSpatialGizmo::add_collision_triangles);
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1));