Small changes to the comments in the script templates.
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07d4cd7f6d
commit
fd17b960e9
3 changed files with 19 additions and 21 deletions
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@ -2862,7 +2862,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
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error_dialog = memnew(AcceptDialog);
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add_child(error_dialog);
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error_dialog->get_ok()->set_text(TTR("I see.."));
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error_dialog->get_ok()->set_text(TTR("I see..."));
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debugger = memnew(ScriptEditorDebugger(editor));
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debugger->connect("goto_script_line", this, "_goto_script_line");
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@ -54,18 +54,18 @@ void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
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}
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Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
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String _template = String() +
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"extends %BASE%\n\n" +
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"# class member variables go here, for example:\n" +
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"# var a = 2\n" +
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"# var b = \"textvar\"\n\n" +
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"func _ready():\n" +
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"%TS%# Called when the node is added to the scene for the first time.\n" +
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"%TS%# Initialization here.\n" +
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"%TS%pass\n\n" +
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"#func _process(delta):\n" +
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"#%TS%# Called every frame. Delta is time since last frame.\n" +
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"#%TS%# Update game logic here.\n" +
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String _template = "extends %BASE%\n"
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"\n"
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"# Declare member variables here. Examples:\n"
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"# var a = 2\n"
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"# var b = \"text\"\n"
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"\n"
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"# Called when the node enters the scene tree for the first time.\n"
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"func _ready():\n"
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"%TS%pass # Replace with function body.\n"
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"\n"
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"# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
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"#func _process(delta):\n"
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"#%TS%pass\n";
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_template = _template.replace("%BASE%", p_base_class_name);
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@ -298,22 +298,20 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
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"\n"
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"public class %CLASS_NAME% : %BASE_CLASS_NAME%\n"
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"{\n"
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" // Member variables here, example:\n"
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" // Declare member variables here. Examples:\n"
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" // private int a = 2;\n"
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" // private string b = \"textvar\";\n"
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" // private string b = \"text\";\n"
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"\n"
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" // Called when the node enters the scene tree for the first time."
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" public override void _Ready()\n"
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" {\n"
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" // Called every time the node is added to the scene.\n"
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" // Initialization here.\n"
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" \n"
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" "
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" }\n"
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"\n"
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"// // Called every frame. 'delta' is the elapsed time since the previous frame."
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"// public override void _Process(float delta)\n"
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"// {\n"
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"// // Called every frame. Delta is time since last frame.\n"
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"// // Update game logic here.\n"
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"// \n"
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"// "
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"// }\n"
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"}\n";
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