gltf export: Remove snapping and fix validation

Round min/max correctly in accessors
Include correct target in vertex and indices bufferViews
Avoid use of Math::snapped
Normalize vertex weights.
This commit is contained in:
Lyuma 2024-03-09 23:51:52 -08:00
parent 0ace0a1292
commit fd2aa564ab
5 changed files with 109 additions and 55 deletions

View file

@ -34,7 +34,10 @@
The stride, in bytes, between interleaved data. If [code]-1[/code], this buffer view is not interleaved.
</member>
<member name="indices" type="bool" setter="set_indices" getter="get_indices" default="false">
True if the GLTFBufferView's OpenGL GPU buffer type is an [code]ELEMENT_ARRAY_BUFFER[/code] used for vertex indices (integer constant [code]34963[/code]). False if the buffer type is [code]ARRAY_BUFFER[/code] used for vertex attributes (integer constant [code]34962[/code]) or when any other value. See [url=https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md]Buffers, BufferViews, and Accessors[/url] for possible values. This property is set but never used, setting this property will do nothing.
True if the GLTFBufferView's OpenGL GPU buffer type is an [code]ELEMENT_ARRAY_BUFFER[/code] used for vertex indices (integer constant [code]34963[/code]). False if the buffer type is any other value. See [url=https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md]Buffers, BufferViews, and Accessors[/url] for possible values. This property is set on import and used on export.
</member>
<member name="vertex_attributes" type="bool" setter="set_vertex_attributes" getter="get_vertex_attributes" default="false">
True if the GLTFBufferView's OpenGL GPU buffer type is an [code]ARRAY_BUFFER[/code] used for vertex attributes (integer constant [code]34962[/code]). False if the buffer type is any other value. See [url=https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md]Buffers, BufferViews, and Accessors[/url] for possible values. This property is set on import and used on export.
</member>
</members>
</class>

View file

@ -819,8 +819,11 @@ Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> p_state) {
d["byteStride"] = buffer_view->byte_stride;
}
// TODO Sparse
// d["target"] = buffer_view->indices;
if (buffer_view->indices) {
d["target"] = GLTFDocument::ELEMENT_ARRAY_BUFFER;
} else if (buffer_view->vertex_attributes) {
d["target"] = GLTFDocument::ARRAY_BUFFER;
}
ERR_FAIL_COND_V(!d.has("buffer"), ERR_INVALID_DATA);
ERR_FAIL_COND_V(!d.has("byteLength"), ERR_INVALID_DATA);
@ -861,6 +864,7 @@ Error GLTFDocument::_parse_buffer_views(Ref<GLTFState> p_state) {
if (d.has("target")) {
const int target = d["target"];
buffer_view->indices = target == GLTFDocument::ELEMENT_ARRAY_BUFFER;
buffer_view->vertex_attributes = target == GLTFDocument::ARRAY_BUFFER;
}
p_state->buffer_views.push_back(buffer_view);
@ -1059,10 +1063,11 @@ Error GLTFDocument::_parse_accessors(Ref<GLTFState> p_state) {
}
double GLTFDocument::_filter_number(double p_float) {
if (Math::is_nan(p_float)) {
if (!Math::is_finite(p_float)) {
// 3.6.2.2. "Values of NaN, +Infinity, and -Infinity MUST NOT be present."
return 0.0f;
}
return p_float;
return (double)(float)p_float;
}
String GLTFDocument::_get_component_type_name(const uint32_t p_component) {
@ -1098,7 +1103,7 @@ String GLTFDocument::_get_type_name(const GLTFType p_component) {
return names[p_component];
}
Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_src, const int p_count, const GLTFType p_type, const int p_component_type, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex, GLTFBufferViewIndex &r_accessor) {
Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_src, const int p_count, const GLTFType p_type, const int p_component_type, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex, GLTFBufferViewIndex &r_accessor, const bool p_for_vertex_indices) {
const int component_count_for_type[7] = {
1, 2, 3, 4, 4, 9, 16
};
@ -1150,6 +1155,11 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_
const int buffer_end = (stride * (p_count - 1)) + _get_component_type_size(p_component_type);
// TODO define bv->byte_stride
bv->byte_offset = gltf_buffer.size();
if (p_for_vertex_indices) {
bv->indices = true;
} else if (p_for_vertex) {
bv->vertex_attributes = true;
}
switch (p_component_type) {
case COMPONENT_TYPE_BYTE: {
@ -1497,7 +1507,7 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> p_state, const GLTF
return dst_buffer;
}
GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state, const Vector<int32_t> p_attribs, const bool p_for_vertex) {
GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state, const Vector<int32_t> p_attribs, const bool p_for_vertex, const bool p_for_vertex_indices) {
if (p_attribs.size() == 0) {
return -1;
}
@ -1510,7 +1520,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state,
Vector<double> type_min;
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
attribs.write[i] = Math::snapped(p_attribs[i], 1.0);
attribs.write[i] = p_attribs[i];
if (i == 0) {
for (int32_t type_i = 0; type_i < element_count; type_i++) {
type_max.write[type_i] = attribs[(i * element_count) + type_i];
@ -1520,11 +1530,8 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state,
for (int32_t type_i = 0; type_i < element_count; type_i++) {
type_max.write[type_i] = MAX(attribs[(i * element_count) + type_i], type_max[type_i]);
type_min.write[type_i] = MIN(attribs[(i * element_count) + type_i], type_min[type_i]);
type_max.write[type_i] = _filter_number(type_max.write[type_i]);
type_min.write[type_i] = _filter_number(type_min.write[type_i]);
}
}
ERR_FAIL_COND_V(attribs.is_empty(), -1);
Ref<GLTFAccessor> accessor;
@ -1541,7 +1548,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state,
accessor->type = type;
accessor->component_type = component_type;
accessor->byte_offset = 0;
Error err = _encode_buffer_view(p_state, attribs.ptr(), attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
Error err = _encode_buffer_view(p_state, attribs.ptr(), attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i, p_for_vertex_indices);
if (err != OK) {
return -1;
}
@ -1588,6 +1595,15 @@ Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> p_state, c
return ret;
}
void GLTFDocument::_round_min_max_components(Vector<double> &r_type_min, Vector<double> &r_type_max) {
// 3.6.2.5: For floating-point components, JSON-stored minimum and maximum values represent single precision
// floats and SHOULD be rounded to single precision before usage to avoid any potential boundary mismatches.
for (int32_t type_i = 0; type_i < r_type_min.size(); type_i++) {
r_type_min.write[type_i] = (double)(float)r_type_min[type_i];
r_type_max.write[type_i] = (double)(float)r_type_max[type_i];
}
}
GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> p_state, const Vector<Vector2> p_attribs, const bool p_for_vertex) {
if (p_attribs.size() == 0) {
return -1;
@ -1604,10 +1620,11 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> p_state,
for (int i = 0; i < p_attribs.size(); i++) {
Vector2 attrib = p_attribs[i];
attribs.write[(i * element_count) + 0] = Math::snapped(attrib.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 1] = Math::snapped(attrib.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 0] = _filter_number(attrib.x);
attribs.write[(i * element_count) + 1] = _filter_number(attrib.y);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
@ -1650,13 +1667,14 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> p_state
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Color attrib = p_attribs[i];
attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 0] = _filter_number(attrib.r);
attribs.write[(i * element_count) + 1] = _filter_number(attrib.g);
attribs.write[(i * element_count) + 2] = _filter_number(attrib.b);
attribs.write[(i * element_count) + 3] = _filter_number(attrib.a);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
@ -1693,8 +1711,6 @@ void GLTFDocument::_calc_accessor_min_max(int p_i, const int p_element_count, Ve
for (int32_t type_i = 0; type_i < p_element_count; type_i++) {
p_type_max.write[type_i] = MAX(p_attribs[(p_i * p_element_count) + type_i], p_type_max[type_i]);
p_type_min.write[type_i] = MIN(p_attribs[(p_i * p_element_count) + type_i], p_type_min[type_i]);
p_type_max.write[type_i] = _filter_number(p_type_max.write[type_i]);
p_type_min.write[type_i] = _filter_number(p_type_min.write[type_i]);
}
}
@ -1715,13 +1731,14 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> p_sta
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Color attrib = p_attribs[i];
attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 0] = _filter_number(attrib.r);
attribs.write[(i * element_count) + 1] = _filter_number(attrib.g);
attribs.write[(i * element_count) + 2] = _filter_number(attrib.b);
attribs.write[(i * element_count) + 3] = _filter_number(attrib.a);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
@ -1764,12 +1781,13 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> p_stat
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Color attrib = p_attribs[i];
attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 0] = _filter_number(attrib.r);
attribs.write[(i * element_count) + 1] = _filter_number(attrib.g);
attribs.write[(i * element_count) + 2] = _filter_number(attrib.b);
attribs.write[(i * element_count) + 3] = _filter_number(attrib.a);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
Ref<GLTFAccessor> accessor;
@ -1811,13 +1829,14 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quaternions(Ref<GLTFState> p
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Quaternion quaternion = p_attribs[i];
attribs.write[(i * element_count) + 0] = Math::snapped(quaternion.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 1] = Math::snapped(quaternion.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 2] = Math::snapped(quaternion.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 3] = Math::snapped(quaternion.w, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 0] = _filter_number(quaternion.x);
attribs.write[(i * element_count) + 1] = _filter_number(quaternion.y);
attribs.write[(i * element_count) + 2] = _filter_number(quaternion.z);
attribs.write[(i * element_count) + 3] = _filter_number(quaternion.w);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
@ -1879,10 +1898,11 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> p_stat
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
attribs.write[i] = Math::snapped(p_attribs[i], CMP_NORMALIZE_TOLERANCE);
attribs.write[i] = _filter_number(p_attribs[i]);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);
ERR_FAIL_COND_V(attribs.is_empty(), -1);
@ -1924,12 +1944,13 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> p_state,
type_min.resize(element_count);
for (int i = 0; i < p_attribs.size(); i++) {
Vector3 attrib = p_attribs[i];
attribs.write[(i * element_count) + 0] = Math::snapped(attrib.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 1] = Math::snapped(attrib.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 2] = Math::snapped(attrib.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[(i * element_count) + 0] = _filter_number(attrib.x);
attribs.write[(i * element_count) + 1] = _filter_number(attrib.y);
attribs.write[(i * element_count) + 2] = _filter_number(attrib.z);
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
Ref<GLTFAccessor> accessor;
@ -1973,31 +1994,32 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> p_state
Basis basis = attrib.get_basis();
Vector3 axis_0 = basis.get_column(Vector3::AXIS_X);
attribs.write[i * element_count + 0] = Math::snapped(axis_0.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 1] = Math::snapped(axis_0.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 2] = Math::snapped(axis_0.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 0] = _filter_number(axis_0.x);
attribs.write[i * element_count + 1] = _filter_number(axis_0.y);
attribs.write[i * element_count + 2] = _filter_number(axis_0.z);
attribs.write[i * element_count + 3] = 0.0;
Vector3 axis_1 = basis.get_column(Vector3::AXIS_Y);
attribs.write[i * element_count + 4] = Math::snapped(axis_1.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 5] = Math::snapped(axis_1.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 6] = Math::snapped(axis_1.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 4] = _filter_number(axis_1.x);
attribs.write[i * element_count + 5] = _filter_number(axis_1.y);
attribs.write[i * element_count + 6] = _filter_number(axis_1.z);
attribs.write[i * element_count + 7] = 0.0;
Vector3 axis_2 = basis.get_column(Vector3::AXIS_Z);
attribs.write[i * element_count + 8] = Math::snapped(axis_2.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 9] = Math::snapped(axis_2.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 10] = Math::snapped(axis_2.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 8] = _filter_number(axis_2.x);
attribs.write[i * element_count + 9] = _filter_number(axis_2.y);
attribs.write[i * element_count + 10] = _filter_number(axis_2.z);
attribs.write[i * element_count + 11] = 0.0;
Vector3 origin = attrib.get_origin();
attribs.write[i * element_count + 12] = Math::snapped(origin.x, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 13] = Math::snapped(origin.y, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 14] = Math::snapped(origin.z, CMP_NORMALIZE_TOLERANCE);
attribs.write[i * element_count + 12] = _filter_number(origin.x);
attribs.write[i * element_count + 13] = _filter_number(origin.y);
attribs.write[i * element_count + 14] = _filter_number(origin.z);
attribs.write[i * element_count + 15] = 1.0;
_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
}
_round_min_max_components(type_min, type_max);
ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
Ref<GLTFAccessor> accessor;
@ -2365,7 +2387,13 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
Vector<Color> attribs;
attribs.resize(vertex_count);
for (int i = 0; i < vertex_count; i++) {
attribs.write[i] = Color(a[(i * JOINT_GROUP_SIZE) + 0], a[(i * JOINT_GROUP_SIZE) + 1], a[(i * JOINT_GROUP_SIZE) + 2], a[(i * JOINT_GROUP_SIZE) + 3]);
Color weight_0(a[(i * JOINT_GROUP_SIZE) + 0], a[(i * JOINT_GROUP_SIZE) + 1], a[(i * JOINT_GROUP_SIZE) + 2], a[(i * JOINT_GROUP_SIZE) + 3]);
float divisor = weight_0.r + weight_0.g + weight_0.b + weight_0.a;
if (Math::is_zero_approx(divisor) || !Math::is_finite(divisor)) {
divisor = 1.0;
weight_0 = Color(1, 0, 0, 0);
}
attribs.write[i] = weight_0 / divisor;
}
attributes["WEIGHTS_0"] = _encode_accessor_as_weights(p_state, attribs, true);
} else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) {
@ -2380,13 +2408,19 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
weight_0.g = a[vertex_i * weights_8_count + 1];
weight_0.b = a[vertex_i * weights_8_count + 2];
weight_0.a = a[vertex_i * weights_8_count + 3];
weights_0.write[vertex_i] = weight_0;
Color weight_1;
weight_1.r = a[vertex_i * weights_8_count + 4];
weight_1.g = a[vertex_i * weights_8_count + 5];
weight_1.b = a[vertex_i * weights_8_count + 6];
weight_1.a = a[vertex_i * weights_8_count + 7];
weights_1.write[vertex_i] = weight_1;
float divisor = weight_0.r + weight_0.g + weight_0.b + weight_0.a + weight_1.r + weight_1.g + weight_1.b + weight_1.a;
if (Math::is_zero_approx(divisor) || !Math::is_finite(divisor)) {
divisor = 1.0f;
weight_0 = Color(1, 0, 0, 0);
weight_1 = Color(0, 0, 0, 0);
}
weights_0.write[vertex_i] = weight_0 / divisor;
weights_1.write[vertex_i] = weight_1 / divisor;
}
attributes["WEIGHTS_0"] = _encode_accessor_as_weights(p_state, weights_0, true);
attributes["WEIGHTS_1"] = _encode_accessor_as_weights(p_state, weights_1, true);
@ -2402,7 +2436,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
SWAP(mesh_indices.write[k + 0], mesh_indices.write[k + 2]);
}
}
primitive["indices"] = _encode_accessor_as_ints(p_state, mesh_indices, true);
primitive["indices"] = _encode_accessor_as_ints(p_state, mesh_indices, true, true);
} else {
if (primitive_type == Mesh::PRIMITIVE_TRIANGLES) {
//generate indices because they need to be swapped for CW/CCW
@ -2421,7 +2455,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
generated_indices.write[k + 2] = k + 1;
}
}
primitive["indices"] = _encode_accessor_as_ints(p_state, generated_indices, true);
primitive["indices"] = _encode_accessor_as_ints(p_state, generated_indices, true, true);
}
}
}

View file

@ -114,6 +114,7 @@ public:
private:
void _build_parent_hierachy(Ref<GLTFState> p_state);
double _filter_number(double p_float);
void _round_min_max_components(Vector<double> &r_type_min, Vector<double> &r_type_max);
String _get_component_type_name(const uint32_t p_component);
int _get_component_type_size(const int p_component_type);
Error _parse_scenes(Ref<GLTFState> p_state);
@ -262,7 +263,8 @@ private:
GLTFAccessorIndex _encode_accessor_as_ints(Ref<GLTFState> p_state,
const Vector<int32_t> p_attribs,
const bool p_for_vertex);
const bool p_for_vertex,
const bool p_for_indices);
GLTFAccessorIndex _encode_accessor_as_xform(Ref<GLTFState> p_state,
const Vector<Transform3D> p_attribs,
const bool p_for_vertex);
@ -270,7 +272,7 @@ private:
const int p_count, const GLTFType p_type,
const int p_component_type, const bool p_normalized,
const int p_byte_offset, const bool p_for_vertex,
GLTFBufferViewIndex &r_accessor);
GLTFBufferViewIndex &r_accessor, const bool p_for_indices = false);
Error _encode_accessors(Ref<GLTFState> p_state);
Error _encode_buffer_views(Ref<GLTFState> p_state);
Error _serialize_materials(Ref<GLTFState> p_state);

View file

@ -46,12 +46,15 @@ void GLTFBufferView::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_byte_stride", "byte_stride"), &GLTFBufferView::set_byte_stride);
ClassDB::bind_method(D_METHOD("get_indices"), &GLTFBufferView::get_indices);
ClassDB::bind_method(D_METHOD("set_indices", "indices"), &GLTFBufferView::set_indices);
ClassDB::bind_method(D_METHOD("get_vertex_attributes"), &GLTFBufferView::get_vertex_attributes);
ClassDB::bind_method(D_METHOD("set_vertex_attributes", "is_attributes"), &GLTFBufferView::set_vertex_attributes);
ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer"), "set_buffer", "get_buffer"); // GLTFBufferIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int
ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_length"), "set_byte_length", "get_byte_length"); // int
ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_stride"), "set_byte_stride", "get_byte_stride"); // int
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indices"), "set_indices", "get_indices"); // bool
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertex_attributes"), "set_vertex_attributes", "get_vertex_attributes"); // bool
}
GLTFBufferIndex GLTFBufferView::get_buffer() const {
@ -94,6 +97,14 @@ void GLTFBufferView::set_indices(bool p_indices) {
indices = p_indices;
}
bool GLTFBufferView::get_vertex_attributes() const {
return vertex_attributes;
}
void GLTFBufferView::set_vertex_attributes(bool p_attributes) {
vertex_attributes = p_attributes;
}
Vector<uint8_t> GLTFBufferView::load_buffer_view_data(const Ref<GLTFState> p_state) const {
ERR_FAIL_COND_V(p_state.is_null(), Vector<uint8_t>());
ERR_FAIL_COND_V_MSG(byte_stride > 0, Vector<uint8_t>(), "Buffer views with byte stride are not yet supported by this method.");

View file

@ -45,6 +45,7 @@ private:
int byte_length = 0;
int byte_stride = -1;
bool indices = false;
bool vertex_attributes = false;
protected:
static void _bind_methods();
@ -74,6 +75,9 @@ public:
bool get_indices() const;
void set_indices(bool p_indices);
bool get_vertex_attributes() const;
void set_vertex_attributes(bool p_attributes);
Vector<uint8_t> load_buffer_view_data(const Ref<GLTFState> p_state) const;
};