From fd2e652196968add80e41bfcc2562d810527e5b2 Mon Sep 17 00:00:00 2001 From: Andrea Catania Date: Fri, 16 Apr 2021 09:56:39 +0200 Subject: [PATCH] Lowers the navigation edge margin merge Lowers the edge margin merge to avoid merge undesired edges. --- scene/resources/world_3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index 0e9f7a6cf2d..f067771d587 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -348,7 +348,7 @@ World3D::World3D() { navigation_map = NavigationServer3D::get_singleton()->map_create(); NavigationServer3D::get_singleton()->map_set_active(navigation_map, true); NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3)); - NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 5.0)); // Five meters, depends a lot on the agent's radius + NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.3)); #ifdef _3D_DISABLED indexer = nullptr;