Fix wrong condition checking for foreign resources

This commit is contained in:
kobewi 2022-04-30 00:12:22 +02:00
parent 7d999b7507
commit fd490c95a5

View file

@ -2980,7 +2980,7 @@ void EditorPropertyResource::_resource_selected(const RES &p_resource, bool p_ed
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
if (extensions.find(parent.get_extension()) && (!EditorNode::get_singleton()->get_edited_scene() || EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path() == parent)) {
if (extensions.find(parent.get_extension()) && (!EditorNode::get_singleton()->get_edited_scene() || EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path() != parent)) {
// If the resource belongs to another scene, edit it in that scene instead.
EditorNode::get_singleton()->call_deferred("edit_foreign_resource", p_resource);
return;