diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 76ae9f9fbad..fd7d14a6c1d 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -107,18 +107,6 @@ #define glClearDepth glClearDepthf #endif -#ifdef __EMSCRIPTEN__ -#include <emscripten/emscripten.h> - -void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) { - /* clang-format off */ - EM_ASM({ - GLctx.getBufferSubData($0, $1, HEAPU8, $2, $3); - }, target, offset, data, size); - /* clang-format on */ -} -#endif - void glTexStorage2DCustom(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type) { #ifdef GLES_OVER_GL diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index bccdc6f7665..1a41bc94bdf 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -44,9 +44,9 @@ #include "shaders/cubemap_filter.glsl.gen.h" #include "shaders/particles.glsl.gen.h" -// WebGL 2.0 has no MapBufferRange/UnmapBuffer, but offers a non-ES style BufferSubData API instead. +// WebGL 2.0 has no MapBufferRange/UnmapBuffer, but offers a non-ES style BufferSubData API via glGetBufferSubData instead. #ifdef __EMSCRIPTEN__ -void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +#include <webgl/webgl2.h> #endif class RasterizerCanvasGLES3;