Added a "title" attribute for the link tag in the docs xml
(cherry picked from commit 18c08f65d6
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24b3bf0637
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4 changed files with 20 additions and 8 deletions
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@ -9,7 +9,7 @@
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[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
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<link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
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<link>https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link>
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</tutorials>
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<methods>
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@ -873,10 +873,15 @@ Error DocData::_load(Ref<XMLParser> parser) {
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String name3 = parser->get_node_name();
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if (name3 == "link") {
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TutorialDoc tutorial;
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if (parser->has_attribute("title")) {
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tutorial.title = parser->get_attribute_value("title");
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}
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parser->read();
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if (parser->get_node_type() == XMLParser::NODE_TEXT)
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c.tutorials.push_back(parser->get_node_data().strip_edges());
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if (parser->get_node_type() == XMLParser::NODE_TEXT) {
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tutorial.link = parser->get_node_data().strip_edges();
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c.tutorials.push_back(tutorial);
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}
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} else {
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ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Invalid tag in doc file: " + name3 + ".");
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}
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@ -1051,7 +1056,9 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri
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_write_string(f, 1, "<tutorials>");
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for (int i = 0; i < c.tutorials.size(); i++) {
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_write_string(f, 2, "<link>" + c.tutorials.get(i).xml_escape() + "</link>");
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TutorialDoc tutorial = c.tutorials.get(i);
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String title_attribute = (!tutorial.title.empty()) ? " title=\"" + tutorial.title.xml_escape() + "\"" : "";
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_write_string(f, 2, "<link" + title_attribute + ">" + tutorial.link.xml_escape() + "</link>");
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}
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_write_string(f, 1, "</tutorials>");
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@ -83,6 +83,11 @@ public:
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}
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};
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struct TutorialDoc {
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String link;
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String title;
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};
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struct ClassDoc {
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String name;
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@ -90,7 +95,7 @@ public:
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String category;
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String brief_description;
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String description;
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Vector<String> tutorials;
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Vector<TutorialDoc> tutorials;
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Vector<MethodDoc> methods;
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Vector<MethodDoc> signals;
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Vector<ConstantDoc> constants;
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@ -478,8 +478,8 @@ void EditorHelp::_update_doc() {
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class_desc->add_newline();
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for (int i = 0; i < cd.tutorials.size(); i++) {
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const String link = cd.tutorials[i];
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String linktxt = link;
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const String link = cd.tutorials[i].link;
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String linktxt = (cd.tutorials[i].title.empty()) ? link : cd.tutorials[i].title;
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const int seppos = linktxt.find("//");
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if (seppos != -1) {
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linktxt = link.right(seppos + 2);
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