Merge pull request #71984 from raulsntos/dotnet/dictionary

Sync C# Dictionary with Core
This commit is contained in:
Rémi Verschelde 2023-01-26 23:44:01 +01:00
commit fdd3613de1
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GPG key ID: C3336907360768E1
3 changed files with 117 additions and 12 deletions

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@ -68,7 +68,15 @@ namespace Godot.Collections
}
/// <summary>
/// Duplicates this <see cref="Dictionary"/>.
/// Returns a copy of the <see cref="Dictionary"/>.
/// If <paramref name="deep"/> is <see langword="true"/>, a deep copy is performed:
/// all nested arrays and dictionaries are duplicated and will not be shared with
/// the original dictionary. If <see langword="false"/>, a shallow copy is made and
/// references to the original nested arrays and dictionaries are kept, so that
/// modifying a sub-array or dictionary in the copy will also impact those
/// referenced in the source dictionary. Note that any <see cref="Object"/> derived
/// elements will be shallow copied regardless of the <paramref name="deep"/>
/// setting.
/// </summary>
/// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
/// <returns>A new Godot Dictionary.</returns>
@ -80,6 +88,39 @@ namespace Godot.Collections
return CreateTakingOwnershipOfDisposableValue(newDictionary);
}
/// <summary>
/// Adds entries from <paramref name="dictionary"/> to this dictionary.
/// By default, duplicate keys are not copied over, unless <paramref name="overwrite"/>
/// is <see langword="true"/>.
/// </summary>
/// <param name="dictionary">Dictionary to copy entries from.</param>
/// <param name="overwrite">If duplicate keys should be copied over as well.</param>
public void Merge(Dictionary dictionary, bool overwrite = false)
{
var self = (godot_dictionary)NativeValue;
var other = (godot_dictionary)dictionary.NativeValue;
NativeFuncs.godotsharp_dictionary_merge(ref self, in other, overwrite.ToGodotBool());
}
/// <summary>
/// Compares this <see cref="Dictionary"/> against the <paramref name="other"/>
/// <see cref="Dictionary"/> recursively. Returns <see langword="true"/> if the
/// two dictionaries contain the same keys and values. The order of the entries
/// does not matter.
/// otherwise.
/// </summary>
/// <param name="other">The other dictionary to compare against.</param>
/// <returns>
/// <see langword="true"/> if the dictionaries contain the same keys and values,
/// <see langword="false"/> otherwise.
/// </returns>
public bool RecursiveEqual(Dictionary other)
{
var self = (godot_dictionary)NativeValue;
var otherVariant = (godot_dictionary)other.NativeValue;
return NativeFuncs.godotsharp_dictionary_recursive_equal(ref self, otherVariant).ToBool();
}
// IDictionary
/// <summary>
@ -134,6 +175,9 @@ namespace Godot.Collections
/// <summary>
/// Returns the value at the given <paramref name="key"/>.
/// </summary>
/// <exception cref="KeyNotFoundException">
/// An entry for <paramref name="key"/> does not exist in the dictionary.
/// </exception>
/// <value>The value at the given <paramref name="key"/>.</value>
public Variant this[Variant key]
{
@ -163,6 +207,9 @@ namespace Godot.Collections
/// Adds an value <paramref name="value"/> at key <paramref name="key"/>
/// to this <see cref="Dictionary"/>.
/// </summary>
/// <exception cref="ArgumentException">
/// An entry for <paramref name="key"/> already exists in the dictionary.
/// </exception>
/// <param name="key">The key at which to add the value.</param>
/// <param name="value">The value to add.</param>
public void Add(Variant key, Variant value)
@ -181,7 +228,7 @@ namespace Godot.Collections
=> Add(item.Key, item.Value);
/// <summary>
/// Erases all items from this <see cref="Dictionary"/>.
/// Clears the dictionary, removing all entries from it.
/// </summary>
public void Clear()
{
@ -200,7 +247,7 @@ namespace Godot.Collections
return NativeFuncs.godotsharp_dictionary_contains_key(ref self, (godot_variant)key.NativeVar).ToBool();
}
public bool Contains(KeyValuePair<Variant, Variant> item)
bool ICollection<KeyValuePair<Variant, Variant>>.Contains(KeyValuePair<Variant, Variant> item)
{
godot_variant variantKey = (godot_variant)item.Key.NativeVar;
var self = (godot_dictionary)NativeValue;
@ -227,7 +274,7 @@ namespace Godot.Collections
return NativeFuncs.godotsharp_dictionary_remove_key(ref self, (godot_variant)key.NativeVar).ToBool();
}
public bool Remove(KeyValuePair<Variant, Variant> item)
bool ICollection<KeyValuePair<Variant, Variant>>.Remove(KeyValuePair<Variant, Variant> item)
{
godot_variant variantKey = (godot_variant)item.Key.NativeVar;
var self = (godot_dictionary)NativeValue;
@ -266,6 +313,14 @@ namespace Godot.Collections
bool ICollection<KeyValuePair<Variant, Variant>>.IsReadOnly => false;
/// <summary>
/// Gets the value for the given <paramref name="key"/> in the dictionary.
/// Returns <see langword="true"/> if an entry for the given key exists in
/// the dictionary; otherwise, returns <see langword="false"/>.
/// </summary>
/// <param name="key">The key of the element to get.</param>
/// <param name="value">The value at the given <paramref name="key"/>.</param>
/// <returns>If an entry was found for the given <paramref name="key"/>.</returns>
public bool TryGetValue(Variant key, out Variant value)
{
var self = (godot_dictionary)NativeValue;
@ -283,7 +338,7 @@ namespace Godot.Collections
/// </summary>
/// <param name="array">The array to copy to.</param>
/// <param name="arrayIndex">The index to start at.</param>
public void CopyTo(KeyValuePair<Variant, Variant>[] array, int arrayIndex)
void ICollection<KeyValuePair<Variant, Variant>>.CopyTo(KeyValuePair<Variant, Variant>[] array, int arrayIndex)
{
if (array == null)
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
@ -433,15 +488,49 @@ namespace Godot.Collections
}
/// <summary>
/// Duplicates this <see cref="Dictionary{TKey, TValue}"/>.
/// Returns a copy of the <see cref="Dictionary{TKey, TValue}"/>.
/// If <paramref name="deep"/> is <see langword="true"/>, a deep copy is performed:
/// all nested arrays and dictionaries are duplicated and will not be shared with
/// the original dictionary. If <see langword="false"/>, a shallow copy is made and
/// references to the original nested arrays and dictionaries are kept, so that
/// modifying a sub-array or dictionary in the copy will also impact those
/// referenced in the source dictionary. Note that any <see cref="Object"/> derived
/// elements will be shallow copied regardless of the <paramref name="deep"/>
/// setting.
/// </summary>
/// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
/// <returns>A new Godot Dictionary.</returns>
public Dictionary<TKey, TValue> Duplicate(bool deep = false)
{
return new Dictionary<TKey, TValue>(_underlyingDict.Duplicate(deep));
}
/// <summary>
/// Adds entries from <paramref name="dictionary"/> to this dictionary.
/// By default, duplicate keys are not copied over, unless <paramref name="overwrite"/>
/// is <see langword="true"/>.
/// </summary>
/// <param name="dictionary">Dictionary to copy entries from.</param>
/// <param name="overwrite">If duplicate keys should be copied over as well.</param>
public void Merge(Dictionary<TKey, TValue> dictionary, bool overwrite = false)
{
_underlyingDict.Merge(dictionary._underlyingDict, overwrite);
}
/// <summary>
/// Compares this <see cref="Dictionary{TKey, TValue}"/> against the <paramref name="other"/>
/// <see cref="Dictionary{TKey, TValue}"/> recursively. Returns <see langword="true"/> if the
/// two dictionaries contain the same keys and values. The order of the entries does not matter.
/// otherwise.
/// </summary>
/// <param name="other">The other dictionary to compare against.</param>
/// <returns>
/// <see langword="true"/> if the dictionaries contain the same keys and values,
/// <see langword="false"/> otherwise.
/// </returns>
public bool RecursiveEqual(Dictionary<TKey, TValue> other)
{
return _underlyingDict.RecursiveEqual(other._underlyingDict);
}
// IDictionary<TKey, TValue>
/// <summary>
@ -565,11 +654,13 @@ namespace Godot.Collections
}
/// <summary>
/// Gets the object at the given <paramref name="key"/>.
/// Gets the value for the given <paramref name="key"/> in the dictionary.
/// Returns <see langword="true"/> if an entry for the given key exists in
/// the dictionary; otherwise, returns <see langword="false"/>.
/// </summary>
/// <param name="key">The key of the element to get.</param>
/// <param name="value">The value at the given <paramref name="key"/>.</param>
/// <returns>If an object was found for the given <paramref name="key"/>.</returns>
/// <returns>If an entry was found for the given <paramref name="key"/>.</returns>
public bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
{
using var variantKey = VariantUtils.CreateFrom(key);
@ -598,7 +689,7 @@ namespace Godot.Collections
=> Add(item.Key, item.Value);
/// <summary>
/// Erases all the items from this <see cref="Dictionary{TKey, TValue}"/>.
/// Clears the dictionary, removing all entries from it.
/// </summary>
public void Clear() => _underlyingDict.Clear();
@ -625,7 +716,7 @@ namespace Godot.Collections
/// </summary>
/// <param name="array">The array to copy to.</param>
/// <param name="arrayIndex">The index to start at.</param>
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
void ICollection<KeyValuePair<TKey, TValue>>.CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
if (array == null)
throw new ArgumentNullException(nameof(array), "Value cannot be null.");

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@ -409,6 +409,10 @@ namespace Godot.NativeInterop
public static partial void godotsharp_dictionary_duplicate(ref godot_dictionary p_self, godot_bool p_deep,
out godot_dictionary r_dest);
public static partial void godotsharp_dictionary_merge(ref godot_dictionary p_self, in godot_dictionary p_dictionary, godot_bool p_overwrite);
public static partial godot_bool godotsharp_dictionary_recursive_equal(ref godot_dictionary p_self, in godot_dictionary p_other);
public static partial godot_bool godotsharp_dictionary_remove_key(ref godot_dictionary p_self,
in godot_variant p_key);

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@ -1066,6 +1066,14 @@ void godotsharp_dictionary_duplicate(const Dictionary *p_self, bool p_deep, Dict
memnew_placement(r_dest, Dictionary(p_self->duplicate(p_deep)));
}
void godotsharp_dictionary_merge(Dictionary *p_self, const Dictionary *p_dictionary, bool p_overwrite) {
p_self->merge(*p_dictionary, p_overwrite);
}
bool godotsharp_dictionary_recursive_equal(const Dictionary *p_self, const Dictionary *p_other) {
return p_self->recursive_equal(*p_other, 0);
}
bool godotsharp_dictionary_remove_key(Dictionary *p_self, const Variant *p_key) {
return p_self->erase(*p_key);
}
@ -1440,6 +1448,8 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_dictionary_clear,
(void *)godotsharp_dictionary_contains_key,
(void *)godotsharp_dictionary_duplicate,
(void *)godotsharp_dictionary_merge,
(void *)godotsharp_dictionary_recursive_equal,
(void *)godotsharp_dictionary_remove_key,
(void *)godotsharp_dictionary_to_string,
(void *)godotsharp_string_simplify_path,