fixed camera project_position function that was still using the near parameter in a few calculations
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1 changed files with 2 additions and 2 deletions
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@ -398,9 +398,9 @@ Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
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CameraMatrix cm;
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if (mode == PROJECTION_ORTHOGONAL)
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cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
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else
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cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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cm.set_perspective(fov, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
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Size2 vp_size;
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cm.get_viewport_size(vp_size.x, vp_size.y);
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