CPUParticles initialize data on set_amount
Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning.
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2 changed files with 12 additions and 0 deletions
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@ -62,6 +62,11 @@ void CPUParticles2D::set_amount(int p_amount) {
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}
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particle_data.resize((8 + 4 + 1) * p_amount);
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// We must fill immediately to prevent garbage data and Nans
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// being sent to the visual server with set_as_bulk_array,
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// if this is sent before being regularly updated.
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particle_data.fill(0);
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VS::get_singleton()->multimesh_allocate(multimesh, p_amount, VS::MULTIMESH_TRANSFORM_2D, VS::MULTIMESH_COLOR_8BIT, VS::MULTIMESH_CUSTOM_DATA_FLOAT);
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particle_order.resize(p_amount);
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@ -85,6 +85,13 @@ void CPUParticles::set_amount(int p_amount) {
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particle_data.resize((12 + 4 + 1) * p_amount);
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particle_data_prev.resize(particle_data.size());
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// We must fill immediately to prevent garbage data and Nans
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// being sent to the visual server with set_as_bulk_array,
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// if this is sent before being regularly updated.
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particle_data.fill(0);
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particle_data_prev.fill(0);
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VS::get_singleton()->multimesh_allocate(multimesh, p_amount, VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_8BIT, VS::MULTIMESH_CUSTOM_DATA_FLOAT);
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particle_order.resize(p_amount);
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