diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 83c77deb80d..22848031ae7 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -62,6 +62,11 @@ void CPUParticles2D::set_amount(int p_amount) { } particle_data.resize((8 + 4 + 1) * p_amount); + // We must fill immediately to prevent garbage data and Nans + // being sent to the visual server with set_as_bulk_array, + // if this is sent before being regularly updated. + particle_data.fill(0); + VS::get_singleton()->multimesh_allocate(multimesh, p_amount, VS::MULTIMESH_TRANSFORM_2D, VS::MULTIMESH_COLOR_8BIT, VS::MULTIMESH_CUSTOM_DATA_FLOAT); particle_order.resize(p_amount); diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index b6ef9941ff9..0d345d679cd 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -85,6 +85,13 @@ void CPUParticles::set_amount(int p_amount) { particle_data.resize((12 + 4 + 1) * p_amount); particle_data_prev.resize(particle_data.size()); + + // We must fill immediately to prevent garbage data and Nans + // being sent to the visual server with set_as_bulk_array, + // if this is sent before being regularly updated. + particle_data.fill(0); + particle_data_prev.fill(0); + VS::get_singleton()->multimesh_allocate(multimesh, p_amount, VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_8BIT, VS::MULTIMESH_CUSTOM_DATA_FLOAT); particle_order.resize(p_amount);