GDScript: Fix undefined behavior on GDScriptTokenizerBuffer
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1 changed files with 8 additions and 2 deletions
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@ -283,8 +283,14 @@ public:
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virtual String get_token_error(int p_offset = 0) const;
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virtual String get_token_error(int p_offset = 0) const;
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virtual void advance(int p_amount = 1);
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virtual void advance(int p_amount = 1);
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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virtual const Vector<Pair<int, String> > &get_warning_skips() const { return Vector<Pair<int, String> >(); }
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virtual const Vector<Pair<int, String> > &get_warning_skips() const {
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virtual const Set<String> &get_warning_global_skips() const { return Set<String>(); }
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static Vector<Pair<int, String> > v;
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return v;
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}
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virtual const Set<String> &get_warning_global_skips() const {
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static Set<String> s;
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return s;
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}
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virtual const bool is_ignoring_warnings() const { return true; }
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virtual const bool is_ignoring_warnings() const { return true; }
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#endif // DEBUG_ENABLED
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#endif // DEBUG_ENABLED
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GDScriptTokenizerBuffer();
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GDScriptTokenizerBuffer();
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