Revive PathEditorPlugin.

Adapted the plugin to recent changes in input classes and pool arrays.
Fixed an out-of-bounds bug in the process.
Doesn't display anything for a single point (existing issue).
This commit is contained in:
Ferenc Arn 2017-05-24 16:47:34 -05:00
parent 2e3145de65
commit fdf301e78b
3 changed files with 24 additions and 25 deletions

View file

@ -5988,7 +5988,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(Particles2DEditorPlugin(this)));
add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
//add_editor_plugin( memnew( PathEditorPlugin(this) ) );
add_editor_plugin( memnew( PathEditorPlugin(this) ) );
//add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
add_editor_plugin(memnew(Line2DEditorPlugin(this)));
add_editor_plugin(memnew(Polygon2DEditorPlugin(this)));

View file

@ -33,7 +33,6 @@
#include "scene/resources/curve.h"
#include "spatial_editor_plugin.h"
#if 0
String PathSpatialGizmo::get_handle_name(int p_idx) const {
Ref<Curve3D> c = path->get_curve();
@ -111,7 +110,7 @@ void PathSpatialGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_po
float snap = SpatialEditor::get_singleton()->get_translate_snap();
inters.snap(snap);
}
Vector3 local = gi.xform(inters);
c->set_point_pos(p_idx,local);
}
@ -218,15 +217,16 @@ void PathSpatialGizmo::redraw(){
if (c.is_null())
return;
Vector3Array v3a=c->tesselate();
//Vector3Array v3a=c->get_baked_points();
PoolVector<Vector3> v3a=c->tesselate();
//PoolVector<Vector3> v3a=c->get_baked_points();
int v3s = v3a.size();
if (v3s==0)
return;
Vector<Vector3> v3p;
Vector3Array::Read r = v3a.read();
PoolVector<Vector3>::Read r = v3a.read();
// BUG: the following won't work when v3s, avoid drawing as a temporary workaround.
for(int i=0;i<v3s-1;i++) {
v3p.push_back(r[i]);
@ -287,7 +287,7 @@ Ref<SpatialEditorGizmo> PathEditorPlugin::create_spatial_gizmo(Spatial* p_spatia
return Ref<SpatialEditorGizmo>();
}
bool PathEditorPlugin::forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) {
bool PathEditorPlugin::forward_spatial_gui_input(Camera* p_camera, const Ref<InputEvent> &p_event) {
if (!path)
return false;
@ -299,15 +299,16 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera* p_camera,const InputEve
static const int click_dist = 10; //should make global
Ref<InputEventMouseButton> mb = p_event;
if (p_event.type==InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &mb=p_event.mouse_button;
if (mb.is_valid()) {
Point2 mbpos(mb->get_pos().x,mb->get_pos().y);
if (mb->is_pressed() && mb->get_button_index()==BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) {
//click into curve, break it down
Vector3Array v3a = c->tesselate();
PoolVector<Vector3> v3a = c->tesselate();
int idx=0;
int rc=v3a.size();
int closest_seg=-1;
@ -315,7 +316,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera* p_camera,const InputEve
float closest_d=1e20;
if (rc>=2) {
Vector3Array::Read r = v3a.read();
PoolVector<Vector3>::Read r = v3a.read();
if (p_camera->unproject_position(gt.xform(c->get_point_pos(0))).distance_to(mbpos)<click_dist)
return false; //nope, existing
@ -387,7 +388,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera* p_camera,const InputEve
if (c->get_point_count()==0)
org=path->get_transform().get_origin();
else
org=gt.xform(c->get_point_pos(c->get_point_count()));
org=gt.xform(c->get_point_pos(c->get_point_count()-1));
Plane p(org,p_camera->get_transform().basis.get_axis(2));
Vector3 ray_from=p_camera->project_ray_origin(mbpos);
Vector3 ray_dir=p_camera->project_ray_normal(mbpos);
@ -470,7 +471,7 @@ void PathEditorPlugin::edit(Object *p_object) {
bool PathEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("Path");
return p_object->is_class("Path");
}
void PathEditorPlugin::make_visible(bool p_visible) {
@ -546,18 +547,18 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
singleton=this;
path_material = Ref<SpatialMaterial>( memnew( SpatialMaterial ));
path_material->set_parameter( SpatialMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.8) );
path_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true);
path_material->set_albedo( Color(0.5,0.5,1.0,0.8) );
path_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
path_material->set_line_width(3);
path_material->set_flag(Material::FLAG_DOUBLE_SIDED,true);
path_material->set_flag(Material::FLAG_UNSHADED,true);
path_material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
path_material->set_flag(SpatialMaterial::FLAG_UNSHADED,true);
path_thin_material = Ref<SpatialMaterial>( memnew( SpatialMaterial ));
path_thin_material->set_parameter( SpatialMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.4) );
path_thin_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true);
path_thin_material->set_albedo( Color(0.5,0.5,1.0,0.4) );
path_thin_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
path_thin_material->set_line_width(1);
path_thin_material->set_flag(Material::FLAG_DOUBLE_SIDED,true);
path_thin_material->set_flag(Material::FLAG_UNSHADED,true);
path_thin_material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
path_thin_material->set_flag(SpatialMaterial::FLAG_UNSHADED,true);
//SpatialEditor::get_singleton()->add_gizmo_plugin(this);
@ -616,4 +617,3 @@ PathEditorPlugin::~PathEditorPlugin()
{
}
#endif

View file

@ -32,7 +32,7 @@
#include "editor/spatial_editor_gizmos.h"
#include "scene/3d/path.h"
#if 0
class PathSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(PathSpatialGizmo,EditorSpatialGizmo);
@ -81,7 +81,7 @@ public:
static PathEditorPlugin* singleton;
Ref<SpatialMaterial> path_material;
Ref<SpatialMaterial> path_thin_material;
virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event);
virtual bool forward_spatial_gui_input(Camera* p_camera, const Ref<InputEvent> &p_event);
//virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial* p_spatial);
@ -96,5 +96,4 @@ public:
};
#endif
#endif // PATH_EDITOR_PLUGIN_H