Add timestamps to some rendering effects

This commit is contained in:
trollodel 2022-05-21 17:39:49 +02:00
parent 4173a4735e
commit fe3371a9a9

View file

@ -2388,6 +2388,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
bool can_use_storage = _render_buffers_can_be_storage();
if (can_use_effects && camfx && (camfx->dof_blur_near_enabled || camfx->dof_blur_far_enabled) && camfx->dof_blur_amount > 0.0) {
RENDER_TIMESTAMP("Depth of Field");
RD::get_singleton()->draw_command_begin_label("DOF");
if (rb->blur[0].texture.is_null()) {
_allocate_blur_textures(rb);
@ -2440,6 +2441,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
}
if (can_use_effects && env && env->auto_exposure) {
RENDER_TIMESTAMP("Auto exposure");
RD::get_singleton()->draw_command_begin_label("Auto exposure");
if (rb->luminance.current.is_null()) {
_allocate_luminance_textures(rb);
@ -2467,6 +2469,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
int max_glow_level = -1;
if (can_use_effects && env && env->glow_enabled) {
RENDER_TIMESTAMP("Glow");
RD::get_singleton()->draw_command_begin_label("Gaussian Glow");
/* see that blur textures are allocated */
@ -2515,6 +2518,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
}
{
RENDER_TIMESTAMP("Tonemap");
RD::get_singleton()->draw_command_begin_label("Tonemap");
RendererRD::ToneMapper::TonemapSettings tonemap;
@ -5170,7 +5174,6 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
if (p_render_buffers.is_valid()) {
/*
_debug_draw_cluster(p_render_buffers);
RENDER_TIMESTAMP("Tonemap");
_render_buffers_post_process_and_tonemap(&render_data);
*/