-leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374
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@ -494,6 +494,8 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
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open_list.erase(least_cost_poly);
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}
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#if 0
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debug path
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{
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Polygon *p=end_poly;
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int idx=0;
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@ -514,6 +516,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
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break;
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}
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}
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#endif
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if (found_route) {
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Vector<Vector2> path;
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