Merge pull request #93942 from MikeSchulze/73525
Fix GDScript analyzer error when instantiating EditorPlugins.
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commit
fe5d567917
3 changed files with 17 additions and 1 deletions
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@ -683,6 +683,21 @@ bool ClassDB::can_instantiate(const StringName &p_class) {
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return (!ti->disabled && ti->creation_func != nullptr && !(ti->gdextension && !ti->gdextension->create_instance));
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}
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bool ClassDB::is_abstract(const StringName &p_class) {
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OBJTYPE_RLOCK;
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ClassInfo *ti = classes.getptr(p_class);
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if (!ti) {
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if (!ScriptServer::is_global_class(p_class)) {
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ERR_FAIL_V_MSG(false, "Cannot get class '" + String(p_class) + "'.");
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}
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String path = ScriptServer::get_global_class_path(p_class);
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Ref<Script> scr = ResourceLoader::load(path);
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return scr.is_valid() && scr->is_valid() && scr->is_abstract();
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}
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return ti->creation_func == nullptr && (!ti->gdextension || ti->gdextension->create_instance == nullptr);
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}
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bool ClassDB::is_virtual(const StringName &p_class) {
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OBJTYPE_RLOCK;
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@ -287,6 +287,7 @@ public:
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static bool class_exists(const StringName &p_class);
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static bool is_parent_class(const StringName &p_class, const StringName &p_inherits);
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static bool can_instantiate(const StringName &p_class);
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static bool is_abstract(const StringName &p_class);
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static bool is_virtual(const StringName &p_class);
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static Object *instantiate(const StringName &p_class);
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static Object *instantiate_no_placeholders(const StringName &p_class);
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@ -5180,7 +5180,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
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if (!class_exists(base_native)) {
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push_error(vformat("Native class %s used in script doesn't exist or isn't exposed.", base_native), p_source);
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return false;
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} else if (p_is_constructor && !ClassDB::can_instantiate(base_native)) {
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} else if (p_is_constructor && ClassDB::is_abstract(base_native)) {
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if (p_base_type.kind == GDScriptParser::DataType::CLASS) {
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push_error(vformat(R"(Class "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.class_type->fqcn.get_file(), base_native), p_source);
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} else if (p_base_type.kind == GDScriptParser::DataType::SCRIPT) {
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