Add Node.is_node_ready
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3 changed files with 13 additions and 0 deletions
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@ -395,6 +395,13 @@
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Returns [code]true[/code] if the local system is the master of this node.
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</description>
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</method>
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<method name="is_node_ready" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the node is ready, i.e. it's inside scene tree and all its children are initialized.
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[method request_ready] resets it back to [code]false[/code].
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</description>
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</method>
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<method name="is_physics_interpolated" qualifiers="const">
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<return type="bool" />
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<description>
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@ -3022,6 +3022,10 @@ bool Node::is_displayed_folded() const {
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return data.display_folded;
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}
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bool Node::is_node_ready() const {
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return !data.ready_first;
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}
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void Node::request_ready() {
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data.ready_first = true;
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}
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@ -3122,6 +3126,7 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("queue_free"), &Node::queue_delete);
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ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready);
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ClassDB::bind_method(D_METHOD("is_node_ready"), &Node::is_node_ready);
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ClassDB::bind_method(D_METHOD("set_network_master", "id", "recursive"), &Node::set_network_master, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("get_network_master"), &Node::get_network_master);
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@ -455,6 +455,7 @@ public:
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_FORCE_INLINE_ bool is_physics_interpolated_and_enabled() const { return is_inside_tree() && get_tree()->is_physics_interpolation_enabled() && is_physics_interpolated(); }
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void reset_physics_interpolation();
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bool is_node_ready() const;
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void request_ready();
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static void print_stray_nodes();
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