Expose a method to get hovered Control in Viewport
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3 changed files with 14 additions and 0 deletions
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@ -128,6 +128,13 @@
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Returns the [Control] having the focus within this viewport. If no [Control] has the focus, returns null.
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</description>
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</method>
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<method name="gui_get_hovered_control" qualifiers="const">
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<return type="Control" />
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<description>
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Returns the [Control] that the mouse is currently hovering over in this viewport. If no [Control] has the cursor, returns null.
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Typically the leaf [Control] node or deepest level of the subtree which claims hover. This is very useful when used together with [method Node.is_ancestor_of] to find if the mouse is within a control tree.
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</description>
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</method>
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<method name="gui_is_drag_successful" qualifiers="const">
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<return type="bool" />
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<description>
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@ -3518,6 +3518,11 @@ Control *Viewport::gui_get_focus_owner() const {
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return gui.key_focus;
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}
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Control *Viewport::gui_get_hovered_control() const {
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ERR_READ_THREAD_GUARD_V(nullptr);
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return gui.mouse_over;
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}
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void Viewport::set_msaa_2d(MSAA p_msaa) {
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ERR_MAIN_THREAD_GUARD;
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ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
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@ -4557,6 +4562,7 @@ void Viewport::_bind_methods() {
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ClassDB::bind_method(D_METHOD("gui_release_focus"), &Viewport::gui_release_focus);
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ClassDB::bind_method(D_METHOD("gui_get_focus_owner"), &Viewport::gui_get_focus_owner);
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ClassDB::bind_method(D_METHOD("gui_get_hovered_control"), &Viewport::gui_get_hovered_control);
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ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
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ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
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@ -610,6 +610,7 @@ public:
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void gui_release_focus();
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Control *gui_get_focus_owner() const;
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Control *gui_get_hovered_control() const;
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PackedStringArray get_configuration_warnings() const override;
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