Rename CanvasItem.follow_viewport_enable
to end with "d"
For consistency with the rest of the exposed booleans in Godot
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2 changed files with 3 additions and 3 deletions
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@ -35,11 +35,11 @@
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<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
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The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
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</member>
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<member name="follow_viewport_enable" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false">
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<member name="follow_viewport_enabled" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false">
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Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.
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</member>
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<member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0">
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Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
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Scales the layer when using [member follow_viewport_enabled]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
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</member>
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<member name="layer" type="int" setter="set_layer" getter="get_layer" default="1">
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Layer index for draw order. Lower values are drawn first.
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@ -335,7 +335,7 @@ void CanvasLayer::_bind_methods() {
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ADD_GROUP("", "");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
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ADD_GROUP("Follow Viewport", "follow_viewport");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled"), "set_follow_viewport", "is_following_viewport");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
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ADD_SIGNAL(MethodInfo("visibility_changed"));
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