Use float when calculating Label3D line height
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1 changed files with 2 additions and 2 deletions
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@ -414,7 +414,7 @@ Ref<TriangleMesh> Label3D::generate_triangle_mesh() const {
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const_cast<Label3D *>(this)->regenerate_word_cache();
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}
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int font_h = font->get_height() + line_spacing;
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float font_h = font->get_height() + line_spacing;
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real_t space_w = font->get_char_size(' ').width;
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float total_h = line_count * font_h;
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@ -640,7 +640,7 @@ void Label3D::_shape() {
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// Generate surfaces and materials.
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int font_h = font->get_height() + line_spacing;
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float font_h = font->get_height() + line_spacing;
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real_t space_w = font->get_char_size(' ').width;
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float total_h = line_count * font_h;
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