[3.x] Fix NodePath
subname index range documentation
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@ -96,7 +96,7 @@
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<return type="String" />
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<argument index="0" name="idx" type="int" />
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<description>
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Gets the resource or property name indicated by [code]idx[/code] (0 to [method get_subname_count]).
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Gets the resource or property name indicated by [code]idx[/code] (0 to [method get_subname_count] - 1).
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[codeblock]
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var node_path = NodePath("Path2D/PathFollow2D/Sprite:texture:load_path")
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print(node_path.get_subname(0)) # texture
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