added pointMesh primitive
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17
doc/classes/PointMesh.xml
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17
doc/classes/PointMesh.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PointMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
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<brief_description>
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Mesh with a single Point primitive.
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</brief_description>
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<description>
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The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
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PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] and the variable [member SpatialMaterial.params_point_size].
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When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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7
editor/icons/icon_point_mesh.svg
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7
editor/icons/icon_point_mesh.svg
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<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg">
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<g fill="#ffd684" stroke="#000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="0" stroke-width="0">
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<ellipse cx="3.7237" cy="3.0268" rx="2.0114" ry="1.9956"/>
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<ellipse cx="11.717" cy="6.1734" rx="2.0114" ry="1.9956"/>
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<ellipse cx="6.5219" cy="12.477" rx="2.0114" ry="1.9956"/>
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</g>
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</svg>
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After Width: | Height: | Size: 391 B |
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@ -607,6 +607,7 @@ void register_scene_types() {
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ClassDB::register_class<PrismMesh>();
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ClassDB::register_class<QuadMesh>();
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ClassDB::register_class<SphereMesh>();
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ClassDB::register_class<PointMesh>();
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ClassDB::register_virtual_class<Material>();
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ClassDB::register_class<SpatialMaterial>();
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SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
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@ -1572,3 +1572,19 @@ SphereMesh::SphereMesh() {
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rings = 32;
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is_hemisphere = false;
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}
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/**
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PointMesh
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*/
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void PointMesh::_create_mesh_array(Array &p_arr) const {
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PoolVector<Vector3> faces;
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faces.resize(1);
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faces.set(0, Vector3(0.0, 0.0, 0.0));
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p_arr[VS::ARRAY_VERTEX] = faces;
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}
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PointMesh::PointMesh() {
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primitive_type = PRIMITIVE_POINTS;
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}
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@ -322,4 +322,19 @@ public:
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SphereMesh();
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};
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/**
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A single point for use in particle systems
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*/
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class PointMesh : public PrimitiveMesh {
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GDCLASS(PointMesh, PrimitiveMesh)
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protected:
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virtual void _create_mesh_array(Array &p_arr) const;
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public:
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PointMesh();
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};
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#endif
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