diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index 2943ccf2b66..d3b90b36476 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -23,7 +23,8 @@ - When enabled, the lightmapper will merge the textures for all meshes into a single large layered texture. Not supported in GLES2. + If [code]true[/code], the lightmapper will merge the textures for all meshes into one or several large layered textures. If [code]false[/code], every mesh will get its own lightmap texture, which is less efficient. + [b]Note:[/b] Atlas lightmap rendering is only supported in GLES3, [i]not[/i] GLES2. Non-atlas lightmap rendering is supported by both GLES3 and GLES2. If [member ProjectSettings.rendering/quality/driver/fallback_to_gles2] is [code]true[/code], consider baking lightmaps with [member atlas_generate] set to [code]false[/code] so that the resulting lightmap is visible in both GLES3 and GLES2. Maximum size of each lightmap layer, only used when [member atlas_generate] is enabled.